39adfff2a9
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt
87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Status bar code.
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// Does the face/direction indicator animatin.
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// Does palette indicators as well (red pain/berserk, bright pickup)
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//
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//-----------------------------------------------------------------------------
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#ifndef __STSTUFF_H__
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#define __STSTUFF_H__
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#include "doomtype.h"
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#include "d_event.h"
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// Size of statusbar.
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// Now sensitive for scaling.
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#define ST_HEIGHT 32*SCREEN_MUL
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#define ST_WIDTH SCREENWIDTH
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#define ST_Y (SCREENHEIGHT - ST_HEIGHT)
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//
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// STATUS BAR
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//
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// Called by main loop.
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boolean ST_Responder (event_t* ev);
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// Called by main loop.
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void ST_Ticker (void);
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// Called by main loop.
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void ST_Drawer (boolean fullscreen, boolean refresh);
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// Called when the console player is spawned on each level.
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void ST_Start (void);
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// Called by startup code.
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void ST_Init (void);
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// States for status bar code.
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typedef enum
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{
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AutomapState,
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FirstPersonState
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} st_stateenum_t;
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// States for the chat code.
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typedef enum
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{
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StartChatState,
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WaitDestState,
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GetChatState
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} st_chatstateenum_t;
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boolean ST_Responder(event_t* ev);
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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