ugfx/src/gwin/console.c

213 lines
7.4 KiB
C

/*
ChibiOS/GFX - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS/GFX.
ChibiOS/GFX is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/GFX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file src/gwin/console.c
* @brief GWIN sub-system console code.
*
* @defgroup Console Console
* @ingroup GWIN
*
* @{
*/
#include "ch.h"
#include "hal.h"
#include "gfx.h"
#if (GFX_USE_GWIN && GWIN_NEED_CONSOLE) || defined(__DOXYGEN__)
#include <string.h>
#include "gwin/internal.h"
#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
/*
* Stream interface implementation. The interface is write only
*/
#define Stream2GWindow(ip) ((GHandle)(((char *)(ip)) - (size_t)(&(((GConsoleObject *)0)->stream))))
static size_t GWinStreamWrite(void *ip, const uint8_t *bp, size_t n) { gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamRead(void *ip, uint8_t *bp, size_t n) { (void)ip; (void)bp; (void)n; return 0; }
static msg_t GWinStreamPut(void *ip, uint8_t b) { gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGet(void *ip) {(void)ip; return RDY_OK; }
static msg_t GWinStreamPutTimed(void *ip, uint8_t b, systime_t time) { (void)time; gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
static msg_t GWinStreamGetTimed(void *ip, systime_t timeout) { (void)ip; (void)timeout; return RDY_OK; }
static size_t GWinStreamWriteTimed(void *ip, const uint8_t *bp, size_t n, systime_t time) { (void)time; gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
static size_t GWinStreamReadTimed(void *ip, uint8_t *bp, size_t n, systime_t time) { (void)ip; (void)bp; (void)n; (void)time; return 0; }
struct GConsoleWindowVMT_t {
_base_asynchronous_channel_methods
};
static const struct GConsoleWindowVMT_t GWindowConsoleVMT = {
GWinStreamWrite,
GWinStreamRead,
GWinStreamPut,
GWinStreamGet,
GWinStreamPutTimed,
GWinStreamGetTimed,
GWinStreamWriteTimed,
GWinStreamReadTimed
};
/**
* @brief Create a console window.
* @details A console window allows text to be written using chprintf() (and the console functions defined here).
* @brief Text in a console window supports newlines and will wrap text as required.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] x,y The screen co-ordinates for the bottom left corner of the window
* @param[in] width The width of the window
* @param[in] height The height of the window
* @param[in] font The font to use
* @note The console is not automatically cleared on creation. You must do that by calling gwinClear() (possibly after changing your background color)
* @note If the dispay does not support scrolling, the window will be cleared when the bottom line is reached.
* @note The default drawing color gets set to White and the background drawing color to Black.
* @note The dimensions and position may be changed to fit on the real screen.
*
* @api
*/
GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height, font_t font) {
if (!(gc = (GConsoleObject *)_gwinInit((GWindowObject *)gc, x, y, width, height, sizeof(GConsoleObject))))
return 0;
gc->gwin.type = GW_CONSOLE;
gwinSetFont(&gc->gwin, font);
gc->stream.vmt = &GWindowConsoleVMT;
gc->cx = 0;
gc->cy = 0;
return (GHandle)gc;
}
/**
* @brief Get a stream from a console window suitable for use with chprintf().
* @return The stream handle or NULL if this is not a console window.
*
* @param[in] gh The window handle (must be a console window)
*
* @api
*/
BaseSequentialStream *gwinGetConsoleStream(GHandle gh) {
if (gh->type != GW_CONSOLE)
return 0;
return (BaseSequentialStream *)&(((GConsoleObject *)(gh))->stream);
}
/**
* @brief Put a character at the cursor position in the window.
* @note Uses the current foreground color to draw the character and fills the background using the background drawing color
*
* @param[in] gh The window handle (must be a console window)
* @param[in] c The character to draw
*
* @api
*/
void gwinPutChar(GHandle gh, char c) {
uint8_t width;
#define gcw ((GConsoleObject *)gh)
if (gh->type != GW_CONSOLE || !gh->font) return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
if (c == '\n') {
gcw->cx = 0;
gcw->cy += gcw->fy;
// We use lazy scrolling here and only scroll when the next char arrives
} else if (c == '\r') {
// gcw->cx = 0;
} else {
width = gdispGetCharWidth(c, gh->font) + gcw->fp;
if (gcw->cx + width >= gh->width) {
gcw->cx = 0;
gcw->cy += gcw->fy;
}
if (gcw->cy + gcw->fy > gh->height) {
#if GDISP_NEED_SCROLL
/* scroll the console */
gdispVerticalScroll(gh->x, gh->y, gh->width, gh->height, gcw->fy, gh->bgcolor);
/* reset the cursor to the start of the last line */
gcw->cx = 0;
gcw->cy = (((coord_t)(gh->height/gcw->fy))-1)*gcw->fy;
#else
/* clear the console */
gdispFillArea(gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
/* reset the cursor to the top of the window */
gcw->cx = 0;
gcw->cy = 0;
#endif
}
#if GWIN_CONSOLE_USE_CLEAR_LINES
/* clear to the end of the line */
if (gcw->cx == 0)
gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, gcw->fy, gh->bgcolor);
#endif
#if GWIN_CONSOLE_USE_FILLED_CHARS
gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif
/* update cursor */
gcw->cx += width;
}
#undef gcw
}
/**
* @brief Put a string at the cursor position in the window. It will wrap lines as required.
* @note Uses the current foreground color to draw the string and fills the background using the background drawing color
*
* @param[in] gh The window handle (must be a console window)
* @param[in] str The string to draw
*
* @api
*/
void gwinPutString(GHandle gh, const char *str) {
while(*str)
gwinPutChar(gh, *str++);
}
/**
* @brief Put the character array at the cursor position in the window. It will wrap lines as required.
* @note Uses the current foreground color to draw the string and fills the background using the background drawing color
*
* @param[in] gh The window handle (must be a console window)
* @param[in] str The string to draw
* @param[in] n The number of characters to draw
*
* @api
*/
void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
while(n--)
gwinPutChar(gh, *str++);
}
#endif /* GFX_USE_GWIN && GWIN_NEED_CONSOLE */
/** @} */