ugfx/demos/modules/gwin/list/main.c

136 lines
4.5 KiB
C

/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gfx.h"
GListener gl;
GHandle ghLabel1, ghLabel2;
GHandle ghList1, ghList2;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
gwinWidgetClearInit(&wi);
wi.g.show = TRUE;
// Create the label for the first list
wi.g.width = 150; wi.g.height = 20; wi.g.x = 10, wi.g.y = 80;
wi.text = "List 1: Default";
ghLabel1 = gwinLabelCreate(0, &wi);
// Create the label for the second list
wi.g.width = 150; wi.g.height = 20; wi.g.x = 165, wi.g.y = 80;
wi.text = "List 2: Smooth scrolling";
ghLabel1 = gwinLabelCreate(0, &wi);
// The first list widget
wi.g.width = 150;
wi.g.height = 100;
wi.g.y = 100;
wi.g.x = 10;
wi.text = "Name of list 1";
ghList1 = gwinListCreate(0, &wi, FALSE);
// The second list widget
wi.g.width = 150;
wi.g.height = 100;
wi.g.y = 100;
wi.g.x = 165;
wi.text = "Name of list 2";
ghList2 = gwinListCreate(0, &wi, FALSE);
gwinListSetScroll(ghList2, scrollSmooth);
}
int main(void) {
GEvent* pe;
// Initialize the display
gfxInit();
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
// Attach the mouse input
gwinAttachMouse(0);
// create the widget
createWidgets();
// We want to listen for widget events
geventListenerInit(&gl);
gwinAttachListener(&gl);
// Add some items to the first list widget
gwinListAddItem(ghList1, "Item 0", FALSE);
gwinListAddItem(ghList1, "Item 1", FALSE);
gwinListAddItem(ghList1, "Item 2", FALSE);
gwinListAddItem(ghList1, "Item 3", FALSE);
gwinListAddItem(ghList1, "Item 4", FALSE);
gwinListAddItem(ghList1, "Item 5", FALSE);
gwinListAddItem(ghList1, "Item 6", FALSE);
gwinListAddItem(ghList1, "Item 7", FALSE);
gwinListAddItem(ghList1, "Item 8", FALSE);
gwinListAddItem(ghList1, "Item 9", FALSE);
gwinListAddItem(ghList1, "Item 10", FALSE);
gwinListAddItem(ghList1, "Item 11", FALSE);
gwinListAddItem(ghList1, "Item 12", FALSE);
gwinListAddItem(ghList1, "Item 13", FALSE);
// Add some items to the second list widget
// This time we will disable the render until
// all the items have been added
gwinListEnableRender(ghList2, FALSE);
gwinListAddItem(ghList2, "Item 0", FALSE);
gwinListAddItem(ghList2, "Item 1", FALSE);
gwinListAddItem(ghList2, "Item 2", FALSE);
gwinListAddItem(ghList2, "Item 3", FALSE);
gwinListAddItem(ghList2, "Item 4", FALSE);
gwinListAddItem(ghList2, "Item 5", FALSE);
gwinListAddItem(ghList2, "Item 6", FALSE);
gwinListAddItem(ghList2, "Item 7", FALSE);
gwinListAddItem(ghList2, "Item 8", FALSE);
gwinListAddItem(ghList2, "Item 9", FALSE);
gwinListAddItem(ghList2, "Item 10", FALSE);
gwinListAddItem(ghList2, "Item 11", FALSE);
gwinListAddItem(ghList2, "Item 12", FALSE);
gwinListAddItem(ghList2, "Item 13", FALSE);
gwinListEnableRender(ghList2, TRUE);
while(1) {
// Get an Event
pe = geventEventWait(&gl, TIME_INFINITE);
}
return 0;
}