416 lines
11 KiB
C
416 lines
11 KiB
C
/*
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ChibiOS/RT - Copyright (C) 2012
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Joel Bodenmann aka Tectu <joel@unormal.org>
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This file is part of ChibiOS-LCD-Driver.
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ChibiOS-LCD-Driver is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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ChibiOS-LCD-Driver is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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Emulation routines included into gdisp_lld.c
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*/
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/*
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Even though this is a software emulation of a low level driver
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most validation doesn't need to happen here as eventually
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we call a real low level driver routine and if validation is
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required - it will do it.
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*/
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#if !GDISP_HARDWARE_POWERCONTROL
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void gdisp_lld_setpowermode(gdisp_powermode_t UNUSED(powerMode)) {
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}
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#endif
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#if !GDISP_HARDWARE_ORIENTATION
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void gdisp_lld_setorientation(gdisp_orientation_t UNUSED(newOrientation)) {
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}
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#endif
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#if !GDISP_HARDWARE_CLEARS
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void gdisp_lld_clear(color_t color) {
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gdisp_lld_fillarea(0, 0, GDISP.Width, GDISP.Height, color);
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}
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#endif
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#if !GDISP_HARDWARE_LINES
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void gdisp_lld_drawline(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
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int16_t dy, dx;
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int16_t addx, addy;
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int16_t P, diff, i;
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#if GDISP_HARDWARE_FILLS || GDISP_HARDWARE_SCROLL
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// speed improvement if vertical or horizontal
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if (x0 == x1) {
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if (y1 > y0)
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gdisp_lld_fillarea(x0, y0, 1, y1-y0+1, color);
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else
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gdisp_lld_fillarea(x0, y1, 1, y0-y1+1, color);
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return;
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}
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if (y0 == y1) {
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if (x1 > x0)
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gdisp_lld_fillarea(x0, y0, x1-x0+1, 1, color);
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else
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gdisp_lld_fillarea(x0, y1, x0-x1+1, 1, color);
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return;
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}
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#endif
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if (x1 >= x0) {
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dx = x1 - x0;
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addx = 1;
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} else {
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dx = x0 - x1;
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addx = -1;
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}
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if (y1 >= y0) {
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dy = y1 - y0;
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addy = 1;
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} else {
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dy = y0 - y1;
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addy = -1;
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}
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if (dx >= dy) {
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dy *= 2;
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P = dy - dx;
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diff = P - dx;
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for(i=0; i<=dx; ++i) {
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gdisp_lld_drawpixel(x0, y0, color);
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if (P < 0) {
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P += dy;
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x0 += addx;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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} else {
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dx *= 2;
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P = dx - dy;
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diff = P - dy;
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for(i=0; i<=dy; ++i) {
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gdisp_lld_drawpixel(x0, y0, color);
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if (P < 0) {
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P += dx;
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y0 += addy;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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}
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}
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#endif
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#if !GDISP_HARDWARE_BOX
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void gdisp_lld_drawbox(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
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coord_t x1, y1;
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x1 = x+cx-1;
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y1 = y+cy-1;
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if (cx > 2) {
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if (cy >= 1) {
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gdisp_lld_drawline(x, y, x1, y, color);
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if (cy >= 2) {
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gdisp_lld_drawline(x, y1, x1, y1, color);
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if (cy > 2) {
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gdisp_lld_drawline(x, y+1, x, y1-1, color);
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gdisp_lld_drawline(x1, y+1, x1, y1-1, color);
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}
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}
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}
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} else if (cx == 2) {
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gdisp_lld_drawline(x, y, x, y1, color);
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gdisp_lld_drawline(x1, y, x1, y1, color);
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} else if (cx == 1) {
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gdisp_lld_drawline(x, y, x, y1, color);
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}
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}
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#endif
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#if !GDISP_HARDWARE_FILLS
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void gdisp_lld_fillarea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
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#if GDISP_HARDWARE_SCROLL
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gdisp_lld_verticalscroll(x, y, cx, cy, cy, color);
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#elif GDISP_HARDWARE_LINES
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coord_t x1, y1;
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x1 = x + cx - 1;
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y1 = y + cy;
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for(; y < y1; y++)
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gdisp_lld_drawline(x, y, x1, y, color);
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#else
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coord_t x0, x1, y1;
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x0 = x;
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x1 = x + cx;
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y1 = y + cy;
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for(; y < y1; y++)
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for(x = x0; x < x1; x++)
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gdisp_lld_drawpixel(x, y, color);
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#endif
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}
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#endif
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#if !GDISP_HARDWARE_BITFILLS
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void gdisp_lld_blitarea(coord_t x, coord_t y, coord_t cx, coord_t cy, pixel_t *buffer) {
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coord_t x0, x1, y1;
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x0 = x;
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x1 = x + cx;
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y1 = y + cy;
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for(; y < y1; y++)
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for(x = x0; x < x1; x++)
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gdisp_lld_drawpixel(x, y, *buffer++);
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}
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#endif
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#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLES
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void gdisp_lld_drawcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
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int16_t a, b, P;
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a = 0;
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b = radius;
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P = 1 - radius;
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do {
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gdisp_lld_drawpixel(a+x, b+y, color);
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gdisp_lld_drawpixel(b+x, a+y, color);
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gdisp_lld_drawpixel(x-a, b+y, color);
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gdisp_lld_drawpixel(x-b, a+y, color);
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gdisp_lld_drawpixel(b+x, y-a, color);
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gdisp_lld_drawpixel(a+x, y-b, color);
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gdisp_lld_drawpixel(x-a, y-b, color);
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gdisp_lld_drawpixel(x-b, y-a, color);
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if (P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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}
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#endif
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#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLEFILLS
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void gdisp_lld_fillcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
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int16_t a, b, P;
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a = 0;
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b = radius;
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P = 1 - radius;
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do {
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gdisp_lld_drawline(x-a, y+b, x+a, y+b, color);
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gdisp_lld_drawline(x-a, y-b, x+a, y-b, color);
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gdisp_lld_drawline(x-b, y+a, x+b, y+a, color);
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gdisp_lld_drawline(x-b, y-a, x+b, y-a, color);
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if (P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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}
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#endif
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#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSES
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void gdisp_lld_drawellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
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int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
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long a2 = a*a, b2 = b*b;
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long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
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do {
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gdisp_lld_drawpixel(x+dx, y+dy, color); /* I. Quadrant */
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gdisp_lld_drawpixel(x-dx, y+dy, color); /* II. Quadrant */
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gdisp_lld_drawpixel(x-dx, y-dy, color); /* III. Quadrant */
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gdisp_lld_drawpixel(x+dx, y-dy, color); /* IV. Quadrant */
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e2 = 2*err;
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if(e2 < (2*dx+1)*b2) {
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dx++;
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err += (2*dx+1)*b2;
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}
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if(e2 > -(2*dy-1)*a2) {
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dy--;
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err -= (2*dy-1)*a2;
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}
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} while(dy >= 0);
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while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
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gdisp_lld_drawpixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
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gdisp_lld_drawpixel(x-dx, y, color);
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}
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}
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#endif
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#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSEFILLS
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void gdisp_lld_fillellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
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int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
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long a2 = a*a, b2 = b*b;
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long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
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do {
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gdisp_lld_drawline(x-dx,y+dy,x+dx,y+dy, color);
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gdisp_lld_drawline(x-dx,y-dy,x+dx,y-dy, color);
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e2 = 2*err;
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if(e2 < (2*dx+1)*b2) {
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dx++;
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err += (2*dx+1)*b2;
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}
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if(e2 > -(2*dy-1)*a2) {
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dy--;
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err -= (2*dy-1)*a2;
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}
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} while(dy >= 0);
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while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
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gdisp_lld_drawpixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
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gdisp_lld_drawpixel(x-dx, y, color);
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}
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}
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#endif
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#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
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void gdisp_lld_drawchar(coord_t x, coord_t y, char c, font_t font, color_t color) {
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t width, i, j;
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/* Check we actually have something to print */
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width = _getCharWidth(font, c);
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if (!width) return;
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i++) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < font->height; j++, column >>= 1) {
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if (column & 0x01)
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gdisp_lld_drawpixel(x+i, y+j, color);
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}
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}
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}
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#endif
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#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXTFILLS
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void gdisp_lld_fillchar(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
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coord_t width;
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/* Check we actually have something to print */
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width = _getCharWidth(font, c);
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if (!width) return;
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/* Method 1: Use background fill and then draw the text */
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#if GDISP_HARDWARE_TEXT || GDISP_SOFTWARE_TEXTFILLDRAW
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/* Fill the area */
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gdisp_lld_fillarea(x, y, width, font->height, bgcolor);
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/* Draw the text */
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gdisp_lld_drawchar(x, y, c, font, color);
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/* Method 2: Create a single column bitmap and then blit it */
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#elif GDISP_HARDWARE_BITFILLS && GDISP_SOFTWARE_TEXTBLITCOLUMN
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j;
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/* Working buffer for fast non-transparent text rendering [patch by Badger] */
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static pixel_t buf[sizeof(fontcolumn_t)*8];
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i++) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < font->height; j++, column >>= 1) {
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gdispPackPixels(buf, 1, i, 0, (column & 0x01) ? color : bgcolor);
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}
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gdisp_lld_blitarea(x+i, y, 1, font->height, buf);
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}
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}
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/* Method 3: Create a character bitmap and then blit it */
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#elif GDISP_HARDWARE_BITFILLS
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j;
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/* Working buffer for fast non-transparent text rendering [patch by Badger]
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This needs to be larger than the largest character we can print.
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*/
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static pixel_t buf[20*(sizeof(fontcolumn_t)*8)];
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#if GDISP_NEED_VALIDATION
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/* Check our buffer is big enough */
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if (width * font->height > sizeof(buf)/sizeof(buf[0])) return;
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#endif
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i++) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < font->height; j++, column >>= 1) {
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gdispPackPixels(buf, width, i, j, (column & 0x01) ? color : bgcolor);
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}
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}
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/* [Patch by Badger] Write all in one stroke */
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gdisp_lld_blitarea(x, y, width, font->height, buf);
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}
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/* Method 4: Draw pixel by pixel */
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#else
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j;
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i++) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < font->height; j++, column >>= 1) {
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gdisp_lld_drawpixel(x+i, y+j, (column & 0x01) ? color : bgcolor);
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}
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}
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}
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#endif
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}
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#endif
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