ugfx/include/gwin/button.h
Joel Bodenmann 939ca6e1d2 coding style
2013-03-31 00:52:33 +01:00

255 lines
9.0 KiB
C

/*
ChibiOS/GFX - Copyright (C) 2012, 2013
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file include/gwin/button.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Button Button
* @ingroup GWIN
*
* @details GWIN allows it to easily create buttons with different styles
* and check for different meta states such as: PRESSED, CLICKED,
* RELEASED etc.
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_BUTTON_H
#define _GWIN_BUTTON_H
#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver constants. */
/*===========================================================================*/
#define GW_BUTTON 0x0002
#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
typedef struct GEventGWinButton_t {
GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
GHandle button; // The button that has been depressed (actually triggered on release)
} GEventGWinButton;
// There are currently no GEventGWinButton listening flags - use 0
typedef enum GButtonShape_e {
GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM,
GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT,
} GButtonShape;
typedef struct GButtonDrawStyle_t {
color_t color_edge;
color_t color_fill;
color_t color_txt;
} GButtonDrawStyle;
typedef enum GButtonType_e {
GBTN_NORMAL, GBTN_TOGGLE
} GButtonType;
typedef enum GButtonState_e {
GBTN_UP, GBTN_DOWN
} GButtonState;
typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
// A button window
typedef struct GButtonObject_t {
GWindowObject gwin;
GButtonDrawStyle up;
GButtonDrawStyle dn;
GButtonState state;
GButtonType type;
const char *txt;
GButtonDrawFunction fn;
void *param;
GListener listener;
} GButtonObject;
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a button window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
* @param[in] width The width of the window
* @param[in] height The height of the window
* @param[in] font The font to use
* @param[in] type The type of button
* @note The drawing color gets set to White and the background drawing color to Black.
* @note The dimensions and position may be changed to fit on the real screen.
* @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
*
* @api
*/
GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
/**
* @brief Set the style of a button.
* @details The button style is defined by its shape and colours.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] shape The shape of the button.
* @param[in] pUp The styling for the button when in the up state.
* @param[in] pDown The styling for the button when in the down state.
*
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
* @note The button style is copied into the internal button structure - there is no need to
* maintain a static style structures.
* @note The pUp and pDown parameters can be NULL. If they are then the existing color styles
* are not changed for that button state.
*
* @api
*/
void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown);
/**
* @brief Set the text of a button.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
* @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
*
* @api
*/
void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
/**
* @brief Redraw the button.
*
* @param[in] gh The window handle (must be a button window)
*
* @api
*/
void gwinButtonDraw(GHandle gh);
/**
* @brief Set the callback routine to perform a custom button drawing.
*
* @param[in] gh The window handle (must be a button window)
* @param[in] fn The function to use to draw the button
* @param[in] param A parameter to pass to the button drawing function
*
* @api
*/
void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param);
#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
/**
* @brief Get the source handle of a button
* @details Get the source handle of a button so the application can listen for events
*
* @param[in] gh The window handle
*
* @api
*/
#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
/**
* @brief Attach a mouse source
* @details Attach a mouse source to a given button
*
* @param[in] gh The button handle
* @param[in] gsh The source handle
*
* @api
*/
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
/**
* @brief Attach a toggle source
* @details Attach a toggle source to this button
*
* @param[in] gh The button handle
* @param[in] gsh The source handle
*
* @api
*/
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
#endif
/**
* @brief Standard button drawing routines
* @details These routines are called to draw the standard button styles.
*
* @param[in] gh The button handle
* @param[in] isdown Is the button currently down (depressed)
* @param[in] txt The text to be display inside the button
* @param[in] pstyle The current drawing style for the state we are in
* @param[in] param A parameter passed in from the user
*
* @note In your custom button drawing function you may optionally call these
* standard functions and then draw your extra details on top.
* @note The standard functions below ignore the param parameter. It is there
* only to ensure the functions match the GButtonDrawFunction type.
* @note When called by a button press/release the framework ensure that it is
* a button object and sets up clipping to the button object window. These
* drawing routines then don't have to worry about explicitly doing that.
*
* @api
* @{
*/
void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#if GDISP_NEED_ARC || defined(__DOXYGEN__)
void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
#endif
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* GWIN_NEED_BUTTON */
#endif /* _GWIN_BUTTON_H */
/** @} */