ugfx/demos/3rdparty/doom/dstrings.h
inmarket 39adfff2a9 demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
2013-12-24 01:00:14 +10:00

67 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
//
// $Log:$
//
// DESCRIPTION:
// DOOM strings, by language.
//
//-----------------------------------------------------------------------------
#ifndef __DSTRINGS__
#define __DSTRINGS__
// All important printed strings.
// Language selection (message strings).
// Use -DFRENCH etc.
#ifdef FRENCH
#include "d_french.h"
#else
#include "d_englsh.h"
#endif
// Misc. other strings.
#define SAVEGAMENAME "doomsav"
//
// File locations,
// relative to current position.
// Path names are OS-sensitive.
//
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"
// Not done in french?
// QuitDOOM messages
#define NUM_QUITMESSAGES 22
extern char* endmsg[];
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------