ugfx/src/gos/gos_raw32.h

81 lines
2.5 KiB
C

/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* The raw32 GOS implementation supports any 32 bit processor with or without an
* underlying operating system. It uses cooperative multi-tasking. Be careful
* when writing device drivers not to disturb the assumptions this creates by performing
* call-backs to uGFX code unless you define the INTERRUPTS_OFF() and INTERRUPTS_ON() macros.
* It still requires some C runtime library support...
* enough startup to initialise the stack, interrupts, static data etc and call main().
* setjmp() and longjmp() - for threading
* memcpy() - for heap and threading
* malloc(), realloc and free() - if GOS_RAW_HEAP_SIZE == 0
*
* You must also define the following routines in your own code so that timing functions will work...
* systemticks_t gfxSystemTicks(void);
* systemticks_t gfxMillisecondsToTicks(delaytime_t ms);
*/
#ifndef _GOS_RAW32_H
#define _GOS_RAW32_H
#if GFX_USE_OS_RAW32
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
typedef unsigned char bool_t;
#if __STDC_VERSION__ >= 199901L
#include <stdint.h>
#elif defined(__GNUC__) || defined(__GNUG__)
typedef __INT8_TYPE__ int8_t;
typedef __UINT8_TYPE__ uint8_t;
typedef __INT16_TYPE__ int16_t;
typedef __UINT16_TYPE__ uint16_t;
typedef __INT32_TYPE__ int32_t;
typedef __UINT32_TYPE__ uint32_t;
#else
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
#endif
#if defined(__STDC__)
#include <stddef.h>
#else
typedef uint32_t size_t;
#endif
#ifdef __cplusplus
extern "C" {
#endif
void gfxHalt(const char *msg);
void gfxExit(void);
#ifdef __cplusplus
}
#endif
/*===========================================================================*/
/* Use the generic thread handling and heap handling */
/*===========================================================================*/
#define GOS_NEED_X_THREADS TRUE
#define GOS_NEED_X_HEAP TRUE
#include "gos_x_threads.h"
#include "gos_x_heap.h"
#endif /* GFX_USE_OS_RAW32 */
#endif /* _GOS_RAW32_H */