7a7e223d15
You can now create windows on multiple displays.
218 lines
5.5 KiB
C
218 lines
5.5 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file src/gwin/gimage.c
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* @brief GWIN sub-system image code.
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*/
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#include "gfx.h"
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#if GFX_USE_GWIN && GWIN_NEED_IMAGE
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#include "gwin/class_gwin.h"
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#define widget(gh) ((GImageObject *)gh)
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static void _destroy(GWindowObject *gh) {
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if (gdispImageIsOpen(&widget(gh)->image))
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gdispImageClose(&widget(gh)->image);
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}
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#if GWIN_NEED_IMAGE_ANIMATION
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static void _redraw(GHandle gh);
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static void _timer(void *gh) {
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// We need to re-test the visibility in case it has been made invisible since the last frame.
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if ((((GHandle)gh)->flags & GWIN_FLG_VISIBLE))
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_redraw((GHandle)gh);
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}
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#endif
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static void _redraw(GHandle gh) {
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coord_t x, y, w, h, dx, dy;
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color_t bg;
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#if GWIN_NEED_IMAGE_ANIMATION
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delaytime_t delay;
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#endif
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// The default display area
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dx = 0;
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dy = 0;
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x = gh->x;
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y = gh->y;
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w = gh->width;
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h = gh->height;
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bg = gwinGetDefaultBgColor();
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// If the image isn't open just clear the area
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if (!gdispImageIsOpen(&widget(gh)->image)) {
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gdispGFillArea(gh->display, x, y, w, h, bg);
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return;
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}
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// Center horizontally if the area is larger than the image
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if (widget(gh)->image.width < w) {
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w = widget(gh)->image.width;
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dx = (gh->width-w)/2;
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x += dx;
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if (dx)
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gdispGFillArea(gh->display, gh->x, y, dx, h, bg);
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gdispGFillArea(gh->display, x+w, y, gh->width-dx-w, h, bg);
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dx = 0;
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}
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// Center image horizontally if the area is smaller than the image
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else if (widget(gh)->image.width > w) {
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dx = (widget(gh)->image.width - w)/2;
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}
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// Center vertically if the area is larger than the image
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if (widget(gh)->image.height < h) {
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h = widget(gh)->image.height;
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dy = (gh->height-h)/2;
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y += dy;
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if (dy)
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gdispGFillArea(gh->display, x, gh->y, w, dy, bg);
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gdispGFillArea(gh->display, x, y+h, w, gh->height-dy-h, bg);
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dy = 0;
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}
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// Center image vertically if the area is smaller than the image
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else if (widget(gh)->image.height > h) {
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dy = (widget(gh)->image.height - h)/2;
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}
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// Reset the background color in case it has changed
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gdispImageSetBgColor(&widget(gh)->image, bg);
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// Display the image
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gdispGImageDraw(gh->display, &widget(gh)->image, x, y, w, h, dx, dy);
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#if GWIN_NEED_IMAGE_ANIMATION
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// read the delay for the next frame
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delay = gdispImageNext(&widget((GHandle)gh)->image);
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// Wait for that delay if required
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switch(delay) {
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case TIME_INFINITE:
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// Everything is done
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break;
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case TIME_IMMEDIATE:
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// We can't allow a continuous loop here as it would lock the system up so we delay for the minimum period
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delay = 1;
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// Fall through
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default:
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// Start the timer to draw the next frame of the animation
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gtimerStart(&widget((GHandle)gh)->timer, _timer, (void*)gh, FALSE, delay);
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break;
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}
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#endif
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}
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static const gwinVMT imageVMT = {
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"Image", // The class name
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sizeof(GImageObject), // The object size
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_destroy, // The destroy routine
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_redraw, // The redraw routine
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0, // The after-clear routine
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};
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GHandle gwinGImageCreate(GDisplay *g, GImageObject *gobj, GWindowInit *pInit) {
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if (!(gobj = (GImageObject *)_gwindowCreate(g, &gobj->g, pInit, &imageVMT, 0)))
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return 0;
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// Ensure the gdispImageIsOpen() gives valid results
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gobj->image.type = 0;
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// Initialise the timer
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#if GWIN_NEED_IMAGE_ANIMATION
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gtimerInit(&gobj->timer);
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#endif
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gwinSetVisible((GHandle)gobj, pInit->show);
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return (GHandle)gobj;
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}
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bool_t gwinImageOpenMemory(GHandle gh, const void* memory) {
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if (gdispImageIsOpen(&widget(gh)->image))
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gdispImageClose(&widget(gh)->image);
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if (!gdispImageSetMemoryReader(&widget(gh)->image, memory))
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return FALSE;
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if (gdispImageOpen(&widget(gh)->image) != GDISP_IMAGE_ERR_OK)
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return FALSE;
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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// Setting the clip here shouldn't be necessary if the redraw doesn't overdraw
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// but we put it in for safety anyway
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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_redraw(gh);
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}
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return TRUE;
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}
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#if defined(WIN32) || GFX_USE_OS_WIN32 || GFX_USE_OS_LINUX || GFX_USE_OS_OSX || defined(__DOXYGEN__)
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bool_t gwinImageOpenFile(GHandle gh, const char* filename) {
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if (gdispImageIsOpen(&widget(gh)->image))
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gdispImageClose(&widget(gh)->image);
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if (!gdispImageSetFileReader(&widget(gh)->image, filename))
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return FALSE;
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if (gdispImageOpen(&widget(gh)->image) != GDISP_IMAGE_ERR_OK)
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return FALSE;
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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// Setting the clip here shouldn't be necessary if the redraw doesn't overdraw
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// but we put it in for safety anyway
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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_redraw(gh);
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}
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return TRUE;
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}
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#endif
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#if GFX_USE_OS_CHIBIOS || defined(__DOXYGEN__)
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bool_t gwinImageOpenStream(GHandle gh, void *streamPtr) {
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if (gdispImageIsOpen(&widget(gh)->image))
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gdispImageClose(&widget(gh)->image);
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if (!gdispImageSetBaseFileStreamReader(&widget(gh)->image, streamPtr))
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return FALSE;
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if (gdispImageOpen(&widget(gh)->image) != GDISP_IMAGE_ERR_OK)
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return FALSE;
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if ((gh->flags & GWIN_FLG_VISIBLE)) {
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// Setting the clip here shouldn't be necessary if the redraw doesn't overdraw
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// but we put it in for safety anyway
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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_redraw(gh);
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}
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return TRUE;
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}
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#endif
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gdispImageError gwinImageCache(GHandle gh) {
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return gdispImageCache(&widget(gh)->image);
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}
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#endif // GFX_USE_GWIN && GWIN_NEED_IMAGE
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/** @} */
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