ugfx/src/gwin/console.c

616 lines
14 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/console.c
* @brief GWIN sub-system console code.
*/
#include "gfx.h"
#if GFX_USE_GWIN && GWIN_NEED_CONSOLE
#include <string.h>
#include "gwin/class_gwin.h"
#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE // Clear each line before using it
#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE // Use filled characters instead of drawn characters
#define GWIN_CONSOLE_BUFFER_SCROLLING TRUE // Use the history buffer to scroll when it is available
// Our control flags
#define GCONSOLE_FLG_NOSTORE (GWIN_FIRST_CONTROL_FLAG<<0)
#define GCONSOLE_FLG_OVERRUN (GWIN_FIRST_CONTROL_FLAG<<1)
/*
* Stream interface implementation. The interface is write only
*/
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
#define Stream2GWindow(ip) ((GHandle)(((char *)(ip)) - (size_t)(&(((GConsoleObject *)0)->stream))))
static size_t GWinStreamWrite(void *ip, const uint8_t *bp, size_t n) { gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamRead(void *ip, uint8_t *bp, size_t n) { (void)ip; (void)bp; (void)n; return 0; }
static msg_t GWinStreamPut(void *ip, uint8_t b) { gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGet(void *ip) {(void)ip; return RDY_OK; }
static msg_t GWinStreamPutTimed(void *ip, uint8_t b, systime_t time) { (void)time; gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGetTimed(void *ip, systime_t timeout) { (void)ip; (void)timeout; return RDY_OK; }
static size_t GWinStreamWriteTimed(void *ip, const uint8_t *bp, size_t n, systime_t time) { (void)time; gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamReadTimed(void *ip, uint8_t *bp, size_t n, systime_t time) { (void)ip; (void)bp; (void)n; (void)time; return 0; }
struct GConsoleWindowVMT_t {
_base_asynchronous_channel_methods
};
static const struct GConsoleWindowVMT_t GWindowConsoleVMT = {
GWinStreamWrite,
GWinStreamRead,
GWinStreamPut,
GWinStreamGet,
GWinStreamPutTimed,
GWinStreamGetTimed,
GWinStreamWriteTimed,
GWinStreamReadTimed
};
#endif
#if GWIN_CONSOLE_USE_HISTORY
static void HistoryDestroy(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
// Deallocate the history buffer if required.
if (gcw->buffer) {
gfxFree(gcw->buffer);
gcw->buffer = 0;
}
#undef gcw
}
static void HistoryRedraw(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
// No redrawing if there is no history
if (!gcw->buffer)
return;
// We are printing the buffer - don't store it again
gh->flags |= GCONSOLE_FLG_NOSTORE;
#if !GWIN_CONSOLE_USE_CLEAR_LINES
// Clear the screen
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
#endif
// Reset the cursor
gcw->cx = 0;
gcw->cy = 0;
// Print the buffer
gwinPutCharArray(gh, gcw->buffer, gcw->bufpos);
#if !GWIN_CONSOLE_USE_CLEAR_LINES
// Clear the remaining space
if (gcw->cy + fy < gh->height)
gdispGFillArea(gh->display, gh->x, gh->y+gcw->cy+fy, gh->width, gh->height-(gcw->cy+fy), gh->bgcolor);
#endif
// Turn back on storing of buffer contents
gh->flags &= ~GCONSOLE_FLG_NOSTORE;
#undef gcw
}
/**
* Put a character into our history buffer
*/
static void putCharInBuffer(GConsoleObject *gcw, char c) {
// Only store if we need to
if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
return;
// Do we have enough space in the buffer
if (gcw->bufpos >= gcw->bufsize) {
char * p;
size_t dp;
/**
* This should never really happen except if the user has changed the window
* size without turning off and then on the buffer. Even then it is unlikely
* because of our conservative allocation strategy.
* If it really is needed we scroll one line to make some space. We also mark
* it is an overrun so that if asked to really scroll later we know we already have.
* Note we only use one bit to indicate an overrun, so an overrun of more
* than one line will lead to some interesting scrolling and refreshing
* effects.
*/
// Remove one line from the start
for(p = gcw->buffer; *p && *p != '\n'; p++);
// Was there a newline?
if (*p != '\n')
p = gcw->buffer; // Oops - no newline, just delete one char
else
gcw->g.flags |= GCONSOLE_FLG_OVERRUN; // Mark the overrun
// Delete the data
dp = ++p - gcw->buffer; // Calculate the amount to to be removed
gcw->bufpos -= dp; // Calculate the new size
if (gcw->bufpos)
memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
}
// Save the character
gcw->buffer[gcw->bufpos++] = c;
}
/**
* Scroll the history buffer by one line
*/
static void scrollBuffer(GConsoleObject *gcw) {
char * p;
size_t dp;
// Only scroll if we need to
if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
return;
// If a buffer overrun has been marked don't scroll as we have already
if ((gcw->g.flags & GCONSOLE_FLG_OVERRUN)) {
gcw->g.flags &= ~GCONSOLE_FLG_OVERRUN;
return;
}
// Remove one line from the start
for(p = gcw->buffer; *p && *p != '\n'; p++);
// Was there a newline, if not delete everything.
if (*p != '\n') {
gcw->bufpos = 0;
return;
}
// Delete the data
dp = ++p - gcw->buffer; // Calculate the amount to to be removed
gcw->bufpos -= dp; // Calculate the new size
if (gcw->bufpos)
memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
}
/**
* Clear the history buffer
*/
static void clearBuffer(GConsoleObject *gcw) {
// Only clear if we need to
if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
return;
gcw->bufpos = 0;
}
#else
#define putCharInBuffer(gcw, c)
#define scrollBuffer(gcw)
#define clearBuffer(gcw)
#endif
static void AfterClear(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
gcw->cx = 0;
gcw->cy = 0;
clearBuffer(gcw);
#undef gcw
}
static const gwinVMT consoleVMT = {
"Console", // The classname
sizeof(GConsoleObject), // The object size
#if GWIN_CONSOLE_USE_HISTORY
HistoryDestroy, // The destroy routine (custom)
HistoryRedraw, // The redraw routine (custom)
#else
0, // The destroy routine
0, // The redraw routine (default)
#endif
AfterClear, // The after-clear routine
};
GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *pInit) {
if (!(gc = (GConsoleObject *)_gwindowCreate(g, &gc->g, pInit, &consoleVMT, 0)))
return 0;
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
gc->stream.vmt = &GWindowConsoleVMT;
#endif
#if GWIN_CONSOLE_USE_HISTORY
gc->buffer = 0;
#if GWIN_CONSOLE_HISTORY_ATCREATE
gwinConsoleSetBuffer(&gc->g, TRUE);
#endif
#endif
gc->cx = 0;
gc->cy = 0;
gwinSetVisible((GHandle)gc, pInit->show);
return (GHandle)gc;
}
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
BaseSequentialStream *gwinConsoleGetStream(GHandle gh) {
if (gh->vmt != &consoleVMT)
return 0;
return (BaseSequentialStream *)&(((GConsoleObject *)(gh))->stream);
}
#endif
#if GWIN_CONSOLE_USE_HISTORY
bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff) {
#define gcw ((GConsoleObject *)gh)
if (gh->vmt != &consoleVMT)
return FALSE;
// Do we want the buffer turned off?
if (!onoff) {
if (gcw->buffer) {
gfxFree(gcw->buffer);
gcw->buffer = 0;
}
return FALSE;
}
// Is the buffer already on?
if (gcw->buffer)
return TRUE;
// Get the number of characters that fit in the x direction
#if GWIN_CONSOLE_HISTORY_AVERAGING
gcw->bufsize = gh->width / ((2*gdispGetFontMetric(gh->font, fontMinWidth)+gdispGetFontMetric(gh->font, fontMaxWidth))/3);
#else
gcw->bufsize = gh->width / gdispGetFontMetric(gh->font, fontMinWidth);
#endif
gcw->bufsize++; // Allow space for a newline on each line.
// Multiply by the number of lines
gcw->bufsize *= gh->height / gdispGetFontMetric(gh->font, fontHeight);
// Allocate the buffer
if (!(gcw->buffer = gfxAlloc(gcw->bufsize)))
return FALSE;
// All good!
gh->flags &= ~GCONSOLE_FLG_OVERRUN;
gcw->bufpos = 0;
return TRUE;
#undef gcw
}
#endif
void gwinPutChar(GHandle gh, char c) {
#define gcw ((GConsoleObject *)gh)
uint8_t width, fy;
if (gh->vmt != &consoleVMT || !gh->font)
return;
// only render new character if the console is visible
if (!gwinGetVisible(gh))
return;
fy = gdispGetFontMetric(gh->font, fontHeight);
#if GDISP_NEED_CLIP
gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
#endif
/**
* Special Characters:
*
* Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is,
* line feeds perform both actions and carriage-returns are ignored.
*
* All other characters are treated as printable.
*/
switch (c) {
case '\n':
// clear to the end of the line
#if GWIN_CONSOLE_USE_CLEAR_LINES
if (gcw->cx == 0 && gcw->cy+fy < gh->height)
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
#endif
// update the cursor
gcw->cx = 0;
gcw->cy += fy;
putCharInBuffer(gcw, '\n');
// We use lazy scrolling here and only scroll when the next char arrives
return;
case '\r':
// gcw->cx = 0;
return;
}
// Characters with no width are ignored
if (!(width = gdispGetCharWidth(c, gh->font)))
return;
// Do we need to go to the next line to fit this character?
if (gcw->cx + width >= gh->width) {
gcw->cx = 0;
gcw->cy += fy;
putCharInBuffer(gcw, '\n');
}
// Do we need to scroll to fit this character?
if (gcw->cy + fy > gh->height) {
#if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
if (gcw->buffer) {
// Scroll the buffer and then redraw using the buffer
scrollBuffer(gcw);
HistoryRedraw(gh);
} else
#endif
#if GDISP_NEED_SCROLL
{
// Scroll the console using hardware
scrollBuffer(gcw);
gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
// Set the cursor to the start of the last line
gcw->cx = 0;
gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
}
#else
{
// Clear the console and reset the cursor
clearBuffer(gcw);
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
gcw->cx = 0;
gcw->cy = 0;
}
#endif
}
// If we are at the beginning of a new line clear the line
#if GWIN_CONSOLE_USE_CLEAR_LINES
if (gcw->cx == 0)
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
#endif
// Draw the character
#if GWIN_CONSOLE_USE_FILLED_CHARS
gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif
putCharInBuffer(gcw, c);
// Update the cursor
gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding);
#undef gcw
}
void gwinPutString(GHandle gh, const char *str) {
while(*str)
gwinPutChar(gh, *str++);
}
void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
while(n--)
gwinPutChar(gh, *str++);
}
#include <stdarg.h>
#define MAX_FILLER 11
#define FLOAT_PRECISION 100000
static char *ltoa_wd(char *p, long num, unsigned radix, long divisor) {
int i;
char *q;
if (!divisor) divisor = num;
q = p + MAX_FILLER;
do {
i = (int)(num % radix);
i += '0';
if (i > '9')
i += 'A' - '0' - 10;
*--q = i;
num /= radix;
} while ((divisor /= radix) != 0);
i = (int)(p + MAX_FILLER - q);
do {
*p++ = *q++;
} while (--i);
return p;
}
#if GWIN_CONSOLE_USE_FLOAT
static char *ftoa(char *p, double num) {
long l;
unsigned long precision = FLOAT_PRECISION;
l = num;
p = ltoa_wd(p, l, 10, 0);
*p++ = '.';
l = (num - l) * precision;
return ltoa_wd(p, l, 10, precision / 10);
}
#endif
void gwinPrintf(GHandle gh, const char *fmt, ...) {
va_list ap;
char *p, *s, c, filler;
int i, precision, width;
bool_t is_long, left_align;
long l;
#if GWIN_CONSOLE_USE_FLOAT
float f;
char tmpbuf[2*MAX_FILLER + 1];
#else
char tmpbuf[MAX_FILLER + 1];
#endif
if (gh->vmt != &consoleVMT || !gh->font)
return;
va_start(ap, fmt);
while (TRUE) {
c = *fmt++;
if (c == 0) {
va_end(ap);
return;
}
if (c != '%') {
gwinPutChar(gh, c);
continue;
}
p = tmpbuf;
s = tmpbuf;
left_align = FALSE;
if (*fmt == '-') {
fmt++;
left_align = TRUE;
}
filler = ' ';
if (*fmt == '.') {
fmt++;
filler = '0';
}
width = 0;
while (TRUE) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
width = width * 10 + c;
}
precision = 0;
if (c == '.') {
while (TRUE) {
c = *fmt++;
if (c >= '0' && c <= '9')
c -= '0';
else if (c == '*')
c = va_arg(ap, int);
else
break;
precision = precision * 10 + c;
}
}
/* Long modifier.*/
if (c == 'l' || c == 'L') {
is_long = TRUE;
if (*fmt)
c = *fmt++;
}
else
is_long = (c >= 'A') && (c <= 'Z');
/* Command decoding.*/
switch (c) {
case 'c':
filler = ' ';
*p++ = va_arg(ap, int);
break;
case 's':
filler = ' ';
if ((s = va_arg(ap, char *)) == 0)
s = "(null)";
if (precision == 0)
precision = 32767;
for (p = s; *p && (--precision >= 0); p++);
break;
case 'D':
case 'd':
if (is_long)
l = va_arg(ap, long);
else
l = va_arg(ap, int);
if (l < 0) {
*p++ = '-';
l = -l;
}
p = ltoa_wd(p, l, 10, 0);
break;
#if GWIN_CONSOLE_USE_FLOAT
case 'f':
f = (float) va_arg(ap, double);
if (f < 0) {
*p++ = '-';
f = -f;
}
p = ftoa(p, f);
break;
#endif
case 'X':
case 'x':
c = 16;
goto unsigned_common;
case 'U':
case 'u':
c = 10;
goto unsigned_common;
case 'O':
case 'o':
c = 8;
unsigned_common:
if (is_long)
l = va_arg(ap, long);
else
l = va_arg(ap, int);
p = ltoa_wd(p, l, c, 0);
break;
default:
*p++ = c;
break;
}
i = (int)(p - s);
if ((width -= i) < 0)
width = 0;
if (left_align == FALSE)
width = -width;
if (width < 0) {
if (*s == '-' && filler == '0') {
gwinPutChar(gh, *s++);
i--;
}
do {
gwinPutChar(gh, filler);
} while (++width != 0);
}
while (--i >= 0)
gwinPutChar(gh, *s++);
while (width) {
gwinPutChar(gh, filler);
width--;
}
}
}
#endif /* GFX_USE_GWIN && GWIN_NEED_CONSOLE */