39adfff2a9
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, data I/O, caching, retrieval of graphics
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// by name.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_DATA__
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#define __R_DATA__
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#include "r_defs.h"
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#include "r_state.h"
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#ifdef __GNUG__
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#pragma interface
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#endif
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// Retrieve column data for span blitting.
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byte*
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R_GetColumn
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( int tex,
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int col );
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// I/O, setting up the stuff.
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void R_InitData (void);
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void R_PrecacheLevel (void);
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// Retrieval.
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// Floor/ceiling opaque texture tiles,
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// lookup by name. For animation?
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int R_FlatNumForName (char* name);
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// Called by P_Ticker for switches and animations,
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// returns the texture number for the texture name.
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int R_TextureNumForName (char *name);
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int R_CheckTextureNumForName (char *name);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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