0345dadebf
Also now has working input (although not perfect) - Needs mouse or touch. Also now supports screen size doubling when the screen is significantly larger than doom's screen.
1006 lines
22 KiB
C
1006 lines
22 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
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// plus functions to determine game mode (shareware, registered),
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// parse command line parameters, configure game parameters (turbo),
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// and call the startup functions.
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//
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//-----------------------------------------------------------------------------
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static const char rcsid[] = "$Id: d_main.c,v 1.8 1997/02/03 22:45:09 b1 Exp $";
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#define BGCOLOR 7
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#define FGCOLOR 8
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#include "doomdef.h"
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#include "doomstat.h"
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#include "dstrings.h"
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#include "sounds.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "v_video.h"
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#include "f_finale.h"
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#include "f_wipe.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_video.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "wi_stuff.h"
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#include "st_stuff.h"
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#include "am_map.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "d_main.h"
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//
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// D-DoomLoop()
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// Not a globally visible function,
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// just included for source reference,
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// called by D_DoomMain, never exits.
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// Manages timing and IO,
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// calls all ?_Responder, ?_Ticker, and ?_Drawer,
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// calls I_GetTime, I_StartFrame, and I_StartTic
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//
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void D_DoomLoop (void);
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char* wadfiles[MAXWADFILES];
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boolean devparm; // started game with -devparm
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boolean nomonsters; // checkparm of -nomonsters
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boolean respawnparm; // checkparm of -respawn
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boolean fastparm; // checkparm of -fast
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boolean drone;
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boolean singletics = false; // debug flag to cancel adaptiveness
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//extern int soundVolume;
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//extern int sfxVolume;
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//extern int musicVolume;
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extern boolean inhelpscreens;
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skill_t startskill;
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int startepisode;
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int startmap;
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boolean autostart;
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boolean advancedemo;
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char wadfile[1024]; // primary wad file
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char mapdir[1024]; // directory of development maps
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char basedefault[1024]; // default file
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void D_CheckNetGame (void);
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void D_ProcessEvents (void);
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void G_BuildTiccmd (ticcmd_t* cmd);
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void D_DoAdvanceDemo (void);
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//
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// EVENT HANDLING
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//
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// Events are asynchronous inputs generally generated by the game user.
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// Events can be discarded if no responder claims them
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//
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event_t events[MAXEVENTS];
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int eventhead;
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int eventtail;
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//
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// D_PostEvent
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// Called by the I/O functions when input is detected
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//
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void D_PostEvent (event_t* ev)
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{
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events[eventhead] = *ev;
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eventhead = (++eventhead)&(MAXEVENTS-1);
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}
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//
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// D_ProcessEvents
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// Send all the events of the given timestamp down the responder chain
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//
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void D_ProcessEvents (void)
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{
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event_t* ev;
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// IF STORE DEMO, DO NOT ACCEPT INPUT
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if ( ( gamemode == commercial )
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&& (W_CheckNumForName("map01")<0) )
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return;
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for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) )
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{
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ev = &events[eventtail];
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if (M_Responder (ev))
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continue; // menu ate the event
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G_Responder (ev);
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}
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}
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//
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// D_Display
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// draw current display, possibly wiping it from the previous
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//
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// wipegamestate can be set to -1 to force a wipe on the next draw
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gamestate_t wipegamestate = GS_DEMOSCREEN;
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extern boolean setsizeneeded;
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extern int showMessages;
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void R_ExecuteSetViewSize (void);
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void D_Display (void)
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{
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static boolean viewactivestate = false;
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static boolean menuactivestate = false;
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static boolean inhelpscreensstate = false;
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static boolean fullscreen = false;
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static gamestate_t oldgamestate = -1;
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static int borderdrawcount;
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int nowtime;
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int tics;
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int wipestart;
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int y;
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boolean done;
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boolean wipe;
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boolean redrawsbar;
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if (nodrawers)
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return; // for comparative timing / profiling
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redrawsbar = false;
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// change the view size if needed
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize ();
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oldgamestate = -1; // force background redraw
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borderdrawcount = 3;
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}
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// save the current screen if about to wipe
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if (gamestate != wipegamestate)
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{
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wipe = true;
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wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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}
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else
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wipe = false;
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if (gamestate == GS_LEVEL && gametic)
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HU_Erase();
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// do buffered drawing
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switch (gamestate)
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{
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case GS_LEVEL:
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if (!gametic)
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break;
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if (automapactive)
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AM_Drawer ();
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if (wipe || (viewheight != 200 && fullscreen) )
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redrawsbar = true;
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if (inhelpscreensstate && !inhelpscreens)
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redrawsbar = true; // just put away the help screen
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ST_Drawer (viewheight == 200, redrawsbar );
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fullscreen = viewheight == 200;
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break;
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case GS_INTERMISSION:
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WI_Drawer ();
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break;
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case GS_FINALE:
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F_Drawer ();
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break;
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case GS_DEMOSCREEN:
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D_PageDrawer ();
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break;
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}
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// draw buffered stuff to screen
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I_UpdateNoBlit ();
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// draw the view directly
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if (gamestate == GS_LEVEL && !automapactive && gametic)
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R_RenderPlayerView (&players[displayplayer]);
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if (gamestate == GS_LEVEL && gametic)
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HU_Drawer ();
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// clean up border stuff
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if (gamestate != oldgamestate && gamestate != GS_LEVEL)
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I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
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{
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viewactivestate = false; // view was not active
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R_FillBackScreen (); // draw the pattern into the back screen
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}
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// see if the border needs to be updated to the screen
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if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
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{
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if (menuactive || menuactivestate || !viewactivestate)
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borderdrawcount = 3;
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if (borderdrawcount)
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{
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R_DrawViewBorder (); // erase old menu stuff
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borderdrawcount--;
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}
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}
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menuactivestate = menuactive;
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viewactivestate = viewactive;
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inhelpscreensstate = inhelpscreens;
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oldgamestate = wipegamestate = gamestate;
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// draw pause pic
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if (paused)
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{
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if (automapactive)
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y = 4;
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else
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y = viewwindowy+4;
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V_DrawPatchDirect(viewwindowx+(scaledviewwidth-68)/2,
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y,0,W_CacheLumpName ("M_PAUSE", PU_CACHE));
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}
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// menus go directly to the screen
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M_Drawer (); // menu is drawn even on top of everything
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NetUpdate (); // send out any new accumulation
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// normal update
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if (!wipe)
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{
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I_FinishUpdate (); // page flip or blit buffer
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return;
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}
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// wipe update
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wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
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wipestart = I_GetTime () - 1;
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do
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{
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do
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{
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nowtime = I_GetTime ();
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tics = nowtime - wipestart;
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} while (!tics);
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wipestart = nowtime;
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done = wipe_ScreenWipe(wipe_Melt
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, 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
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I_UpdateNoBlit ();
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M_Drawer (); // menu is drawn even on top of wipes
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I_FinishUpdate (); // page flip or blit buffer
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} while (!done);
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}
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//
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// D_DoomLoop
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//
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extern boolean demorecording;
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void D_DoomLoop (void)
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{
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if (demorecording)
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G_BeginRecording ();
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I_InitGraphics ();
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while (1)
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{
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// frame syncronous IO operations
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I_StartFrame ();
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// process one or more tics
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if (singletics)
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{
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I_StartTic ();
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D_ProcessEvents ();
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G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
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if (advancedemo)
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D_DoAdvanceDemo ();
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M_Ticker ();
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G_Ticker ();
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gametic++;
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maketic++;
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}
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else
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{
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TryRunTics (); // will run at least one tic
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}
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S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
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// Update display, next frame, with current state.
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D_Display ();
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#ifndef SNDSERV
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// Sound mixing for the buffer is snychronous.
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I_UpdateSound();
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#endif
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// Synchronous sound output is explicitly called.
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#ifndef SNDINTR
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// Update sound output.
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I_SubmitSound();
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#endif
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}
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}
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//
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// DEMO LOOP
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//
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int demosequence;
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int pagetic;
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char *pagename;
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//
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// D_PageTicker
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// Handles timing for warped projection
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//
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void D_PageTicker (void)
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{
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if (--pagetic < 0)
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D_AdvanceDemo ();
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}
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//
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// D_PageDrawer
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//
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void D_PageDrawer (void)
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{
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V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
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}
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//
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// D_AdvanceDemo
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// Called after each demo or intro demosequence finishes
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//
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void D_AdvanceDemo (void)
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{
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advancedemo = true;
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}
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//
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// This cycles through the demo sequences.
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// FIXME - version dependend demo numbers?
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//
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void D_DoAdvanceDemo (void)
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{
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players[consoleplayer].playerstate = PST_LIVE; // not reborn
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advancedemo = false;
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usergame = false; // no save / end game here
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paused = false;
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gameaction = ga_nothing;
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if ( gamemode == retail )
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demosequence = (demosequence+1)%7;
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else
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demosequence = (demosequence+1)%6;
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switch (demosequence)
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{
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case 0:
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if ( gamemode == commercial )
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pagetic = 35 * 11;
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else
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pagetic = 170;
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gamestate = GS_DEMOSCREEN;
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pagename = "TITLEPIC";
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if ( gamemode == commercial )
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S_StartMusic(mus_dm2ttl);
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else
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S_StartMusic (mus_intro);
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break;
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case 1:
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G_DeferedPlayDemo ("demo1");
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break;
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case 2:
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pagetic = 200;
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gamestate = GS_DEMOSCREEN;
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pagename = "CREDIT";
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break;
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case 3:
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G_DeferedPlayDemo ("demo2");
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break;
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case 4:
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gamestate = GS_DEMOSCREEN;
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if ( gamemode == commercial)
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{
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pagetic = 35 * 11;
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pagename = "TITLEPIC";
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S_StartMusic(mus_dm2ttl);
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}
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else
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{
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pagetic = 200;
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if ( gamemode == retail )
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pagename = "CREDIT";
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else
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pagename = "HELP2";
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}
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break;
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case 5:
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G_DeferedPlayDemo ("demo3");
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break;
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// THE DEFINITIVE DOOM Special Edition demo
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case 6:
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G_DeferedPlayDemo ("demo4");
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break;
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}
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}
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//
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// D_StartTitle
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//
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void D_StartTitle (void)
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{
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gameaction = ga_nothing;
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demosequence = -1;
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D_AdvanceDemo ();
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}
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// print title for every printed line
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char title[128];
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//
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// D_AddFile
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//
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void D_AddFile (char *file)
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{
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int numwadfiles;
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char *newfile;
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for (numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++)
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;
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newfile = I_AllocLow (strlen(file)+1);
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strcpy (newfile, file);
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wadfiles[numwadfiles] = newfile;
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}
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//
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// IdentifyVersion
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// Checks availability of IWAD files by name,
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// to determine whether registered/commercial features
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// should be executed (notably loading PWAD's).
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//
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void IdentifyVersion (void)
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{
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I_sprintf(basedefault, ".doomrc");
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if (M_CheckParm ("-shdev"))
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{
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gamemode = shareware;
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devparm = true;
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D_AddFile (DEVDATA"doom1.wad");
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D_AddFile (DEVMAPS"data_se/texture1.lmp");
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D_AddFile (DEVMAPS"data_se/pnames.lmp");
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strcpy (basedefault,DEVDATA"default.cfg");
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return;
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}
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if (M_CheckParm ("-regdev"))
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{
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gamemode = registered;
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devparm = true;
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D_AddFile (DEVDATA"doom.wad");
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D_AddFile (DEVMAPS"data_se/texture1.lmp");
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D_AddFile (DEVMAPS"data_se/texture2.lmp");
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D_AddFile (DEVMAPS"data_se/pnames.lmp");
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strcpy (basedefault,DEVDATA"default.cfg");
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return;
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}
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if (M_CheckParm ("-comdev"))
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{
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gamemode = commercial;
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devparm = true;
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/* I don't bother
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if(plutonia)
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D_AddFile (DEVDATA"plutonia.wad");
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else if(tnt)
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D_AddFile (DEVDATA"tnt.wad");
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else*/
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D_AddFile (DEVDATA"doom2.wad");
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D_AddFile (DEVMAPS"cdata/texture1.lmp");
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D_AddFile (DEVMAPS"cdata/pnames.lmp");
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strcpy (basedefault,DEVDATA"default.cfg");
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return;
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}
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if (I_HaveFile("doom2.wad") )
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{
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gamemode = commercial;
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D_AddFile ("doom2.wad");
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return;
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}
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if (I_HaveFile("plutonia.wad") )
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{
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gamemode = commercial;
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D_AddFile ("plutonia.wad");
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return;
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}
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if (I_HaveFile("tnt.wad") )
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{
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gamemode = commercial;
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D_AddFile ("tnt.wad");
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return;
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}
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if (I_HaveFile("doomu.wad") )
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{
|
|
gamemode = retail;
|
|
D_AddFile ("doomu.wad");
|
|
return;
|
|
}
|
|
|
|
if (I_HaveFile("doom.wad") )
|
|
{
|
|
gamemode = registered;
|
|
D_AddFile ("doom.wad");
|
|
return;
|
|
}
|
|
|
|
if (I_HaveFile("doom1.wad") )
|
|
{
|
|
gamemode = shareware;
|
|
D_AddFile ("doom1.wad");
|
|
return;
|
|
}
|
|
|
|
I_printf("Game mode indeterminate.\n");
|
|
gamemode = indetermined;
|
|
|
|
// We don't abort. Let's see what the PWAD contains.
|
|
//exit(1);
|
|
//I_Error ("Game mode indeterminate\n");
|
|
}
|
|
|
|
//
|
|
// D_DoomMain
|
|
//
|
|
void D_DoomMain (void)
|
|
{
|
|
int p;
|
|
char file[256];
|
|
|
|
IdentifyVersion ();
|
|
|
|
modifiedgame = false;
|
|
|
|
nomonsters = M_CheckParm ("-nomonsters");
|
|
respawnparm = M_CheckParm ("-respawn");
|
|
fastparm = M_CheckParm ("-fast");
|
|
devparm = M_CheckParm ("-devparm");
|
|
if (M_CheckParm ("-altdeath"))
|
|
deathmatch = 2;
|
|
else if (M_CheckParm ("-deathmatch"))
|
|
deathmatch = 1;
|
|
|
|
switch ( gamemode )
|
|
{
|
|
case retail:
|
|
I_sprintf (title,
|
|
" "
|
|
"The Ultimate DOOM Startup v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
case shareware:
|
|
I_sprintf (title,
|
|
" "
|
|
"DOOM Shareware Startup v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
case registered:
|
|
I_sprintf (title,
|
|
" "
|
|
"DOOM Registered Startup v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
case commercial:
|
|
I_sprintf (title,
|
|
" "
|
|
"DOOM 2: Hell on Earth v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
/*FIXME
|
|
case pack_plut:
|
|
I_sprintf (title,
|
|
" "
|
|
"DOOM 2: Plutonia Experiment v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
case pack_tnt:
|
|
I_sprintf (title,
|
|
" "
|
|
"DOOM 2: TNT - Evilution v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
*/
|
|
default:
|
|
I_sprintf (title,
|
|
" "
|
|
"Public DOOM - v%i.%i"
|
|
" ",
|
|
VERSION/100,VERSION%100);
|
|
break;
|
|
}
|
|
|
|
I_printf ("%s\n",title);
|
|
|
|
if (devparm)
|
|
I_printf(D_DEVSTR);
|
|
|
|
// turbo option
|
|
if ( (p=M_CheckParm ("-turbo")) )
|
|
{
|
|
int scale = 200;
|
|
extern int forwardmove[2];
|
|
extern int sidemove[2];
|
|
|
|
if (p<myargc-1)
|
|
scale = atoi (myargv[p+1]);
|
|
if (scale < 10)
|
|
scale = 10;
|
|
if (scale > 400)
|
|
scale = 400;
|
|
I_printf ("turbo scale: %i%%\n",scale);
|
|
forwardmove[0] = forwardmove[0]*scale/100;
|
|
forwardmove[1] = forwardmove[1]*scale/100;
|
|
sidemove[0] = sidemove[0]*scale/100;
|
|
sidemove[1] = sidemove[1]*scale/100;
|
|
}
|
|
|
|
// add any files specified on the command line with -file wadfile
|
|
// to the wad list
|
|
//
|
|
// convenience hack to allow -wart e m to add a wad file
|
|
// prepend a tilde to the filename so wadfile will be reloadable
|
|
p = M_CheckParm ("-wart");
|
|
if (p)
|
|
{
|
|
myargv[p][4] = 'p'; // big hack, change to -warp
|
|
|
|
// Map name handling.
|
|
switch (gamemode )
|
|
{
|
|
case shareware:
|
|
case retail:
|
|
case registered:
|
|
I_sprintf (file,"~"DEVMAPS"E%cM%c.wad",
|
|
myargv[p+1][0], myargv[p+2][0]);
|
|
I_printf("Warping to Episode %s, Map %s.\n",
|
|
myargv[p+1],myargv[p+2]);
|
|
break;
|
|
|
|
case commercial:
|
|
default:
|
|
p = atoi (myargv[p+1]);
|
|
if (p<10)
|
|
I_sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
|
|
else
|
|
I_sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
|
|
break;
|
|
}
|
|
D_AddFile (file);
|
|
}
|
|
|
|
p = M_CheckParm ("-file");
|
|
if (p)
|
|
{
|
|
// the parms after p are wadfile/lump names,
|
|
// until end of parms or another - preceded parm
|
|
modifiedgame = true; // homebrew levels
|
|
while (++p != myargc && myargv[p][0] != '-')
|
|
D_AddFile (myargv[p]);
|
|
}
|
|
|
|
p = M_CheckParm ("-playdemo");
|
|
|
|
if (!p)
|
|
p = M_CheckParm ("-timedemo");
|
|
|
|
if (p && p < myargc-1)
|
|
{
|
|
I_sprintf (file,"%s.lmp", myargv[p+1]);
|
|
D_AddFile (file);
|
|
I_printf("Playing demo %s.lmp.\n",myargv[p+1]);
|
|
}
|
|
|
|
// get skill / episode / map from parms
|
|
startskill = sk_medium;
|
|
startepisode = 1;
|
|
startmap = 1;
|
|
autostart = false;
|
|
|
|
|
|
p = M_CheckParm ("-skill");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startskill = myargv[p+1][0]-'1';
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-episode");
|
|
if (p && p < myargc-1)
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = 1;
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-timer");
|
|
if (p && p < myargc-1 && deathmatch)
|
|
{
|
|
int time;
|
|
time = atoi(myargv[p+1]);
|
|
I_printf("Levels will end after %d minute",time);
|
|
if (time>1)
|
|
I_printf("s");
|
|
I_printf(".\n");
|
|
}
|
|
|
|
p = M_CheckParm ("-avg");
|
|
if (p && p < myargc-1 && deathmatch)
|
|
I_printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");
|
|
|
|
p = M_CheckParm ("-warp");
|
|
if (p && p < myargc-1)
|
|
{
|
|
if (gamemode == commercial)
|
|
startmap = atoi (myargv[p+1]);
|
|
else
|
|
{
|
|
startepisode = myargv[p+1][0]-'0';
|
|
startmap = myargv[p+2][0]-'0';
|
|
}
|
|
autostart = true;
|
|
}
|
|
|
|
// init subsystems
|
|
I_printf ("V_Init: allocate screens.\n");
|
|
V_Init ();
|
|
|
|
I_printf ("M_LoadDefaults: Load system defaults.\n");
|
|
M_LoadDefaults (); // load before initing other systems
|
|
|
|
I_printf ("Z_Init: Init zone memory allocation daemon. \n");
|
|
Z_Init ();
|
|
|
|
I_printf ("W_Init: Init WADfiles.\n");
|
|
W_InitMultipleFiles (wadfiles);
|
|
|
|
|
|
// Check for -file in shareware
|
|
if (modifiedgame)
|
|
{
|
|
// These are the lumps that will be checked in IWAD,
|
|
// if any one is not present, execution will be aborted.
|
|
char name[23][8]=
|
|
{
|
|
"e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
|
|
"e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
|
|
"dphoof","bfgga0","heada1","cybra1","spida1d1"
|
|
};
|
|
int i;
|
|
|
|
if ( gamemode == shareware)
|
|
I_Error("\nYou cannot -file with the shareware "
|
|
"version. Register!");
|
|
|
|
// Check for fake IWAD with right name,
|
|
// but w/o all the lumps of the registered version.
|
|
if (gamemode == registered)
|
|
for (i = 0;i < 23; i++)
|
|
if (W_CheckNumForName(name[i])<0)
|
|
I_Error("\nThis is not the registered version.");
|
|
}
|
|
|
|
// Iff additonal PWAD files are used, print modified banner
|
|
if (modifiedgame)
|
|
{
|
|
/*m*/I_printf (
|
|
"===========================================================================\n"
|
|
"ATTENTION: This version of DOOM has been modified. If you would like to\n"
|
|
"get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
|
|
" You will not receive technical support for modified games.\n"
|
|
" press enter to continue\n"
|
|
"===========================================================================\n"
|
|
);
|
|
}
|
|
|
|
|
|
// Check and print which version is executed.
|
|
switch ( gamemode )
|
|
{
|
|
case shareware:
|
|
case indetermined:
|
|
I_printf (
|
|
"===========================================================================\n"
|
|
" Shareware!\n"
|
|
"===========================================================================\n"
|
|
);
|
|
break;
|
|
case registered:
|
|
case retail:
|
|
case commercial:
|
|
I_printf (
|
|
"===========================================================================\n"
|
|
" Commercial product - do not distribute!\n"
|
|
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
|
|
"===========================================================================\n"
|
|
);
|
|
break;
|
|
|
|
default:
|
|
// Ouch.
|
|
break;
|
|
}
|
|
|
|
I_printf ("M_Init: Init miscellaneous info.\n");
|
|
M_Init ();
|
|
|
|
I_printf ("R_Init: Init DOOM refresh daemon - ");
|
|
R_Init ();
|
|
|
|
I_printf ("\nP_Init: Init Playloop state.\n");
|
|
P_Init ();
|
|
|
|
I_printf ("I_Init: Setting up machine state.\n");
|
|
I_Init ();
|
|
|
|
I_printf ("D_CheckNetGame: Checking network game status.\n");
|
|
D_CheckNetGame ();
|
|
|
|
I_printf ("S_Init: Setting up sound.\n");
|
|
S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
|
|
|
|
I_printf ("HU_Init: Setting up heads up display.\n");
|
|
HU_Init ();
|
|
|
|
I_printf ("ST_Init: Init status bar.\n");
|
|
ST_Init ();
|
|
|
|
// check for a driver that wants intermission stats
|
|
p = M_CheckParm ("-statcopy");
|
|
if (p && p<myargc-1)
|
|
{
|
|
// for statistics driver
|
|
extern void* statcopy;
|
|
|
|
statcopy = (void*)atoi(myargv[p+1]);
|
|
I_printf ("External statistics registered.\n");
|
|
}
|
|
|
|
// start the apropriate game based on parms
|
|
p = M_CheckParm ("-record");
|
|
|
|
if (p && p < myargc-1)
|
|
{
|
|
G_RecordDemo (myargv[p+1]);
|
|
autostart = true;
|
|
}
|
|
|
|
p = M_CheckParm ("-playdemo");
|
|
if (p && p < myargc-1)
|
|
{
|
|
singledemo = true; // quit after one demo
|
|
G_DeferedPlayDemo (myargv[p+1]);
|
|
D_DoomLoop (); // never returns
|
|
}
|
|
|
|
p = M_CheckParm ("-timedemo");
|
|
if (p && p < myargc-1)
|
|
{
|
|
G_TimeDemo (myargv[p+1]);
|
|
D_DoomLoop (); // never returns
|
|
}
|
|
|
|
p = M_CheckParm ("-loadgame");
|
|
if (p && p < myargc-1)
|
|
{
|
|
if (M_CheckParm("-cdrom"))
|
|
I_sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
|
|
else
|
|
I_sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
|
|
G_LoadGame (file);
|
|
}
|
|
|
|
|
|
if ( gameaction != ga_loadgame )
|
|
{
|
|
if (autostart || netgame)
|
|
G_InitNew (startskill, startepisode, startmap);
|
|
else
|
|
D_StartTitle (); // start up intro loop
|
|
|
|
}
|
|
|
|
D_DoomLoop (); // never returns
|
|
}
|