62 lines
1.9 KiB
C
62 lines
1.9 KiB
C
#include "gfx.h"
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#if defined(WIN32)
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#include <windows.h>
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static DWORD nres;
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// On Win32 don't use the C library fprintf or write as they crash.
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// Maybe we just need to add the multi-thread C library options to the compile.
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// Instead we use the Win32 API directly as that always works.
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#define DEBUGWRITE(str) WriteFile(GetStdHandle(STD_ERROR_HANDLE), str, strlen(str), &nres, 0)
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#else
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#if GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_DIRECT
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#warning "You must alter this demo to define a DEBUGWRITE macro for your platform."
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#warning "Be careful of using C library functions as they sometimes crash if they are not expecting stack changes (if possible use a multi-thread aware C library)"
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#warning "You might flash LED's instead if that is better for your platform."
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#elif GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_MACRO
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COMPILER_WARNING("You must alter this demo to define a DEBUGWRITE macro for your platform.")
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COMPILER_WARNING("Be careful of using C library functions as they sometimes crash if they are not expecting stack changes (if possible use a multi-thread aware C library)")
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COMPILER_WARNING("You might flash LED's instead if that is better for your platform.")
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#endif
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#error "--"
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#endif
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threadreturn_t heartbeat1(void* param)
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{
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(void)param;
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while (1) {
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DEBUGWRITE("thread 1\n");
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gfxSleepMilliseconds(500);
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}
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return (threadreturn_t)0;
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}
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threadreturn_t heartbeat2(void* param)
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{
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(void)param;
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while (1) {
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DEBUGWRITE("thread 2\n");
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gfxSleepMilliseconds(900);
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}
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return (threadreturn_t)0;
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}
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int main(void)
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{
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gfxInit();
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// Give this plenty of stack. Stack size optimisation should be a production change only
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gfxThreadCreate(0, 2048, NORMAL_PRIORITY, heartbeat1, 0);
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gfxThreadCreate(0, 2048, NORMAL_PRIORITY, heartbeat2, 0);
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while (1) {
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DEBUGWRITE("thread main\n");
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gfxSleepMilliseconds(1400);
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}
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}
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