ugfx/drivers/multiple/Win32
Joel Bodenmann 6515373b2a removing casts of gfxAlloc() return value as that is the whole idea behind having a void pointer 2014-02-02 12:59:36 +01:00
..
gdisp_lld.mk Rename GDISP driver files to prevent problems when compiling for multiple controllers on platforms that put all generated object files into a single directory. 2013-10-28 11:03:39 +10:00
gdisp_lld_Win32.c removing casts of gfxAlloc() return value as that is the whole idea behind having a void pointer 2014-02-02 12:59:36 +01:00
gdisp_lld_config.h New GDISP now supports multiple controllers with different pixel formats. 2013-11-05 19:34:12 +10:00
ginput_lld_mouse_config.h fixed license headers 2013-07-21 22:20:37 +02:00
ginput_lld_toggle_config.h Multiple displays across one or more controllers is now fully supported. 2013-10-12 13:24:40 +10:00
readme.txt Tiday up driver makefiles 2013-10-17 14:55:10 +10:00

readme.txt

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To use this driver:

This driver is special in that it implements both the gdisp low level driver,
optionally a touchscreen driver, and optionally a toggle driver.

1. Add in your gfxconf.h:
	a) #define GFX_USE_GDISP			TRUE
	b) Optionally #define GFX_USE_GINPUT			TRUE
					#define GINPUT_USE_MOUSE		TRUE
					#define GINPUT_USE_TOGGLE		TRUE
	c) Any optional high level driver defines (see gdisp.h) eg: GDISP_NEED_MULTITHREAD
	d) Optionally the following (with appropriate values):
		#define GDISP_SCREEN_WIDTH	640
		#define GDISP_SCREEN_HEIGHT	480


2. To your makefile add the following lines:
	include $(GFXLIB)/gfx.mk
	include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk

3. Modify your makefile to add -lws2_32 and -lgdi32 to the DLIBS line. i.e.
	DLIBS = -lws2_32 -lgdi32