ugfx/gui.c

64 lines
1.4 KiB
C

#include "ch.h"
#include "hal.h"
#include "gui.h"
#include "glcd.h"
#include "touchpad.h"
volatile uint16_t x, y;
static msg_t buttonThread(struct buttonStruct_t *a) {
while(TRUE) {
if(x >= a->x0 && x <= a->x1 && y >= a->y0 && y <= a->y1)
*(a->state) = 1;
else
*(a->state) = 0;
chThdSleepMilliseconds(50);
}
}
static msg_t TouchPadThread(void *arg) {
(void)arg;
unsigned char buffer[10];
chRegSetThreadName("GUI");
while(TRUE) {
if(tpIRQ()) {
x = tpReadX();
y = tpReadY();
lcdFillArea(10, 10, 80, 80, Black);
sprintf(buffer, "X: %d", x);
lcdDrawString(10, 10, buffer, White, Black);
sprintf(buffer, "Y: %d", y);
lcdDrawString(10, 25, buffer, White, Black);
}
chThdSleepMilliseconds(10);
}
}
void guiInit(void) {
Thread *tp = NULL;
tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(512), HIGHPRIO-1, TouchPadThread, NULL);
}
Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state) {
struct buttonStruct_t *buttonStruct;
Thread *tp = NULL;
buttonStruct = chHeapAlloc(NULL, sizeof(struct buttonStruct_t));
buttonStruct->x0 = 100;
buttonStruct->y0 = 100;
buttonStruct->x1 = 200;
buttonStruct->y1 = 200;
buttonStruct->state = state;
lcdDrawRectString(x0, y0, x1, y1, str, fontColor, buttonColor);
tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(128), NORMALPRIO+1, buttonThread, buttonStruct);
return tp;
}