163 lines
6.0 KiB
Plaintext
163 lines
6.0 KiB
Plaintext
uGFX coding style
|
|
|
|
|
|
This is a short document describing the preferred coding style for uGFX.
|
|
|
|
Chapter 1: Indentation
|
|
|
|
Tabs are 4 characters, and thus indentations are also 4 characters.
|
|
|
|
Rationale: We like 4 character tabs much better than 8 character tabs.
|
|
It is more readable.
|
|
|
|
Chapter 2: Placing Braces
|
|
|
|
The preferred way, as shown to us by the prophets Kernighan and Ritchie,
|
|
is to put the opening brace last on the line, and put the closing brace first,
|
|
thusly:
|
|
|
|
if (x is true) {
|
|
we do y
|
|
}
|
|
|
|
However, there is one special case, namely functions: they have the
|
|
opening brace at the beginning of the next line, thus:
|
|
|
|
int function(int x)
|
|
{
|
|
body of function
|
|
}
|
|
|
|
We will however accept braces in the general block style for functions
|
|
but not the other way around. General blocks MUST have their opening brace
|
|
on the same line as the conditional statement.
|
|
|
|
Note that the closing brace is empty on a line of its own, _except_ in
|
|
the cases where it is followed by a continuation of the same statement,
|
|
ie a "while" in a do-statement or an "else" in an if-statement, like
|
|
this:
|
|
|
|
do {
|
|
body of do-loop
|
|
} while (condition);
|
|
|
|
and
|
|
|
|
if (x == y) {
|
|
..
|
|
} else if (x > y) {
|
|
...
|
|
} else {
|
|
....
|
|
}
|
|
|
|
Note that closing brace is indented to the level of the start of the block.
|
|
Structure definitions are an optional exception. Both of the below style are
|
|
acceptable:
|
|
|
|
typedef struct {
|
|
int a;
|
|
...
|
|
} mytype;
|
|
|
|
struct mystruct {
|
|
int a;
|
|
...
|
|
}
|
|
|
|
Chapter 3: Naming
|
|
|
|
C is a Spartan language, and so should your naming be. Unlike Modula-2
|
|
and Pascal programmers, C programmers do not use cute names like
|
|
ThisVariableIsATemporaryCounter. A C programmer would call that
|
|
variable "tmp", which is much easier to write, and a lot less
|
|
difficult to understand.
|
|
|
|
HOWEVER, while long mixed-case names are frowned upon, descriptive names for
|
|
global variables are a must. To call a global function "foo" is a
|
|
shooting offense.
|
|
|
|
GLOBAL variables (to be used only if you _really_ need them) need to
|
|
have descriptive names, as do global functions. If you have a function
|
|
that counts the number of active users, you should call that
|
|
"countActiveUsers()" or similar, you should _not_ call it "cntusr()".
|
|
|
|
WHERE long names are required as described above, we prefer the use of
|
|
capitalisation on subsequent words (but not the first) rather than underscores
|
|
to seperate the words. For example "countActiveUsers()" is preferred to
|
|
"count_active_users()" as it is at least as readable and is shorter.
|
|
|
|
Encoding the type of a function into the name (so-called Hungarian
|
|
notation) is brain damaged - the compiler knows the types anyway and can
|
|
check those, and it only confuses the programmer.
|
|
|
|
LOCAL variable names should be short, and to the point. If you have
|
|
some random integer loop counter, it should probably be called "i".
|
|
Calling it "loopCounter" is non-productive, if there is no chance of it
|
|
being mis-understood. Similarly, "tmp" can be just about any type of
|
|
variable that is used to hold a temporary value.
|
|
|
|
Chapter 4: Functions
|
|
|
|
Functions should be short and sweet, and do just one thing.
|
|
|
|
The maximum length of a function is inversely proportional to the
|
|
complexity and indentation level of that function. So, if you have a
|
|
conceptually simple function that is just one long (but simple)
|
|
case-statement, where you have to do lots of small things for a lot of
|
|
different cases, it's OK to have a longer function.
|
|
|
|
However, if you have a complex function, and you suspect that a
|
|
less-than-gifted first-year high-school student might not even
|
|
understand what the function is all about, you should adhere to the
|
|
maximum limits all the more closely. Use helper functions with
|
|
descriptive names (you can ask the compiler to in-line them if you think
|
|
it's performance-critical, and it will probably do a better job of it
|
|
that you would have done).
|
|
|
|
Another measure of the function is the number of local variables. They
|
|
shouldn't exceed 5-10, or you're possibly doing something wrong. Re-think the
|
|
function, and split it into smaller pieces. A human brain can
|
|
generally easily keep track of about 7 different things, anything more
|
|
and it gets confused. You need to understand what you did 2 weeks from now.
|
|
|
|
Because uGFX is intended for embedded platforms there are other considerations
|
|
that may cause exceptions or emphasise the above. For example, stack space is
|
|
a premium. This means that the number of local variables should be minimised as
|
|
should the number of parameters. Passing through multiple levels of functions
|
|
with lots of parameters is very bad indeed and this can override the desire to
|
|
keep functions short and sweet. Clarity however is still essential.
|
|
|
|
|
|
Chapter 5: Commenting
|
|
|
|
Comments are good, but there is also a danger of over-commenting. NEVER
|
|
try to explain HOW your code works in a comment: it's much better to
|
|
write the code so that the _working_ is obvious, and it's a waste of
|
|
time to explain badly written code. Generally, you want your comments to tell
|
|
WHAT your code does, not HOW.
|
|
|
|
We use doxygen to document the system. That means that most public functions
|
|
are documented in the header defintion file. We do not put doxygen comments in
|
|
the source file itself.
|
|
|
|
Within the source file, comments should be used to seperate blocks of functions
|
|
or definitions within the file. This is to provide clarity to the structure of
|
|
the source file itself. An example could be:
|
|
/***************************
|
|
* Drawing Functions
|
|
***************************/
|
|
|
|
Single line comments using "//" to start the comment should be used for just that
|
|
purpose, to assist in the understanding of that single line. Mutliple single line
|
|
comments should never be used to create a block comment. For example,
|
|
// This is a very long
|
|
// comment spanning several
|
|
// lines
|
|
is a very bad use of comments.
|
|
|
|
Comments within function bodies should be small comments to note or warn
|
|
about something particularly clever (or ugly), but try to avoid excess.
|
|
Instead, put the comments at the head of a block of code to explain the block
|
|
rather than a comment on each line.
|