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/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include "gfx.h"
#define COLOR_BACKGROUND GFX_SILVER
#define COLOR_TEXT GFX_BLACK
gFont font;
// English Translation
static const char* EnglishStrings[] = {
"Welcome",
"The temperature is %d degrees",
"Goodbye",
"This is a translated uGFX application"
};
static const transTable EnglishTranslation = { sizeof(EnglishStrings)/sizeof(EnglishStrings[0]), EnglishStrings };
// German translation
static const char* GermanStrings[] = {
"Herzlich Willkommen",
"Die Temperatur beträgt %d Grad",
"Auf Wiedersehen",
"Das ist eine übersetzte uGFX Anwendung"
};
static const transTable GermanTranslation = { sizeof(GermanStrings)/sizeof(GermanStrings[0]), GermanStrings };
// French translation
static const char* FrenchStrings[] = {
"Bienvenue",
"La température est de %d degrés",
"Au revoir",
"Ceci est une application traduit uGFX"
};
static const transTable FrenchTranslation = { sizeof(FrenchStrings)/sizeof(FrenchStrings[0]), FrenchStrings };
void updateText(void)
{
gCoord width = 400;
gCoord height = 30;
// Translate some basic strings
gdispFillStringBox(20, 20, width, height, gt("Welcome"), font, COLOR_TEXT, COLOR_BACKGROUND, gJustifyLeft);
gdispFillStringBox(20, 60, width, height, gt("This is a translated uGFX application"), font, COLOR_TEXT, COLOR_BACKGROUND, gJustifyLeft);
gdispFillStringBox(20, 100, width, height, gt("Goodbye"), font, COLOR_TEXT, COLOR_BACKGROUND, gJustifyLeft);
// A more complex example using string formatting
char buffer[128];
sprintf(buffer, gt("The temperature is %d degrees"), 18);
gdispFillStringBox(20, 140, width, height, buffer, font, COLOR_TEXT, COLOR_BACKGROUND, gJustifyLeft);
}
int main(void)
{
// Initialize the uGFX library
gfxInit();
gdispClear(COLOR_BACKGROUND);
// Take the first font we find
font = gdispOpenFont("*");
// Set the base language of the application
gtransSetBaseLanguage(&EnglishTranslation);
// Loop through the languages
while (1) {
// English
gtransSetLanguage(&EnglishTranslation);
updateText();
gfxSleepMilliseconds(1000);
// German
gtransSetLanguage(&GermanTranslation);
updateText();
gfxSleepMilliseconds(1000);
// French
gtransSetLanguage(&FrenchTranslation);
updateText();
gfxSleepMilliseconds(1000);
}
return 0;
}