ugfx/glcd.h

61 lines
2.4 KiB
C

#ifndef GLCD_H
#define GLCD_H
#include "ch.h"
#include "hal.h"
#include "drivers/ssd1289_lld.h"
#include "drivers/s6d1121_lld.h"
#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 320
#define PORTRAIT (lcdGetOrientation() == portrait || lcdGetOrientation() == portraitInv)
#define LANDSCAPE (lcdGetOrientation() == landscape || lcdGetOrientation() == landscapeInv)
#define Set_CS palSetPad(LCD_CMD_PORT, LCD_CS);
#define Clr_CS palClearPad(LCD_CMD_PORT, LCD_CS);
#define Set_RS palSetPad(LCD_CMD_PORT, LCD_RS);
#define Clr_RS palClearPad(LCD_CMD_PORT, LCD_RS);
#define Set_WR palSetPad(LCD_CMD_PORT, LCD_WR);
#define Clr_WR palClearPad(LCD_CMD_PORT, LCD_WR);
#define Set_RD palSetPad(LCD_CMD_PORT, LCD_RD);
#define Clr_RD palClearPad(LCD_CMD_PORT, LCD_RD);
/* LCD color */
#define White 0xFFFF
#define Black 0x0000
#define Grey 0xF7DE
#define Blue 0x001F
#define Blue2 0x051F
#define Red 0xF800
#define Magenta 0xF81F
#define Green 0x07E0
#define Cyan 0x7FFF
#define Yellow 0xFFE0
#define RGB565CONVERT(red, green, blue) \
(uint16_t)( (( red >> 3 ) << 11 ) | (( green >> 2 ) << 5 ) | ( blue >> 3 ))
enum orientation {portrait, landscape, portraitInv, landscapeInv};
enum filled {frame, filled};
void lcdInit(void);
void lcdClear(uint16_t color);
void lcdSetOrientation(uint8_t newOrientation);
void lcdSetWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
void lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
void lcdDrawPixel(uint16_t x, uint16_t y, uint16_t point);
void lcdDrawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
void lcdDrawRect(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t filled, uint16_t color);
void lcdDrawRectString(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t* str, uint16_t fontColor, uint16_t bkColor);
void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint16_t color);
void lcdDrawString(uint16_t x, uint16_t y, const char *str, uint16_t color, uint16_t bkColor);
void lcdDrawChar(uint16_t x, uint16_t y, const char c, uint16_t charcolor, uint16_t bkColor);
uint16_t lcdGetHeight(void);
uint16_t lcdGetWidth(void);
uint16_t lcdGetOrientation(void);
uint16_t lcdBGR2RGB(uint16_t color);
uint16_t lcdGetPixelColor(uint16_t x, uint16_t y);
#endif