362 lines
9.6 KiB
C
362 lines
9.6 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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#define GDISP_DRIVER_VMT GDISPVMT_SSD1306
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#include "gdisp_lld_config.h"
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#include "../../../src/gdisp/gdisp_driver.h"
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#include "board_SSD1306.h"
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#include <string.h> // for memset
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/*===========================================================================*/
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/* Driver local definitions. */
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/*===========================================================================*/
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#ifndef GDISP_SCREEN_HEIGHT
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#define GDISP_SCREEN_HEIGHT 64 // This controller should support 32 (untested) or 64
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#endif
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#ifndef GDISP_SCREEN_WIDTH
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#define GDISP_SCREEN_WIDTH 128
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#endif
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#ifndef GDISP_INITIAL_CONTRAST
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#define GDISP_INITIAL_CONTRAST 100
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#endif
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#ifndef GDISP_INITIAL_BACKLIGHT
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#define GDISP_INITIAL_BACKLIGHT 100
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#endif
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#ifdef SSD1306_PAGE_PREFIX
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#define SSD1306_PAGE_WIDTH (GDISP_SCREEN_WIDTH+1)
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#define SSD1306_PAGE_OFFSET 1
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#else
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#define SSD1306_PAGE_WIDTH GDISP_SCREEN_WIDTH
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#define SSD1306_PAGE_OFFSET 0
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#endif
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#define GDISP_FLG_NEEDFLUSH (GDISP_FLG_DRIVER<<0)
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#include "SSD1306.h"
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/*===========================================================================*/
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/* Driver local functions. */
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/*===========================================================================*/
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// Some common routines and macros
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#define RAM(g) ((uint8_t *)g->priv)
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#define write_cmd2(g, cmd1, cmd2) { write_cmd(g, cmd1); write_cmd(g, cmd2); }
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#define write_cmd3(g, cmd1, cmd2, cmd3) { write_cmd(g, cmd1); write_cmd(g, cmd2); write_cmd(g, cmd3); }
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// Some common routines and macros
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#define delay(us) gfxSleepMicroseconds(us)
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#define delayms(ms) gfxSleepMilliseconds(ms)
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#define xyaddr(x, y) (SSD1306_PAGE_OFFSET + (x) + ((y)>>3)*SSD1306_PAGE_WIDTH)
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#define xybit(y) (1<<((y)&7))
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/*===========================================================================*/
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/* Driver exported functions. */
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/*===========================================================================*/
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/**
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* As this controller can't update on a pixel boundary we need to maintain the
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* the entire display surface in memory so that we can do the necessary bit
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* operations. Fortunately it is a small display in monochrome.
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* 64 * 128 / 8 = 1024 bytes.
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*/
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LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
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// The private area is the display surface.
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g->priv = gfxAlloc(GDISP_SCREEN_HEIGHT/8 * SSD1306_PAGE_WIDTH);
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// Fill in the prefix command byte on each page line of the display buffer
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// We can do it during initialisation as this byte is never overwritten.
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#ifdef SSD1306_PAGE_PREFIX
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{
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unsigned i;
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for(i=0; i < GDISP_SCREEN_HEIGHT/8 * SSD1306_PAGE_WIDTH; i+=SSD1306_PAGE_WIDTH)
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RAM(g)[i] = SSD1306_PAGE_PREFIX;
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}
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#endif
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// Initialise the board interface
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init_board(g);
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// Hardware reset
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setpin_reset(g, gTrue);
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gfxSleepMilliseconds(20);
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setpin_reset(g, gFalse);
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gfxSleepMilliseconds(20);
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acquire_bus(g);
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write_cmd(g, SSD1306_DISPLAYOFF);
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write_cmd2(g, SSD1306_SETDISPLAYCLOCKDIV, 0x80);
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write_cmd2(g, SSD1306_SETMULTIPLEX, GDISP_SCREEN_HEIGHT-1);
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write_cmd2(g, SSD1306_SETPRECHARGE, 0x1F);
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write_cmd2(g, SSD1306_SETDISPLAYOFFSET, 0);
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write_cmd(g, SSD1306_SETSTARTLINE | 0);
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write_cmd2(g, SSD1306_ENABLE_CHARGE_PUMP, 0x14);
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write_cmd2(g, SSD1306_MEMORYMODE, 0);
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write_cmd(g, SSD1306_COLSCANDEC);
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write_cmd(g, SSD1306_ROWSCANDEC);
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#if GDISP_SCREEN_HEIGHT == 64
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write_cmd2(g, SSD1306_SETCOMPINS, 0x12);
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#elif GDISP_SCREEN_HEIGHT == 32
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write_cmd2(g, SSD1306_SETCOMPINS, 0x02);
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#else
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write_cmd2(g, SSD1306_SETCOMPINS, 0x22);
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#endif
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write_cmd2(g, SSD1306_SETCONTRAST, (uint8_t)(GDISP_INITIAL_CONTRAST*256/101)); // Set initial contrast.
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write_cmd2(g, SSD1306_SETVCOMDETECT, 0x10);
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write_cmd(g, SSD1306_DISPLAYON);
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write_cmd(g, SSD1306_NORMALDISPLAY);
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write_cmd3(g, SSD1306_HV_COLUMN_ADDRESS, 0, GDISP_SCREEN_WIDTH-1);
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write_cmd3(g, SSD1306_HV_PAGE_ADDRESS, 0, GDISP_SCREEN_HEIGHT/8-1);
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// Finish Init
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post_init_board(g);
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// Release the bus
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release_bus(g);
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/* Initialise the GDISP structure */
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g->g.Width = GDISP_SCREEN_WIDTH;
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g->g.Height = GDISP_SCREEN_HEIGHT;
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g->g.Orientation = GDISP_ROTATE_0;
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g->g.Powermode = gPowerOn;
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g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
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g->g.Contrast = GDISP_INITIAL_CONTRAST;
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return gTrue;
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}
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#if GDISP_HARDWARE_FLUSH
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LLDSPEC void gdisp_lld_flush(GDisplay *g) {
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uint8_t * ram;
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unsigned pages;
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// Don't flush if we don't need it.
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if (!(g->flags & GDISP_FLG_NEEDFLUSH))
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return;
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ram = RAM(g);
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pages = GDISP_SCREEN_HEIGHT/8;
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acquire_bus(g);
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write_cmd(g, SSD1306_SETSTARTLINE | 0);
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while (pages--) {
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#if SSD1306_SH1106
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write_cmd(g, SSD1306_PAM_PAGE_START + (7 - pages));
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write_cmd(g, SSD1306_SETLOWCOLUMN + 2);
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write_cmd(g, SSD1306_SETHIGHCOLUMN);
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#endif
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write_data(g, ram, SSD1306_PAGE_WIDTH);
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ram += SSD1306_PAGE_WIDTH;
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}
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release_bus(g);
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g->flags &= ~GDISP_FLG_NEEDFLUSH;
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}
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#endif
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#if GDISP_HARDWARE_FILLS
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LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
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gCoord sy, ey;
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gCoord sx, ex;
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gCoord col;
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unsigned spage, zpages;
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uint8_t * base;
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uint8_t mask;
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switch(g->g.Orientation) {
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default:
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case GDISP_ROTATE_0:
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sx = g->p.x;
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ex = g->p.x + g->p.cx - 1;
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sy = g->p.y;
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ey = sy + g->p.cy - 1;
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break;
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case GDISP_ROTATE_90:
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sx = g->p.y;
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ex = g->p.y + g->p.cy - 1;
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sy = GDISP_SCREEN_HEIGHT - g->p.x - g->p.cx;
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ey = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case GDISP_ROTATE_180:
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sx = GDISP_SCREEN_WIDTH - g->p.x - g->p.cx;
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ex = GDISP_SCREEN_WIDTH-1 - g->p.x;
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sy = GDISP_SCREEN_HEIGHT - g->p.y - g->p.cy;
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ey = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case GDISP_ROTATE_270:
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sx = GDISP_SCREEN_WIDTH - g->p.y - g->p.cy;
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ex = GDISP_SCREEN_WIDTH-1 - g->p.y;
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sy = g->p.x;
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ey = g->p.x + g->p.cx - 1;
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break;
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}
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spage = sy / 8;
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base = RAM(g) + SSD1306_PAGE_OFFSET + SSD1306_PAGE_WIDTH * spage;
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mask = 0xff << (sy&7);
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zpages = (ey / 8) - spage;
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if (gdispColor2Native(g->p.color) == gdispColor2Native(GFX_BLACK)) {
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while (zpages--) {
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for (col = sx; col <= ex; col++)
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base[col] &= ~mask;
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mask = 0xff;
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base += SSD1306_PAGE_WIDTH;
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}
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mask &= (0xff >> (7 - (ey&7)));
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for (col = sx; col <= ex; col++)
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base[col] &= ~mask;
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} else {
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while (zpages--) {
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for (col = sx; col <= ex; col++)
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base[col] |= mask;
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mask = 0xff;
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base += SSD1306_PAGE_WIDTH;
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}
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mask &= (0xff >> (7 - (ey&7)));
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for (col = sx; col <= ex; col++)
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base[col] |= mask;
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}
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g->flags |= GDISP_FLG_NEEDFLUSH;
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}
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#endif
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#if GDISP_HARDWARE_DRAWPIXEL
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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gCoord x, y;
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switch(g->g.Orientation) {
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default:
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case GDISP_ROTATE_0:
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x = g->p.x;
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y = g->p.y;
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break;
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case GDISP_ROTATE_90:
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x = g->p.y;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case GDISP_ROTATE_180:
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x = GDISP_SCREEN_WIDTH-1 - g->p.x;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case GDISP_ROTATE_270:
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x = GDISP_SCREEN_WIDTH-1 - g->p.y;
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y = g->p.x;
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break;
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}
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if (gdispColor2Native(g->p.color) != gdispColor2Native(GFX_BLACK))
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RAM(g)[xyaddr(x, y)] |= xybit(y);
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else
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RAM(g)[xyaddr(x, y)] &= ~xybit(y);
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g->flags |= GDISP_FLG_NEEDFLUSH;
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}
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#endif
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#if GDISP_HARDWARE_PIXELREAD
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LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay *g) {
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gCoord x, y;
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switch(g->g.Orientation) {
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default:
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case GDISP_ROTATE_0:
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x = g->p.x;
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y = g->p.y;
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break;
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case GDISP_ROTATE_90:
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x = g->p.y;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
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break;
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case GDISP_ROTATE_180:
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x = GDISP_SCREEN_WIDTH-1 - g->p.x;
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y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
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break;
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case GDISP_ROTATE_270:
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x = GDISP_SCREEN_WIDTH-1 - g->p.y;
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y = g->p.x;
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break;
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}
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return (RAM(g)[xyaddr(x, y)] & xybit(y)) ? GFX_WHITE : GFX_BLACK;
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}
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#endif
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#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay *g) {
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (gPowermode)g->p.ptr)
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return;
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switch((gPowermode)g->p.ptr) {
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case gPowerOff:
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case gPowerSleep:
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case gPowerDeepSleep:
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acquire_bus(g);
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write_cmd(g, SSD1306_DISPLAYOFF);
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release_bus(g);
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break;
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case gPowerOn:
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acquire_bus(g);
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write_cmd(g, SSD1306_DISPLAYON);
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release_bus(g);
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break;
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default:
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return;
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}
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g->g.Powermode = (gPowermode)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (orientation_t)g->p.ptr)
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return;
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switch((orientation_t)g->p.ptr) {
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/* Rotation is handled by the drawing routines */
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case GDISP_ROTATE_0:
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case GDISP_ROTATE_180:
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g->g.Height = GDISP_SCREEN_HEIGHT;
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g->g.Width = GDISP_SCREEN_WIDTH;
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break;
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case GDISP_ROTATE_90:
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case GDISP_ROTATE_270:
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g->g.Height = GDISP_SCREEN_WIDTH;
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g->g.Width = GDISP_SCREEN_HEIGHT;
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break;
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default:
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return;
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}
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g->g.Orientation = (orientation_t)g->p.ptr;
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return;
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case GDISP_CONTROL_CONTRAST:
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if ((unsigned)g->p.ptr > 100)
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g->p.ptr = (void *)100;
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acquire_bus(g);
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write_cmd2(g, SSD1306_SETCONTRAST, (((unsigned)g->p.ptr)<<8)/101);
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release_bus(g);
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g->g.Contrast = (unsigned)g->p.ptr;
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return;
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// Our own special controller code to inverse the display
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// 0 = normal, 1 = inverse
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case GDISP_CONTROL_INVERSE:
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acquire_bus(g);
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write_cmd(g, g->p.ptr ? SSD1306_INVERTDISPLAY : SSD1306_NORMALDISPLAY);
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release_bus(g);
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return;
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}
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}
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#endif // GDISP_NEED_CONTROL
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#endif // GFX_USE_GDISP
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