08e1b0ebc7
Documenting the drivers interface should be done inside a template driver or the gdisp LLD abstraction.
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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#define _GDISP_LLD_BOARD_H
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/*
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* Set various display properties. These properties mostly depend on the exact controller chip you get.
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* The defaults should work for most controllers.
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*/
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//#define GDISP_SCREEN_HEIGHT 130 // The visible display height
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//#define GDISP_SCREEN_WIDTH 130 // The visible display width
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//#define GDISP_RAM_X_OFFSET 0 // The x offset of the visible area
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//#define GDISP_RAM_Y_OFFSET 2 // The y offset of the visible area
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//#define GDISP_SLEEP_POS 50 // The position of the sleep mode partial display
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//#define GDISP_INITIAL_CONTRAST 50 // The initial contrast percentage
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//#define GDISP_INITIAL_BACKLIGHT 100 // The initial backlight percentage
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static inline void init_board(GDisplay *g) {
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(void) g;
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}
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static inline void post_init_board(GDisplay *g) {
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(void) g;
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}
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static inline void setpin_reset(GDisplay *g, bool_t state) {
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(void) g;
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(void) state;
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}
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static inline void set_backlight(GDisplay *g, uint8_t percent) {
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(void) g;
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(void) percent;
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}
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static inline void acquire_bus(GDisplay *g) {
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(void) g;
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}
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static inline void release_bus(GDisplay *g) {
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(void) g;
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}
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static inline void write_index(GDisplay *g, uint16_t index) {
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(void) g;
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(void) index;
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}
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static inline void write_data(GDisplay *g, uint16_t data) {
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(void) g;
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(void) data;
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}
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#endif /* _GDISP_LLD_BOARD_H */
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