ugfx/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c
2017-10-01 18:00:49 +10:00

524 lines
16 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_STM32LTDC
#include "gdisp_lld_config.h"
#include "../../../src/gdisp/gdisp_driver.h"
#if defined(GDISP_SCREEN_HEIGHT) || defined(GDISP_SCREEN_HEIGHT)
#if GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_DIRECT
#warning "GDISP: This low level driver does not support setting a screen size. It is being ignored."
#elif GFX_COMPILER_WARNING_TYPE == GFX_COMPILER_WARNING_MACRO
COMPILER_WARNING("GDISP: This low level driver does not support setting a screen size. It is being ignored.")
#endif
#undef GDISP_SCREEN_WIDTH
#undef GDISP_SCREEN_HEIGHT
#endif
#ifndef LTDC_USE_DMA2D
#define LTDC_USE_DMA2D FALSE
#endif
#ifndef LTDC_NO_CLOCK_INIT
#define LTDC_NO_CLOCK_INIT FALSE
#endif
#include "stm32_ltdc.h"
#if LTDC_USE_DMA2D
#include "stm32_dma2d.h"
#endif
typedef struct ltdcLayerConfig {
// Frame
LLDCOLOR_TYPE* frame; // Frame buffer address
coord_t width, height; // Frame size in pixels
coord_t pitch; // Line pitch, in bytes
uint16_t fmt; // Pixel format in LTDC format
// Window
coord_t x, y; // Start pixel position of the virtual layer
coord_t cx, cy; // Size of the virtual layer
uint32_t defcolor; // Default color, ARGB8888
uint32_t keycolor; // Color key, RGB888
uint32_t blending; // Blending factors
const uint32_t* palette; // The palette, RGB888 (can be NULL)
uint16_t palettelen; // Palette length
uint8_t alpha; // Constant alpha factor
uint8_t layerflags; // Layer configuration
} ltdcLayerConfig;
typedef struct ltdcConfig {
coord_t width, height; // Screen size
coord_t hsync, vsync; // Horizontal and Vertical sync pixels
coord_t hbackporch, vbackporch; // Horizontal and Vertical back porch pixels
coord_t hfrontporch, vfrontporch; // Horizontal and Vertical front porch pixels
uint32_t syncflags; // Sync flags
uint32_t bgcolor; // Clear screen color RGB888
ltdcLayerConfig bglayer; // Background layer config
ltdcLayerConfig fglayer; // Foreground layer config
} ltdcConfig;
#define LTDC_UNUSED_LAYER_CONFIG { 0, 1, 1, 1, LTDC_FMT_L8, 0, 0, 1, 1, 0x000000, 0x000000, LTDC_BLEND_FIX1_FIX2, 0, 0, 0, 0 }
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB565
#define LTDC_PIXELFORMAT LTDC_FMT_RGB565
#define LTDC_PIXELBYTES 2
#define LTDC_PIXELBITS 16
#elif GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
#define LTDC_PIXELFORMAT LTDC_FMT_ARGB8888
#define LTDC_PIXELBYTES 4
#define LTDC_PIXELBITS 32
#else
#error "GDISP: STM32LTDC - unsupported pixel format"
#endif
#include "board_STM32LTDC.h"
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
#ifndef GDISP_INITIAL_CONTRAST
#define GDISP_INITIAL_CONTRAST 50
#endif
#ifndef GDISP_INITIAL_BACKLIGHT
#define GDISP_INITIAL_BACKLIGHT 100
#endif
/*===========================================================================*/
/* Driver local routines. */
/*===========================================================================*/
#define PIXIL_POS(g, x, y) ((y) * ((ltdcLayerConfig *)g->priv)->pitch + (x) * LTDC_PIXELBYTES)
#define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)((uint8_t *)((ltdcLayerConfig *)g->priv)->frame+pos))
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
static const ltdcLayerConfig layerOff = LTDC_UNUSED_LAYER_CONFIG;
static void _ltdc_reload(void) {
LTDC->SRCR |= LTDC_SRCR_IMR;
while (LTDC->SRCR & (LTDC_SRCR_IMR | LTDC_SRCR_VBR))
gfxYield();
}
static void _ltdc_layer_init(LTDC_Layer_TypeDef* pLayReg, const ltdcLayerConfig* pCfg) {
static const uint8_t fmt2Bpp[] = {
4, /* LTDC_FMT_ARGB8888 */
3, /* LTDC_FMT_RGB888 */
2, /* LTDC_FMT_RGB565 */
2, /* LTDC_FMT_ARGB1555 */
2, /* LTDC_FMT_ARGB4444 */
1, /* LTDC_FMT_L8 */
1, /* LTDC_FMT_AL44 */
2 /* LTDC_FMT_AL88 */
};
uint32_t start, stop;
// Set the framebuffer dimensions and format
pLayReg->PFCR = (pLayReg->PFCR & ~LTDC_LxPFCR_PF) | ((uint32_t)pCfg->fmt & LTDC_LxPFCR_PF);
pLayReg->CFBAR = (uint32_t)pCfg->frame & LTDC_LxCFBAR_CFBADD;
pLayReg->CFBLR = ((((uint32_t)pCfg->pitch << 16) & LTDC_LxCFBLR_CFBP) | (((uint32_t)fmt2Bpp[pCfg->fmt] * pCfg->width + 3) & LTDC_LxCFBLR_CFBLL));
pLayReg->CFBLNR = (uint32_t)pCfg->height & LTDC_LxCFBLNR_CFBLNBR;
// Set the display window boundaries
start = (uint32_t)pCfg->x + driverCfg.hsync + driverCfg.hbackporch;
stop = start + pCfg->cx - 1;
pLayReg->WHPCR = ((start << 0) & LTDC_LxWHPCR_WHSTPOS) | ((stop << 16) & LTDC_LxWHPCR_WHSPPOS);
start = (uint32_t)pCfg->y + driverCfg.vsync + driverCfg.vbackporch;
stop = start + pCfg->cy - 1;
pLayReg->WVPCR = ((start << 0) & LTDC_LxWVPCR_WVSTPOS) | ((stop << 16) & LTDC_LxWVPCR_WVSPPOS);
// Set colors
pLayReg->DCCR = pCfg->defcolor;
pLayReg->CKCR = (pLayReg->CKCR & ~0x00FFFFFF) | (pCfg->keycolor & 0x00FFFFFF);
pLayReg->CACR = (pLayReg->CACR & ~LTDC_LxCACR_CONSTA) | ((uint32_t)pCfg->alpha & LTDC_LxCACR_CONSTA);
pLayReg->BFCR = (pLayReg->BFCR & ~(LTDC_LxBFCR_BF1 | LTDC_LxBFCR_BF2)) | ((uint32_t)pCfg->blending & (LTDC_LxBFCR_BF1 | LTDC_LxBFCR_BF2));
for (start = 0; start < pCfg->palettelen; start++)
pLayReg->CLUTWR = ((uint32_t)start << 24) | (pCfg->palette[start] & 0x00FFFFFF);
// Final flags
pLayReg->CR = (pLayReg->CR & ~LTDC_LEF_MASK) | ((uint32_t)pCfg->layerflags & LTDC_LEF_MASK);
}
static void _ltdc_init(void) {
// Set up the display scanning
uint32_t hacc, vacc;
// Reset the LTDC peripheral
RCC->APB2RSTR |= RCC_APB2RSTR_LTDCRST;
RCC->APB2RSTR = 0;
// Enable the LTDC clock
#if !LTDC_NO_CLOCK_INIT
#if defined(STM32F469xx)
RCC->DCKCFGR = (RCC->DCKCFGR & ~RCC_DCKCFGR_PLLSAIDIVR);
#elif defined(STM32F4) || defined(STM32F429_439xx) || defined(STM32F429xx)
RCC->DCKCFGR = (RCC->DCKCFGR & ~RCC_DCKCFGR_PLLSAIDIVR) | (1 << 16);
#elif defined(STM32F7) || defined(STM32F746xx)
RCC->DCKCFGR1 = (RCC->DCKCFGR1 & ~RCC_DCKCFGR1_PLLSAIDIVR) | (1 << 16);
#else
#error STM32LTDC driver not implemented for your platform
#endif
#endif
// Enable the peripheral
RCC->APB2ENR |= RCC_APB2ENR_LTDCEN;
// Turn off the controller and its interrupts
LTDC->GCR = 0;
LTDC->IER = 0;
_ltdc_reload();
// Set synchronization params
hacc = driverCfg.hsync - 1;
vacc = driverCfg.vsync - 1;
LTDC->SSCR = ((hacc << 16) & LTDC_SSCR_HSW) | ((vacc << 0) & LTDC_SSCR_VSH);
// Set accumulated back porch params
hacc += driverCfg.hbackporch;
vacc += driverCfg.vbackporch;
LTDC->BPCR = ((hacc << 16) & LTDC_BPCR_AHBP) | ((vacc << 0) & LTDC_BPCR_AVBP);
// Set accumulated active params
hacc += driverCfg.width;
vacc += driverCfg.height;
LTDC->AWCR = ((hacc << 16) & LTDC_AWCR_AAW) | ((vacc << 0) & LTDC_AWCR_AAH);
// Set accumulated total params
hacc += driverCfg.hfrontporch;
vacc += driverCfg.vfrontporch;
LTDC->TWCR = ((hacc << 16) & LTDC_TWCR_TOTALW) | ((vacc << 0) & LTDC_TWCR_TOTALH);
// Set signal polarities and other flags
LTDC->GCR = driverCfg.syncflags & (LTDC_EF_MASK & ~LTDC_EF_ENABLE);
// Set background color
LTDC->BCCR = (LTDC->BCCR & ~0x00FFFFFF) | (driverCfg.bgcolor & 0x00FFFFFF);
// Load the background layer
_ltdc_layer_init(LTDC_Layer1, &driverCfg.bglayer);
// Load the foreground layer
_ltdc_layer_init(LTDC_Layer2, &layerOff);
// Interrupt handling
// Possible flags - LTDC_IER_RRIE, LTDC_IER_LIE, LTDC_IER_FUIE, LTDC_IER_TERRIE etc
LTDC->IER = 0;
// Set everything going
_ltdc_reload();
LTDC->GCR |= LTDC_GCR_LTDCEN;
_ltdc_reload();
}
LLDSPEC bool_t gdisp_lld_init(GDisplay* g) {
// Initialize the private structure
g->priv = 0;
g->board = 0;
switch(g->controllerdisplay) {
case 0: // Display 0 is the background layer
// Init the board
init_board(g);
// Initialise the LTDC controller
_ltdc_init();
// Initialise DMA2D
#if LTDC_USE_DMA2D
dma2d_init();
#endif
if (!(driverCfg.bglayer.layerflags & LTDC_LEF_ENABLE))
return FALSE;
g->priv = (void *)&driverCfg.bglayer;
// Finish Init the board
post_init_board(g);
// Turn on the back-light
set_backlight(g, GDISP_INITIAL_BACKLIGHT);
break;
case 1: // Display 1 is the foreground layer
if (!(driverCfg.fglayer.layerflags & LTDC_LEF_ENABLE))
return FALSE;
// Load the foreground layer
_ltdc_layer_init(LTDC_Layer2, &driverCfg.fglayer);
_ltdc_reload();
g->priv = (void *)&driverCfg.fglayer;
// Finish Init the board
post_init_board(g);
break;
default: // There is only 1 LTDC in the CPU and only the 2 layers in the LTDC.
return FALSE;
}
// Initialise the GDISP structure
g->g.Width = ((ltdcLayerConfig *)g->priv)->width;
g->g.Height = ((ltdcLayerConfig *)g->priv)->height;
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
g->g.Contrast = GDISP_INITIAL_CONTRAST;
return TRUE;
}
LLDSPEC void gdisp_lld_draw_pixel(GDisplay* g) {
unsigned pos;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
case GDISP_ROTATE_90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
case GDISP_ROTATE_180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
case GDISP_ROTATE_270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
#else
pos = PIXIL_POS(g, g->p.x, g->p.y);
#endif
#if LTDC_USE_DMA2D
while(DMA2D->CR & DMA2D_CR_START);
#endif
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
// As we don't support ARGB pixel types in uGFX yet we will
// use RGB with an inverted alpha value for compatibility
// ie. 0x00FFFFFF is fully opaque white, 0xFFFFFFFF is fully transparent white
PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color) ^ 0xFF000000;
#else
PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color);
#endif
}
LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay* g) {
unsigned pos;
LLDCOLOR_TYPE color;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
case GDISP_ROTATE_90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
case GDISP_ROTATE_180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
case GDISP_ROTATE_270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
#else
pos = PIXIL_POS(g, g->p.x, g->p.y);
#endif
#if LTDC_USE_DMA2D
while(DMA2D->CR & DMA2D_CR_START);
#endif
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
// As we don't support ARGB pixel types in uGFX yet we will
// use RGB with an inverted alpha value for compatibility
// ie. 0x00FFFFFF is fully opaque white, 0xFFFFFFFF is fully transparent white
color = PIXEL_ADDR(g, pos)[0] ^ 0xFF000000;
#else
color = PIXEL_ADDR(g, pos)[0];
#endif
return gdispNative2Color(color);
}
#if GDISP_NEED_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay* g) {
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (orientation_t)g->p.ptr)
return;
switch((orientation_t)g->p.ptr) {
case GDISP_ROTATE_0:
case GDISP_ROTATE_180:
if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
coord_t tmp;
tmp = g->g.Width;
g->g.Width = g->g.Height;
g->g.Height = tmp;
}
break;
case GDISP_ROTATE_90:
case GDISP_ROTATE_270:
if (g->g.Orientation == GDISP_ROTATE_0 || g->g.Orientation == GDISP_ROTATE_180) {
coord_t tmp;
tmp = g->g.Width;
g->g.Width = g->g.Height;
g->g.Height = tmp;
}
break;
default:
return;
}
g->g.Orientation = (orientation_t)g->p.ptr;
return;
case GDISP_CONTROL_BACKLIGHT:
if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
set_backlight(g, (unsigned)g->p.ptr);
g->g.Backlight = (unsigned)g->p.ptr;
return;
}
}
#endif
#if LTDC_USE_DMA2D
static void dma2d_init(void) {
// Enable DMA2D clock
RCC->AHB1ENR |= RCC_AHB1ENR_DMA2DEN;
// Output color format
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB565
DMA2D->OPFCCR = OPFCCR_RGB565;
#elif GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
DMA2D->OPFCCR = OPFCCR_ARGB8888;
#endif
// Foreground color format
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB565
DMA2D->FGPFCCR = FGPFCCR_CM_RGB565;
#elif GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
DMA2D->FGPFCCR = FGPFCCR_CM_ARGB8888;
#endif
}
// Uses p.x,p.y p.cx,p.cy p.color
LLDSPEC void gdisp_lld_fill_area(GDisplay* g)
{
uint32_t pos;
uint32_t lineadd;
uint32_t shape;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
lineadd = g->g.Width - g->p.cx;
shape = (g->p.cx << 16) | (g->p.cy);
break;
case GDISP_ROTATE_90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-g->p.cx);
lineadd = g->g.Height - g->p.cy;
shape = (g->p.cy << 16) | (g->p.cx);
break;
case GDISP_ROTATE_180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-g->p.cx, g->g.Height-g->p.y-g->p.cy);
lineadd = g->g.Width - g->p.cx;
shape = (g->p.cx << 16) | (g->p.cy);
break;
case GDISP_ROTATE_270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-g->p.cy, g->p.x);
lineadd = g->g.Height - g->p.cy;
shape = (g->p.cy << 16) | (g->p.cx);
break;
}
#else
pos = PIXIL_POS(g, g->p.x, g->p.y);
lineadd = g->g.Width - g->p.cx;
shape = (g->p.cx << 16) | (g->p.cy);
#endif
// Wait until DMA2D is ready
while(DMA2D->CR & DMA2D_CR_START);
// Start the DMA2D
DMA2D->OMAR = (uint32_t)PIXEL_ADDR(g, pos);
DMA2D->OOR = lineadd;
DMA2D->NLR = shape;
#if GDISP_LLD_PIXELFORMAT == GDISP_PIXELFORMAT_RGB888
// As we don't support ARGB pixel types in uGFX yet we will
// use RGB with an inverted alpha value for compatibility
// ie. 0x00FFFFFF is fully opaque white, 0xFFFFFFFF is fully transparent white
DMA2D->OCOLR = (uint32_t)(gdispColor2Native(g->p.color)) ^ 0xFF000000;
#else
DMA2D->OCOLR = (uint32_t)(gdispColor2Native(g->p.color));
#endif
;
DMA2D->CR = DMA2D_CR_MODE_R2M | DMA2D_CR_START;
}
/* Oops - the DMA2D only supports GDISP_ROTATE_0.
*
* Where the width is 1 we can trick it for other orientations.
* That is worthwhile as a width of 1 is common. For other
* situations we need to fall back to pixel pushing.
*
* Additionally, although DMA2D can translate color formats
* it can only do it for a small range of formats. For any
* other formats we also need to fall back to pixel pushing.
*
* As the code to actually do all that for other than the
* simplest case (orientation == GDISP_ROTATE_0 and
* GDISP_PIXELFORMAT == GDISP_LLD_PIXELFORMAT) is very complex
* we will always pixel push for now. In practice that is OK as
* access to the framebuffer is fast - probably faster than DMA2D.
* It just uses more CPU.
*/
#if GDISP_HARDWARE_BITFILLS
// Uses p.x,p.y p.cx,p.cy p.x1,p.y1 (=srcx,srcy) p.x2 (=srccx), p.ptr (=buffer)
LLDSPEC void gdisp_lld_blit_area(GDisplay* g) {
// Wait until DMA2D is ready
while(DMA2D->CR & DMA2D_CR_START);
// Source setup
DMA2D->FGMAR = LTDC_PIXELBYTES * (g->p.y1 * g->p.x2 + g->p.x1) + (uint32_t)g->p.ptr;
DMA2D->FGOR = g->p.x2 - g->p.cx;
// Output setup
DMA2D->OMAR = (uint32_t)PIXEL_ADDR(g, PIXIL_POS(g, g->p.x, g->p.y));
DMA2D->OOR = g->g.Width - g->p.cx;
DMA2D->NLR = (g->p.cx << 16) | (g->p.cy);
// Set MODE to M2M and Start the process
DMA2D->CR = DMA2D_CR_MODE_M2M | DMA2D_CR_START;
}
#endif
#endif /* LTDC_USE_DMA2D */
#endif /* GFX_USE_GDISP */