196 lines
4 KiB
C
196 lines
4 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_OS_LINUX
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#include <stdio.h>
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#include <unistd.h>
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#include <errno.h>
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#include <time.h>
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static gfxMutex SystemMutex;
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void _gosInit(void)
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{
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/* No initialization of the operating system itself is needed */
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gfxMutexInit(&SystemMutex);
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}
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void _gosDeinit(void)
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{
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/* ToDo */
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}
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void gfxSystemLock(void) {
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gfxMutexEnter(&SystemMutex);
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}
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void gfxSystemUnlock(void) {
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gfxMutexExit(&SystemMutex);
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}
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void gfxHalt(const char *msg) {
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if (msg)
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fprintf(stderr, "%s\n", msg);
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exit(1);
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}
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void gfxSleepMilliseconds(delaytime_t ms) {
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struct timespec ts;
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switch(ms) {
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case TIME_IMMEDIATE:
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pthread_yield();
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return;
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case TIME_INFINITE:
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while(1)
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sleep(60);
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return;
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default:
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ts.tv_sec = ms / 1000;
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ts.tv_nsec = (ms % 1000) * 1000;
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nanosleep(&ts, 0);
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return;
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}
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}
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void gfxSleepMicroseconds(delaytime_t ms) {
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struct timespec ts;
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switch(ms) {
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case TIME_IMMEDIATE:
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pthread_yield();
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return;
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case TIME_INFINITE:
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while(1)
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sleep(60);
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return;
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default:
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ts.tv_sec = ms / 1000000;
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ts.tv_nsec = ms % 1000000;
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nanosleep(&ts, 0);
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return;
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}
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}
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systemticks_t gfxSystemTicks(void) {
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return ts.tv_sec * 1000UL + ts.tv_nsec / 1000UL;
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}
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gfxThreadHandle gfxThreadCreate(void *stackarea, size_t stacksz, threadpriority_t prio, DECLARE_THREAD_FUNCTION((*fn),p), void *param) {
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gfxThreadHandle th;
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// Implementing priority with pthreads is a rats nest that is also pthreads implementation dependent.
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// Only some pthreads schedulers support it, some implementations use the operating system process priority mechanisms.
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// Even those that do support it can have different ranges of priority and "normal" priority is an undefined concept.
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// Across different UNIX style operating systems things can be very different (let alone OS's such as Windows).
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// Even just Linux changes the way priority works with different kernel schedulers and across kernel versions.
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// For these reasons we ignore the priority.
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if (pthread_create(&th, 0, fn, param))
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return 0;
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return th;
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}
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threadreturn_t gfxThreadWait(gfxThreadHandle thread) {
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threadreturn_t retval;
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if (pthread_join(thread, &retval))
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return 0;
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return retval;
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}
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void gfxSemInit(gfxSem *pSem, semcount_t val, semcount_t limit) {
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pthread_mutex_init(&pSem->mtx, 0);
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pthread_cond_init(&pSem->cond, 0);
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pthread_mutex_lock(&pSem->mtx);
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pSem->cnt = val;
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pSem->max = limit;
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pthread_mutex_unlock(&pSem->mtx);
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}
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void gfxSemDestroy(gfxSem *pSem) {
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pthread_mutex_destroy(&pSem->mtx);
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pthread_cond_destroy(&pSem->cond);
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}
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bool_t gfxSemWait(gfxSem *pSem, delaytime_t ms) {
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pthread_mutex_lock(&pSem->mtx);
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switch (ms) {
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case TIME_INFINITE:
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while (!pSem->cnt)
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pthread_cond_wait(&pSem->cond, &pSem->mtx);
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break;
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case TIME_IMMEDIATE:
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if (!pSem->cnt) {
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pthread_mutex_unlock(&pSem->mtx);
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return FALSE;
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}
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break;
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default:
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{
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struct timeval now;
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struct timespec tm;
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gettimeofday(&now);
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tm.tv_sec = now.tv_sec + ms / 1000;
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tm.tv_nsec = (now.tv_usec + ms % 1000) * 1000;
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while (!pSem->cnt) {
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if (pthread_cond_timedwait(&pSem->cond, &pSem->mtx, &tm) == ETIMEDOUT) {
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pthread_mutex_unlock(&pSem->mtx);
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return FALSE;
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}
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}
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}
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break;
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}
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pSem->cnt--;
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pthread_mutex_unlock(&pSem->mtx);
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return TRUE;
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}
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void gfxSemSignal(gfxSem *pSem) {
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pthread_mutex_lock(&pSem->mtx);
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if (pSem->cnt < pSem->max) {
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pSem->cnt++;
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pthread_cond_signal(&pSem->cond);
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}
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pthread_mutex_unlock(&pSem->mtx);
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}
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semcount_t gfxSemCounter(gfxSem *pSem) {
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semcount_t res;
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// The locking is really only required if obtaining the count is a divisible operation
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// which it might be on a 8/16 bit processor with a 32 bit semaphore count.
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pthread_mutex_lock(&pSem->mtx);
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res = pSem->cnt;
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pthread_mutex_unlock(&pSem->mtx);
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return res;
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}
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#endif /* GFX_USE_OS_LINUX */
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