115 lines
4.1 KiB
C
115 lines
4.1 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file include/gwin/checkbox.h
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* @brief GWIN Graphic window subsystem header file.
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*
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* @defgroup Checkbox Checkbox
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* @ingroup GWIN
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*
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* @details GWIN allows it to easily create a group of checkbox buttons.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_CHECKBOX must be set to TRUE in your gfxconf.h
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* @{
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*/
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#ifndef _GWIN_CHECKBOX_H
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#define _GWIN_CHECKBOX_H
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/* This file is included within "gwin/gwidget.h" */
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/*===========================================================================*/
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/* Driver constants. */
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/*===========================================================================*/
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#define GEVENT_GWIN_CHECKBOX (GEVENT_GWIN_FIRST+2)
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/*===========================================================================*/
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/* Type definitions */
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/*===========================================================================*/
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typedef struct GEventGWinCheckbox {
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GEventType type; // The type of this event (GEVENT_GWIN_CHECKBOX)
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GHandle checkbox; // The checkbox that has been depressed (actually triggered on release)
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bool_t isChecked; // Is the checkbox currently checked or unchecked?
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} GEventGWinCheckbox;
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/* A Checkbox window */
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typedef struct GCheckboxObject {
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GWidgetObject w;
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#if GINPUT_NEED_TOGGLE
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uint16_t toggle;
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#endif
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} GCheckboxObject;
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/**
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* @brief Create a checkbox window.
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* @return NULL if there is no resultant drawing area, otherwise a window handle.
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*
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* @param[in] gb The GCheckboxObject structure to initialise. If this is NULL, the structure is dynamically allocated.
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* @param[in] pInit The initialization parameters to use
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*
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* @note The drawing color and the background color get set to the current defaults. If you haven't called
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* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
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* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
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* is no default font and text drawing operations will no nothing.
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* @note A checkbox remembers its normal drawing state. If there is a window manager then it is automatically
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* redrawn if the window is moved or its visibility state is changed.
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* @note A checkbox supports mouse and a toggle input.
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* @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will
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* forget the previous toggle. When assigning a toggle the role parameter must be 0.
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*
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* @api
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*/
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GHandle gwinCheckboxCreate(GCheckboxObject *gb, const GWidgetInit *pInit);
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/**
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* @brief Set the state of a checkbox
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*
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* @param[in] gh The window handle (must be a checkbox window)
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* @param[in] isChecked TRUE to set the check, FALSE to uncheck.
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*
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* @api
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*/
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void gwinCheckboxCheck(GHandle gh, bool_t isChecked);
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/**
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* @brief Get the state of a checkbox
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* @return TRUE if the checkbox is currently checked
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*
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* @param[in] gh The window handle (must be a checkbox window)
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*
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* @api
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*/
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bool_t gwinCheckboxIsChecked(GHandle gh);
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/**
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* @brief Some custom checkbox drawing routines
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* @details These function may be passed to @p gwinSetCustomDraw() to get different checkbox drawing styles
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*
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* @param[in] gw The widget (which must be a checkbox)
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* @param[in] param A parameter passed in from the user
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*
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* @note In your custom checkbox drawing function you may optionally call this
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* standard functions and then draw your extra details on top.
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* @note The standard functions below ignore the param parameter.
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* @note These custom drawing routines don't have to worry about setting clipping as the framework
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* sets clipping to the object window prior to calling these routines.
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*
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* @api
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* @{
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*/
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void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param);
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void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param);
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/* @} */
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#endif /* _GWIN_CHECKBOX_H */
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/** @} */
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