ugfx/include/ginput/options.h
Andrew Hannam 07f3483535 Restructure
Create global include file called gfx.h which knows about sub-system
dependancies.
Deprecate Touchscreen (GINPUT touch is now working properly)
Merge Graph into GWIN
Change directory structure to reflect sub-system structure
Many small bugs fixed
Split Nokia6610 gdisp driver into GE8 and GE12 controller versions
Fixed broken demos.
GFX sub-systems are now clearly defined and new ones should be much
easier to add.
2012-12-06 18:45:54 +10:00

128 lines
4.2 KiB
C

/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/ginput/options.h
* @brief GINPUT sub-system options header file.
*
* @addtogroup GINPUT
* @{
*/
#ifndef _GINPUT_OPTIONS_H
#define _GINPUT_OPTIONS_H
/**
* @name GINPUT Functionality to be included
* @{
*/
/**
* @brief Should mouse/touch functions be included.
* @details Defaults to FALSE
* @note Also add the a mouse/touch hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/touch/MCU/ginput_lld.mk
*/
#ifndef GINPUT_NEED_MOUSE
#define GINPUT_NEED_MOUSE FALSE
#endif
/**
* @brief Should keyboard functions be included.
* @details Defaults to FALSE
* @note Also add the a keyboard hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/keyboard/XXXX/ginput_lld.mk
*/
#ifndef GINPUT_NEED_KEYBOARD
#define GINPUT_NEED_KEYBOARD FALSE
#endif
/**
* @brief Should hardware toggle/switch/button functions be included.
* @details Defaults to FALSE
* @note Also add the a toggle hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk
*/
#ifndef GINPUT_NEED_TOGGLE
#define GINPUT_NEED_TOGGLE FALSE
#endif
/**
* @brief Should analog dial functions be included.
* @details Defaults to FALSE
* @note Also add the a dial hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/dial/analog/ginput_lld.mk
*/
#ifndef GINPUT_NEED_DIAL
#define GINPUT_NEED_DIAL FALSE
#endif
/**
* @}
*
* @name GINPUT Optional Sizing Parameters
* @{
*/
/**
* @}
*
* @name GINPUT Optional Low Level Driver Defines
* @{
*/
/**
* @brief Use a custom board definition for the mouse/touch driver even if a board definition exists.
* @details Defaults to FALSE
* @details If TRUE, add ginput_lld_mouse_board.h to your project directory and customise it.
* @note Not all GINPUT mouse/touch low level drivers use board definition files.
*/
#ifndef GINPUT_MOUSE_USE_CUSTOM_BOARD
#define GINPUT_MOUSE_USE_CUSTOM_BOARD FALSE
#endif
/**
* @brief Use a custom board definition for the keyboard driver even if a board definition exists.
* @details Defaults to FALSE
* @details If TRUE, add ginput_lld_keyboard_board.h to your project directory and customise it.
* @note Not all GINPUT keyboard low level drivers use board definition files.
*/
#ifndef GINPUT_KEYBOARD_USE_CUSTOM_BOARD
#define GINPUT_KEYBOARD_USE_CUSTOM_BOARD FALSE
#endif
/**
* @brief Use a custom board definition for the toggle driver even if a board definition exists.
* @details Defaults to FALSE
* @details If TRUE, add ginput_lld_toggle_board.h to your project directory and customise it.
* @note Not all GINPUT toggle low level drivers use board definition files.
*/
#ifndef GINPUT_TOGGLE_USE_CUSTOM_BOARD
#define GINPUT_TOGGLE_USE_CUSTOM_BOARD FALSE
#endif
/**
* @brief Use a custom board definition for the dial driver even if a board definition exists.
* @details Defaults to FALSE
* @details If TRUE, add ginput_lld_dial_board.h to your project directory and customise it.
* @note Not all GINPUT dial low level drivers use board definition files.
*/
#ifndef GINPUT_DIAL_USE_CUSTOM_BOARD
#define GINPUT_DIAL_USE_CUSTOM_BOARD FALSE
#endif
/** @} */
#endif /* _GINPUT_OPTIONS_H */
/** @} */