ugfx/drivers/multiple/Win32/gdisp_lld.c

938 lines
25 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file drivers/multiple/Win32/gdisp_lld.c
* @brief GDISP Graphics Driver subsystem low level driver source for Win32.
*/
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_Win32
#include "../drivers/multiple/Win32/gdisp_lld_config.h"
#include "gdisp/lld/gdisp_lld.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <windows.h>
#include <wingdi.h>
#include <assert.h>
#ifndef GDISP_SCREEN_WIDTH
#define GDISP_SCREEN_WIDTH 640
#endif
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 480
#endif
#define GDISP_FLG_READY (GDISP_FLG_DRIVER<<0)
#define GDISP_FLG_HASTOGGLE (GDISP_FLG_DRIVER<<1)
#define GDISP_FLG_HASMOUSE (GDISP_FLG_DRIVER<<2)
#if GINPUT_NEED_TOGGLE
/* Include toggle support code */
#include "ginput/lld/toggle.h"
#endif
#if GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888
#error "GDISP Win32: This driver currently only supports the RGB888 pixel format."
#endif
#if GINPUT_NEED_MOUSE
/* Include mouse support code */
#include "ginput/lld/mouse.h"
#endif
// Setting this to TRUE delays updating the screen
// to the windows paint routine. Due to the
// drawing lock this does not add as much speed
// as might be expected but it is still faster in
// all tested circumstances and for all operations
// even draw_pixel().
// This is probably due to drawing operations being
// combined as the update regions are merged.
#define GDISP_WIN32_USE_INDIRECT_UPDATE TRUE
// How far extra windows should be offset from the first.
#define DISPLAY_X_OFFSET 50
#define DISPLAY_Y_OFFSET 50
static DWORD winThreadId;
static ATOM winClass;
static volatile bool_t QReady;
static HANDLE drawMutex;
/*===========================================================================*/
/* Driver local routines . */
/*===========================================================================*/
#if GINPUT_NEED_TOGGLE
#define WIN32_BUTTON_AREA 16
#else
#define WIN32_BUTTON_AREA 0
#endif
#define APP_NAME "uGFX"
#define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF))
#define BGR2COLOR(c) COLOR2BGR(c)
typedef struct winPriv {
HWND hwnd;
HDC dcBuffer;
HBITMAP dcBitmap;
HBITMAP dcOldBitmap;
#if GINPUT_NEED_MOUSE
coord_t mousex, mousey;
uint16_t mousebuttons;
#endif
#if GINPUT_NEED_TOGGLE
uint8_t toggles;
#endif
} winPriv;
static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
HDC dc;
PAINTSTRUCT ps;
GDisplay * g;
winPriv * priv;
#if GINPUT_NEED_TOGGLE
HBRUSH hbrOn, hbrOff;
HPEN pen;
RECT rect;
HGDIOBJ old;
POINT p;
coord_t pos;
uint8_t bit;
#endif
switch (Msg) {
case WM_CREATE:
// Get our GDisplay structure and attach it to the window
g = (GDisplay *)((LPCREATESTRUCT)lParam)->lpCreateParams;
priv = (winPriv *)g->priv;
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)g);
// Fill in the private area
priv->hwnd = hWnd;
dc = GetDC(hWnd);
priv->dcBitmap = CreateCompatibleBitmap(dc, g->g.Width, g->g.Height);
priv->dcBuffer = CreateCompatibleDC(dc);
ReleaseDC(hWnd, dc);
priv->dcOldBitmap = SelectObject(priv->dcBuffer, priv->dcBitmap);
// Mark the window as ready to go
g->flags |= GDISP_FLG_READY;
break;
#if GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE
case WM_LBUTTONDOWN:
// Get our GDisplay structure
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
// Handle mouse down on the window
#if GINPUT_NEED_MOUSE
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons |= GINPUT_MOUSE_BTN_LEFT;
goto mousemove;
}
#endif
// Handle mouse down on the toggle area
#if GINPUT_NEED_TOGGLE
if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
bit = 1 << ((coord_t)LOWORD(lParam)*8/g->g.Width);
priv->toggles ^= bit;
rect.left = 0;
rect.right = GDISP_SCREEN_WIDTH;
rect.top = GDISP_SCREEN_HEIGHT;
rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
InvalidateRect(hWnd, &rect, FALSE);
UpdateWindow(hWnd);
#if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
ginputToggleWakeup();
#endif
}
#endif
break;
case WM_LBUTTONUP:
// Get our GDisplay structure
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
// Handle mouse up on the toggle area
#if GINPUT_NEED_TOGGLE
if ((g->flags & GDISP_FLG_HASTOGGLE)) {
if ((priv->toggles & 0x0F)) {
priv->toggles &= ~0x0F;
rect.left = 0;
rect.right = GDISP_SCREEN_WIDTH;
rect.top = GDISP_SCREEN_HEIGHT;
rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
InvalidateRect(hWnd, &rect, FALSE);
UpdateWindow(hWnd);
#if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
ginputToggleWakeup();
#endif
}
}
#endif
// Handle mouse up on the window
#if GINPUT_NEED_MOUSE
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT;
goto mousemove;
}
#endif
break;
#endif
#if GINPUT_NEED_MOUSE
case WM_MBUTTONDOWN:
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE;
goto mousemove;
}
break;
case WM_MBUTTONUP:
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE;
goto mousemove;
}
break;
case WM_RBUTTONDOWN:
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons |= GINPUT_MOUSE_BTN_RIGHT;
goto mousemove;
}
break;
case WM_RBUTTONUP:
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
priv->mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT;
goto mousemove;
}
break;
case WM_MOUSEMOVE:
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT || !(g->flags & GDISP_FLG_HASMOUSE))
break;
mousemove:
priv->mousex = (coord_t)LOWORD(lParam);
priv->mousey = (coord_t)HIWORD(lParam);
#if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
ginputMouseWakeup();
#endif
break;
#endif
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
break;
case WM_CHAR:
case WM_DEADCHAR:
case WM_SYSCHAR:
case WM_SYSDEADCHAR:
break;
case WM_ERASEBKGND:
// Pretend we have erased the background.
// We know we don't really need to do this as we
// redraw the entire surface in the WM_PAINT handler.
return TRUE;
case WM_PAINT:
// Get our GDisplay structure
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
// Paint the main window area
WaitForSingleObject(drawMutex, INFINITE);
dc = BeginPaint(hWnd, &ps);
BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top,
ps.rcPaint.right - ps.rcPaint.left,
(ps.rcPaint.bottom > GDISP_SCREEN_HEIGHT ? GDISP_SCREEN_HEIGHT : ps.rcPaint.bottom) - ps.rcPaint.top,
priv->dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY);
// Paint the toggle area
#if GINPUT_NEED_TOGGLE
if (ps.rcPaint.bottom >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black));
hbrOn = CreateSolidBrush(COLOR2BGR(Blue));
hbrOff = CreateSolidBrush(COLOR2BGR(Gray));
old = SelectObject(dc, pen);
MoveToEx(dc, 0, GDISP_SCREEN_HEIGHT, &p);
LineTo(dc, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT);
for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) {
rect.left = pos;
rect.right = pos + GDISP_SCREEN_WIDTH/8;
rect.top = GDISP_SCREEN_HEIGHT;
rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
FillRect(dc, &rect, (priv->toggles & bit) ? hbrOn : hbrOff);
if (pos > 0) {
MoveToEx(dc, rect.left, rect.top, &p);
LineTo(dc, rect.left, rect.bottom);
}
}
DeleteObject(hbrOn);
DeleteObject(hbrOff);
SelectObject(dc, old);
}
#endif
EndPaint(hWnd, &ps);
ReleaseMutex(drawMutex);
break;
case WM_DESTROY:
// Get our GDisplay structure
g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
priv = (winPriv *)g->priv;
// Restore the window and free our bitmaps
SelectObject(priv->dcBuffer, priv->dcOldBitmap);
DeleteDC(priv->dcBuffer);
DeleteObject(priv->dcBitmap);
// Cleanup the private area
gfxFree(priv);
// Quit the application
PostQuitMessage(0);
// Actually the above doesn't work (who knows why)
ExitProcess(0);
break;
default:
return DefWindowProc(hWnd, Msg, wParam, lParam);
}
return 0;
}
static DECLARE_THREAD_STACK(waWindowThread, 1024);
static DECLARE_THREAD_FUNCTION(WindowThread, param) {
(void)param;
MSG msg;
// Establish this thread as a message queue thread
winThreadId = GetCurrentThreadId();
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
QReady = TRUE;
do {
gfxSleepMilliseconds(1);
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
// Is this our special thread message to create a new window?
if (!msg.hwnd && msg.message == WM_USER) {
RECT rect;
GDisplay *g;
g = (GDisplay *)msg.lParam;
// Set the window rectangle
rect.top = 0; rect.bottom = g->g.Height;
rect.left = 0; rect.right = g->g.Width;
#if GINPUT_NEED_TOGGLE
if ((g->flags & GDISP_FLG_HASTOGGLE))
rect.bottom += WIN32_BUTTON_AREA;
#endif
AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0);
// Create the window
msg.hwnd = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_BORDER, msg.wParam*DISPLAY_X_OFFSET, msg.wParam*DISPLAY_Y_OFFSET,
rect.right-rect.left, rect.bottom-rect.top, 0, 0,
GetModuleHandle(NULL), g);
assert(msg.hwnd != NULL);
// Or just a normal window message
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
} while (msg.message != WM_QUIT);
ExitProcess(0);
return msg.wParam;
}
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
winPriv * priv;
char buf[132];
// Initialise the window thread and the window class (if it hasn't been done already)
if (!QReady) {
gfxThreadHandle hth;
WNDCLASS wc;
// Create the draw mutex
drawMutex = CreateMutex(NULL, FALSE, NULL);
// Create the thread
hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0);
assert(hth != NULL);
gfxThreadClose(hth);
wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)myWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = APP_NAME;
winClass = RegisterClass(&wc);
assert(winClass != 0);
// Wait for our thread to be ready
while (!QReady)
Sleep(1);
}
// Initialise the GDISP structure
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->g.Backlight = 100;
g->g.Contrast = 50;
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
// Turn on toggles for the first GINPUT_TOGGLE_CONFIG_ENTRIES windows
#if GINPUT_NEED_TOGGLE
if (g->controllerdisplay < GINPUT_TOGGLE_CONFIG_ENTRIES)
g->flags |= GDISP_FLG_HASTOGGLE;
#endif
// Only turn on mouse on the first window for now
#if GINPUT_NEED_MOUSE
if (!g->controllerdisplay)
g->flags |= GDISP_FLG_HASMOUSE;
#endif
// Create a private area for this window
priv = (winPriv *)gfxAlloc(sizeof(winPriv));
assert(priv != NULL);
memset(priv, 0, sizeof(winPriv));
g->priv = priv;
// Create the window in the message thread
PostThreadMessage(winThreadId, WM_USER, (WPARAM)g->controllerdisplay, (LPARAM)g);
// Wait for the window creation to complete (for safety)
while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY))
Sleep(1);
sprintf(buf, APP_NAME " - %u", g->systemdisplay+1);
SetWindowText(priv->hwnd, buf);
ShowWindow(priv->hwnd, SW_SHOW);
UpdateWindow(priv->hwnd);
return TRUE;
}
#if GDISP_HARDWARE_DRAWPIXEL
LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
winPriv * priv;
int x, y;
COLORREF color;
priv = g->priv;
color = COLOR2BGR(g->p.color);
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
x = g->p.x;
y = g->p.y;
break;
case GDISP_ROTATE_90:
x = g->p.y;
y = g->g.Width - 1 - g->p.x;
break;
case GDISP_ROTATE_180:
x = g->g.Width - 1 - g->p.x;
y = g->g.Height - 1 - g->p.y;
break;
case GDISP_ROTATE_270:
x = g->g.Height - 1 - g->p.y;
y = g->p.x;
break;
}
#else
x = g->p.x;
y = g->p.y;
#endif
// Draw the pixel on the screen and in the buffer.
WaitForSingleObject(drawMutex, INFINITE);
SetPixel(priv->dcBuffer, x, y, color);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
{
RECT r;
r.left = g->p.x; r.right = g->p.x+1;
r.top = g->p.y; r.bottom = g->p.y+1;
InvalidateRect(priv->hwnd, &r, FALSE);
}
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
SetPixel(dc, x, y, color);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
}
#endif
/* ---- Optional Routines ---- */
#if GDISP_HARDWARE_FILLS
LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
winPriv * priv;
RECT rect;
HBRUSH hbr;
COLORREF color;
priv = g->priv;
color = COLOR2BGR(g->p.color);
hbr = CreateSolidBrush(color);
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
rect.top = g->p.y;
rect.bottom = rect.top + g->p.cy;
rect.left = g->p.x;
rect.right = rect.left + g->p.cx;
break;
case GDISP_ROTATE_90:
rect.bottom = g->g.Width - g->p.x;
rect.top = rect.bottom - g->p.cx;
rect.left = g->p.y;
rect.right = rect.left + g->p.cy;
break;
case GDISP_ROTATE_180:
rect.bottom = g->g.Height - g->p.y;
rect.top = rect.bottom - g->p.cy;
rect.right = g->g.Width - g->p.x;
rect.left = rect.right - g->p.cx;
break;
case GDISP_ROTATE_270:
rect.top = g->p.x;
rect.bottom = rect.top + g->p.cx;
rect.right = g->g.Height - g->p.y;
rect.left = rect.right - g->p.cy;
break;
}
#else
rect.top = g->p.y;
rect.bottom = rect.top + g->p.cy;
rect.left = g->p.x;
rect.right = rect.left + g->p.cx;
#endif
WaitForSingleObject(drawMutex, INFINITE);
FillRect(priv->dcBuffer, &rect, hbr);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
InvalidateRect(priv->hwnd, &rect, FALSE);
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
FillRect(dc, &rect, hbr);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
DeleteObject(hbr);
}
#endif
#if GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL
static pixel_t *rotateimg(GDisplay *g, const pixel_t *buffer) {
pixel_t *dstbuf;
pixel_t *dst;
const pixel_t *src;
size_t sz;
coord_t i, j;
// Allocate the destination buffer
sz = (size_t)g->p.cx * (size_t)g->p.cy;
if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
return 0;
// Copy the bits we need
switch(g->g.Orientation) {
case GDISP_ROTATE_90:
for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
dst = dstbuf+sz-g->p.cy+j;
for(i = 0; i < g->p.cx; i++, dst -= g->p.cy)
*dst = *src++;
}
break;
case GDISP_ROTATE_180:
for(dst = dstbuf+sz, src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx)
for(i = 0; i < g->p.cx; i++)
*--dst = *src++;
break;
case GDISP_ROTATE_270:
for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
dst = dstbuf+g->p.cy-j-1;
for(i = 0; i < g->p.cx; i++, dst += g->p.cy)
*dst = *src++;
}
break;
}
return dstbuf;
}
#endif
#if GDISP_HARDWARE_BITFILLS
LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
winPriv * priv;
pixel_t * buffer;
RECT rect;
BITMAPV4HEADER bmpInfo;
// Make everything relative to the start of the line
priv = g->priv;
buffer = g->p.ptr;
buffer += g->p.x2*g->p.y1;
memset(&bmpInfo, 0, sizeof(bmpInfo));
bmpInfo.bV4Size = sizeof(bmpInfo);
bmpInfo.bV4Planes = 1;
bmpInfo.bV4BitCount = sizeof(pixel_t)*8;
bmpInfo.bV4AlphaMask = 0;
bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255);
bmpInfo.bV4V4Compression = BI_BITFIELDS;
bmpInfo.bV4XPelsPerMeter = 3078;
bmpInfo.bV4YPelsPerMeter = 3078;
bmpInfo.bV4ClrUsed = 0;
bmpInfo.bV4ClrImportant = 0;
bmpInfo.bV4CSType = 0; //LCS_sRGB;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
bmpInfo.bV4Width = g->p.x2;
bmpInfo.bV4Height = -g->p.cy; /* top-down image */
rect.top = g->p.y;
rect.bottom = rect.top+g->p.cy;
rect.left = g->p.x;
rect.right = rect.left+g->p.cx;
break;
case GDISP_ROTATE_90:
if (!(buffer = rotateimg(g, buffer))) return;
bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
bmpInfo.bV4Width = g->p.cy;
bmpInfo.bV4Height = -g->p.cx; /* top-down image */
rect.bottom = g->g.Width - g->p.x;
rect.top = rect.bottom-g->p.cx;
rect.left = g->p.y;
rect.right = rect.left+g->p.cy;
break;
case GDISP_ROTATE_180:
if (!(buffer = rotateimg(g, buffer))) return;
bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
bmpInfo.bV4Width = g->p.cx;
bmpInfo.bV4Height = -g->p.cy; /* top-down image */
rect.bottom = g->g.Height-1 - g->p.y;
rect.top = rect.bottom-g->p.cy;
rect.right = g->g.Width - g->p.x;
rect.left = rect.right-g->p.cx;
break;
case GDISP_ROTATE_270:
if (!(buffer = rotateimg(g, buffer))) return;
bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
bmpInfo.bV4Width = g->p.cy;
bmpInfo.bV4Height = -g->p.cx; /* top-down image */
rect.top = g->p.x;
rect.bottom = rect.top+g->p.cx;
rect.right = g->g.Height - g->p.y;
rect.left = rect.right-g->p.cy;
break;
}
#else
bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
bmpInfo.bV4Width = g->p.x2;
bmpInfo.bV4Height = -g->p.cy; /* top-down image */
rect.top = g->p.y;
rect.bottom = rect.top+g->p.cy;
rect.left = g->p.x;
rect.right = rect.left+g->p.cx;
#endif
WaitForSingleObject(drawMutex, INFINITE);
SetDIBitsToDevice(priv->dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
InvalidateRect(priv->hwnd, &rect, FALSE);
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
SetDIBitsToDevice(dc, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
#if GDISP_NEED_CONTROL
if (buffer != (pixel_t *)g->p.ptr)
free(srcimg);
#endif
}
#endif
#if GDISP_HARDWARE_PIXELREAD
LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
winPriv * priv;
COLORREF color;
priv = g->priv;
WaitForSingleObject(drawMutex, INFINITE);
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
break;
case GDISP_ROTATE_90:
color = GetPixel(priv->dcBuffer, g->p.y, g->g.Width - 1 - g->p.x);
break;
case GDISP_ROTATE_180:
color = GetPixel(priv->dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y);
break;
case GDISP_ROTATE_270:
color = GetPixel(priv->dcBuffer, g->g.Height - 1 - g->p.y, g->p.x);
break;
}
#else
color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
#endif
ReleaseMutex(drawMutex);
return BGR2COLOR(color);
}
#endif
#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
winPriv * priv;
RECT rect;
coord_t lines;
priv = g->priv;
#if GDISP_NEED_CONTROL
switch(GC->g.Orientation) {
case GDISP_ROTATE_0:
rect.top = g->p.y;
rect.bottom = rect.top+g->p.cy;
rect.left = g->p.x;
rect.right = rect.left+g->p.cx;
lines = -g->p.y1;
goto vertical_scroll;
case GDISP_ROTATE_90:
rect.bottom = g->g.Width - g->p.x;
rect.top = rect.bottom-g->p.cx;
rect.left = g->p.y;
rect.right = rect.left+g->p.cy;
lines = -g->p.y1;
goto horizontal_scroll;
case GDISP_ROTATE_180:
rect.bottom = g->g.Height - g->p.y;
rect.top = rect.bottom-g->p.cy;
rect.right = GC->g.Width - g->p.x;
rect.left = rect.right-g->p.cx;
lines = g->p.y1;
vertical_scroll:
if (lines > 0) {
rect.bottom -= lines;
} else {
rect.top -= lines;
}
if (g->p.cy >= lines && g->p.cy >= -lines) {
WaitForSingleObject(drawMutex, INFINITE);
ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
InvalidateRect(priv->hwnd, &rect, FALSE);
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
}
break;
case GDISP_ROTATE_270:
rect.top = g->p.x;
rect.bottom = rect.top+g->p.cx;
rect.right = g->g.Height - g->p.y;
rect.left = rect.right-g->p.cy;
lines = g->p.y1;
horizontal_scroll:
if (lines > 0) {
rect.right -= lines;
} else {
rect.left -= lines;
}
if (g->p.cy >= lines && g->p.cy >= -lines) {
WaitForSingleObject(drawMutex, INFINITE);
ScrollDC(priv->dcBuffer, lines, 0, &rect, 0, 0, 0);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
InvalidateRect(priv->hwnd, &rect, FALSE);
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
ScrollDC(dc, lines, 0, &rect, 0, 0, 0);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
}
break;
}
#else
rect.top = g->p.y;
rect.bottom = rect.top+g->p.cy;
rect.left = g->p.x;
rect.right = rect.left+g->p.cx;
lines = -g->p.y1;
if (lines > 0) {
rect.bottom -= lines;
} else {
rect.top -= lines;
}
if (g->p.cy >= lines && g->p.cy >= -lines) {
WaitForSingleObject(drawMutex, INFINITE);
ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
#if GDISP_WIN32_USE_INDIRECT_UPDATE
ReleaseMutex(drawMutex);
InvalidateRect(priv->hwnd, &rect, FALSE);
#else
{
HDC dc;
dc = GetDC(priv->hwnd);
ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
ReleaseDC(priv->hwnd, dc);
ReleaseMutex(drawMutex);
}
#endif
}
#endif
}
#endif
#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay *g) {
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (orientation_t)g->p.ptr)
return;
switch((orientation_t)g->p.ptr) {
case GDISP_ROTATE_0:
case GDISP_ROTATE_180:
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
break;
case GDISP_ROTATE_90:
case GDISP_ROTATE_270:
g->g.Height = GDISP_SCREEN_WIDTH;
g->g.Width = GDISP_SCREEN_HEIGHT;
break;
default:
return;
}
g->g.Orientation = (orientation_t)g->p.ptr;
return;
/*
case GDISP_CONTROL_POWER:
case GDISP_CONTROL_BACKLIGHT:
case GDISP_CONTROL_CONTRAST:
*/
}
}
#endif
#if GINPUT_NEED_MOUSE
void ginput_lld_mouse_init(void) {}
void ginput_lld_mouse_get_reading(MouseReading *pt) {
GDisplay *g;
g = GDISP_WIN32;
pt->x = g->priv->mousex;
pt->y = g->priv->mousey > g->g.Height ? g->g.Height : mousey;
pt->z = (g->priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
pt->buttons = g->priv->mousebuttons;
}
#endif /* GINPUT_NEED_MOUSE */
#if GINPUT_NEED_TOGGLE
#if GINPUT_TOGGLE_CONFIG_ENTRIES > GDISP_DRIVER_COUNT_WIN32
#error "GDISP Win32: GINPUT_TOGGLE_CONFIG_ENTRIES must not be greater than GDISP_DRIVER_COUNT_WIN32"
#endif
GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES];
void ginput_lld_toggle_init(const GToggleConfig *ptc) {
// Save the associated window struct
ptc->id = &GDISP_WIN32[ptc - GInputToggleConfigTable];
// We have 8 buttons per window.
ptc->mask = 0xFF;
// No inverse or special mode
ptc->invert = 0x00;
ptc->mode = 0;
}
unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) {
return ((GDisplay *)(ptc->id))->priv->toggles;
}
#endif /* GINPUT_NEED_TOGGLE */
#endif /* GFX_USE_GDISP */