0345dadebf
Also now has working input (although not perfect) - Needs mouse or touch. Also now supports screen size doubling when the screen is significantly larger than doom's screen.
390 lines
8.3 KiB
C
390 lines
8.3 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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//
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//-----------------------------------------------------------------------------
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#if 0
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static const char
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rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <errno.h>
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#include <unistd.h>
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#include <netdb.h>
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#include <sys/ioctl.h>
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#else
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#include "gfx.h"
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#endif
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#include "i_system.h"
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#include "d_event.h"
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#include "d_net.h"
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#include "m_argv.h"
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#include "doomstat.h"
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#if 0
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#ifdef __GNUG__
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#pragma implementation "i_net.h"
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#endif
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#endif
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#include "i_net.h"
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#if 0
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// For some odd reason...
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#define ntohl(x) \
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((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
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(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
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(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
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(((unsigned long int)(x) & 0xff000000U) >> 24)))
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#define ntohs(x) \
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((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
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(((unsigned short int)(x) & 0xff00) >> 8))) \
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#define htonl(x) ntohl(x)
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#define htons(x) ntohs(x)
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#endif
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void NetSend (void);
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boolean NetListen (void);
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//
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// NETWORKING
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//
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#if 0
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int DOOMPORT = (IPPORT_USERRESERVED +0x1d );
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#endif
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int sendsocket;
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int insocket;
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#if 0
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struct sockaddr_in sendaddress[MAXNETNODES];
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#endif
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void (*netget) (void);
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void (*netsend) (void);
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//
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// UDPsocket
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//
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int UDPsocket (void)
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{
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#if 0
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int s;
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// allocate a socket
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s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (s<0)
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I_Error ("can't create socket: %s",strerror(errno));
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return s;
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#else
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return -1;
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#endif
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}
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//
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// BindToLocalPort
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//
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void
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BindToLocalPort
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( int s,
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int port )
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{
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#if 0
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int v;
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struct sockaddr_in address;
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memset (&address, 0, sizeof(address));
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address.sin_family = AF_INET;
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address.sin_addr.s_addr = INADDR_ANY;
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address.sin_port = port;
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v = bind (s, (void *)&address, sizeof(address));
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if (v == -1)
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I_Error ("BindToPort: bind: %s", strerror(errno));
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#endif
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}
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//
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// PacketSend
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//
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void PacketSend (void)
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{
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#if 0
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int c;
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doomdata_t sw;
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// byte swap
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sw.checksum = htonl(netbuffer->checksum);
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sw.player = netbuffer->player;
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sw.retransmitfrom = netbuffer->retransmitfrom;
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sw.starttic = netbuffer->starttic;
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sw.numtics = netbuffer->numtics;
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for (c=0 ; c< netbuffer->numtics ; c++)
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{
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sw.cmds[c].forwardmove = netbuffer->cmds[c].forwardmove;
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sw.cmds[c].sidemove = netbuffer->cmds[c].sidemove;
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sw.cmds[c].angleturn = htons(netbuffer->cmds[c].angleturn);
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sw.cmds[c].consistancy = htons(netbuffer->cmds[c].consistancy);
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sw.cmds[c].chatchar = netbuffer->cmds[c].chatchar;
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sw.cmds[c].buttons = netbuffer->cmds[c].buttons;
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}
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//I_DBGprintf("sending %i\n",gametic);
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c = sendto (sendsocket , &sw, doomcom->datalength
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,0,(void *)&sendaddress[doomcom->remotenode]
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,sizeof(sendaddress[doomcom->remotenode]));
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// if (c == -1)
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// I_Error ("SendPacket error: %s",strerror(errno));
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#endif
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}
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//
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// PacketGet
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//
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void PacketGet (void)
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{
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#if 0
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int i;
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int c;
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struct sockaddr_in fromaddress;
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int fromlen;
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doomdata_t sw;
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fromlen = sizeof(fromaddress);
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c = recvfrom (insocket, &sw, sizeof(sw), 0
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, (struct sockaddr *)&fromaddress, &fromlen );
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if (c == -1 )
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{
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if (errno != EWOULDBLOCK)
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I_Error ("GetPacket: %s",strerror(errno));
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doomcom->remotenode = -1; // no packet
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return;
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}
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{
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static int first=1;
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if (first)
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I_printf("len=%d:p=[0x%x 0x%x] \n", c, *(int*)&sw, *((int*)&sw+1));
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first = 0;
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}
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// find remote node number
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for (i=0 ; i<doomcom->numnodes ; i++)
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if ( fromaddress.sin_addr.s_addr == sendaddress[i].sin_addr.s_addr )
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break;
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if (i == doomcom->numnodes)
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{
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// packet is not from one of the players (new game broadcast)
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doomcom->remotenode = -1; // no packet
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return;
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}
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doomcom->remotenode = i; // good packet from a game player
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doomcom->datalength = c;
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// byte swap
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netbuffer->checksum = ntohl(sw.checksum);
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netbuffer->player = sw.player;
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netbuffer->retransmitfrom = sw.retransmitfrom;
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netbuffer->starttic = sw.starttic;
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netbuffer->numtics = sw.numtics;
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for (c=0 ; c< netbuffer->numtics ; c++)
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{
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netbuffer->cmds[c].forwardmove = sw.cmds[c].forwardmove;
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netbuffer->cmds[c].sidemove = sw.cmds[c].sidemove;
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netbuffer->cmds[c].angleturn = ntohs(sw.cmds[c].angleturn);
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netbuffer->cmds[c].consistancy = ntohs(sw.cmds[c].consistancy);
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netbuffer->cmds[c].chatchar = sw.cmds[c].chatchar;
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netbuffer->cmds[c].buttons = sw.cmds[c].buttons;
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}
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#else
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doomcom->remotenode = -1; // no packet
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#endif
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}
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int GetLocalAddress (void)
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{
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#if 0
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char hostname[1024];
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struct hostent* hostentry; // host information entry
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int v;
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// get local address
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v = gethostname (hostname, sizeof(hostname));
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if (v == -1)
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I_Error ("GetLocalAddress : gethostname: errno %d",errno);
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hostentry = gethostbyname (hostname);
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if (!hostentry)
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I_Error ("GetLocalAddress : gethostbyname: couldn't get local host");
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return *(int *)hostentry->h_addr_list[0];
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#else
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return 0;
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#endif
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}
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//
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// I_InitNetwork
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//
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void I_InitNetwork (void)
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{
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#if 0
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boolean trueval = true;
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int i;
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int p;
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struct hostent* hostentry; // host information entry
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doomcom = I_malloc (sizeof (*doomcom) );
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memset (doomcom, 0, sizeof(*doomcom) );
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// set up for network
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i = M_CheckParm ("-dup");
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if (i && i< myargc-1)
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{
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doomcom->ticdup = myargv[i+1][0]-'0';
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if (doomcom->ticdup < 1)
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doomcom->ticdup = 1;
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if (doomcom->ticdup > 9)
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doomcom->ticdup = 9;
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}
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else
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doomcom-> ticdup = 1;
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if (M_CheckParm ("-extratic"))
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doomcom-> extratics = 1;
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else
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doomcom-> extratics = 0;
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p = M_CheckParm ("-port");
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if (p && p<myargc-1)
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{
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DOOMPORT = atoi (myargv[p+1]);
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I_printf ("using alternate port %i\n",DOOMPORT);
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}
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// parse network game options,
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// -net <consoleplayer> <host> <host> ...
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i = M_CheckParm ("-net");
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if (!i)
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{
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// single player game
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netgame = false;
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes = 1;
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doomcom->deathmatch = false;
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doomcom->consoleplayer = 0;
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return;
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}
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netsend = PacketSend;
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netget = PacketGet;
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netgame = true;
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// parse player number and host list
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doomcom->consoleplayer = myargv[i+1][0]-'1';
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doomcom->numnodes = 1; // this node for sure
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i++;
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while (++i < myargc && myargv[i][0] != '-')
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{
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sendaddress[doomcom->numnodes].sin_family = AF_INET;
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sendaddress[doomcom->numnodes].sin_port = htons(DOOMPORT);
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if (myargv[i][0] == '.')
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{
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sendaddress[doomcom->numnodes].sin_addr.s_addr
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= inet_addr (myargv[i]+1);
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}
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else
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{
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hostentry = gethostbyname (myargv[i]);
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if (!hostentry)
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I_Error ("gethostbyname: couldn't find %s", myargv[i]);
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sendaddress[doomcom->numnodes].sin_addr.s_addr
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= *(int *)hostentry->h_addr_list[0];
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}
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doomcom->numnodes++;
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}
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes;
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// build message to receive
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insocket = UDPsocket ();
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BindToLocalPort (insocket,htons(DOOMPORT));
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ioctl (insocket, FIONBIO, &trueval);
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sendsocket = UDPsocket ();
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#else
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doomcom = gfxAlloc (sizeof (*doomcom) );
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memset (doomcom, 0, sizeof(*doomcom) );
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// single player game
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netgame = false;
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doomcom-> ticdup = 1;
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doomcom-> extratics = 0;
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes = 1;
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doomcom->deathmatch = false;
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doomcom->consoleplayer = 0;
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#endif
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}
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void I_NetCmd (void)
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{
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if (doomcom->command == CMD_SEND)
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{
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netsend ();
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}
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else if (doomcom->command == CMD_GET)
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{
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netget ();
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}
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else
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I_Error ("Bad net cmd: %i\n",doomcom->command);
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}
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