ugfx/halext/drivers/gdispS6d1121/gdisp_lld.c
Andrew Hannam c99accc70e Extracted font structure definitions, re-organised some files, added gdispS6d1121 driver
Created gdisp_fonts.h to describe the internal structure of a font.
Moved template directory to templates and created a sub-folder for each
low level driver type.
Moved the pre-defined font data and emulation code into better
locations.
Changed the emulation code to be included in the low level driver (where
it should be) instead of the high level driver.
Added new low level driver gdispS6d1121 (someone please test)
Updated and added new readme's.
2012-08-02 02:03:46 +10:00

695 lines
21 KiB
C

/*
ChibiOS/RT - Copyright (C) 2006,2007,2008,2009,2010,
2011,2012 Giovanni Di Sirio.
This file is part of ChibiOS/RT.
ChibiOS/RT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/RT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
---
A special exception to the GPL can be applied should you wish to distribute
a combined work that includes ChibiOS/RT, without being obliged to provide
the source code for any proprietary components. See the file exception.txt
for full details of how and when the exception can be applied.
*/
/*
Concepts and parts of this file have been contributed by:
Joel Bodenmann aka Tectu -> Maintainer
Andrew Hannam aka inmarket -> framework
Badger -> console implementation and FSMC
Abhishek -> font rendering
Ben William -> fastMath and lcdDrawEllipse()
Dongxu Li aka dxli -> lcdDrawEllipse() filled option
*/
/**
* @file gdispS6d1121/gdisp_lld.c
* @brief GDISP Graphics Driver subsystem low level driver source for the S6d1121 display.
*
* @addtogroup GDISP
* @{
*/
#include "ch.h"
#include "hal.h"
#include "gdisp.h"
#include "gdisp_fonts.h"
#if HAL_USE_GDISP || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
#ifdef UNUSED
#elif defined(__GNUC__)
# define UNUSED(x) UNUSED_ ## x __attribute__((unused))
#elif defined(__LCLINT__)
# define UNUSED(x) /*@unused@*/ x
#else
# define UNUSED(x) x
#endif
/*===========================================================================*/
/* Driver exported variables. */
/*===========================================================================*/
#if !defined(__DOXYGEN__)
GDISPDriver GDISP;
#endif
/*===========================================================================*/
/* Driver local variables. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver local functions. */
/*===========================================================================*/
#include "s6d1121_lld.c.h"
/*===========================================================================*/
/* Driver interrupt handlers. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
/* Include the software emulation routines */
#include "gdisp_lld_inc_emulation.c.h"
/* ---- Required Routines ---- */
/*
The following 2 routines are required.
All other routines are optional.
*/
/**
* @brief Low level GDISP driver initialization.
*
* @notapi
*/
void gdisp_lld_init(void) {
palSetPadMode(LCD_RST_GPIO, LCD_RST_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
// A Good idea to reset the module before using
LCD_RST_LOW;
s6d1121_delay(2);
LCD_RST_HIGH; // Hardware Reset
s6d1121_delay(2);
#ifdef LCD_USE_GPIO
// IO Default Configurations
palSetPadMode(LCD_CS_GPIO, LCD_CS_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetPadMode(LCD_WR_GPIO, LCD_WR_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetPadMode(LCD_RD_GPIO, LCD_RD_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetPadMode(LCD_RS_GPIO, LCD_RS_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetPadMode(LCD_BL_GPIO, LCD_BL_PIN, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetGroupMode(LCD_D0_GPIO, 0x0000000F, 0, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
palSetGroupMode(LCD_D4_GPIO, 0x0000FFF0, 0, PAL_MODE_OUTPUT_PUSHPULL | PAL_STM32_OSPEED_HIGHEST);
LCD_CS_HIGH;
LCD_RD_HIGH;
LCD_WR_HIGH;
LCD_BL_LOW;
#elif defined(LCD_USE_FSMC)
#if defined(STM32F1XX)
/* FSMC setup. TODO: this only works for STM32F1 */
rccEnableAHB(RCC_AHBENR_FSMCEN, 0);
/* TODO: pin setup */
#elif defined(STM32F4XX)
/* STM32F4 FSMC init */
rccEnableAHB3(RCC_AHB3ENR_FSMCEN, 0);
/* set pins to FSMC mode */
IOBus busD = {GPIOD, (1 << 0) | (1 << 1) | (1 << 4) | (1 << 5) | (1 << 7) | (1 << 8) |
(1 << 9) | (1 << 10) | (1 << 11) | (1 << 14) | (1 << 15), 0};
IOBus busE = {GPIOE, (1 << 7) | (1 << 8) | (1 << 9) | (1 << 10) | (1 << 11) | (1 << 12) |
(1 << 13) | (1 << 14) | (1 << 15), 0};
palSetBusMode(&busD, PAL_MODE_ALTERNATE(12));
palSetBusMode(&busE, PAL_MODE_ALTERNATE(12));
#else
#error "FSMC not implemented for this device"
#endif
int FSMC_Bank = 0;
/* FSMC timing */
FSMC_Bank1->BTCR[FSMC_Bank+1] = (10) | (10 << 8) | (10 << 16);
/* Bank1 NOR/SRAM control register configuration */
FSMC_Bank1->BTCR[FSMC_Bank] = FSMC_BCR1_MWID_0 | FSMC_BCR1_WREN | FSMC_BCR1_MBKEN;
#endif
lld_lcdWriteReg(0x11,0x2004);
lld_lcdWriteReg(0x13,0xCC00);
lld_lcdWriteReg(0x15,0x2600);
lld_lcdWriteReg(0x14,0x252A);
lld_lcdWriteReg(0x12,0x0033);
lld_lcdWriteReg(0x13,0xCC04);
s6d1121_delay(1);
lld_lcdWriteReg(0x13,0xCC06);
s6d1121_delay(1);
lld_lcdWriteReg(0x13,0xCC4F);
s6d1121_delay(1);
lld_lcdWriteReg(0x13,0x674F);
lld_lcdWriteReg(0x11,0x2003);
s6d1121_delay(1);
// Gamma Setting
lld_lcdWriteReg(0x30,0x2609);
lld_lcdWriteReg(0x31,0x242C);
lld_lcdWriteReg(0x32,0x1F23);
lld_lcdWriteReg(0x33,0x2425);
lld_lcdWriteReg(0x34,0x2226);
lld_lcdWriteReg(0x35,0x2523);
lld_lcdWriteReg(0x36,0x1C1A);
lld_lcdWriteReg(0x37,0x131D);
lld_lcdWriteReg(0x38,0x0B11);
lld_lcdWriteReg(0x39,0x1210);
lld_lcdWriteReg(0x3A,0x1315);
lld_lcdWriteReg(0x3B,0x3619);
lld_lcdWriteReg(0x3C,0x0D00);
lld_lcdWriteReg(0x3D,0x000D);
lld_lcdWriteReg(0x16,0x0007);
lld_lcdWriteReg(0x02,0x0013);
lld_lcdWriteReg(0x03,0x0003);
lld_lcdWriteReg(0x01,0x0127);
s6d1121_delay(1);
lld_lcdWriteReg(0x08,0x0303);
lld_lcdWriteReg(0x0A,0x000B);
lld_lcdWriteReg(0x0B,0x0003);
lld_lcdWriteReg(0x0C,0x0000);
lld_lcdWriteReg(0x41,0x0000);
lld_lcdWriteReg(0x50,0x0000);
lld_lcdWriteReg(0x60,0x0005);
lld_lcdWriteReg(0x70,0x000B);
lld_lcdWriteReg(0x71,0x0000);
lld_lcdWriteReg(0x78,0x0000);
lld_lcdWriteReg(0x7A,0x0000);
lld_lcdWriteReg(0x79,0x0007);
lld_lcdWriteReg(0x07,0x0051);
s6d1121_delay(1);
lld_lcdWriteReg(0x07,0x0053);
lld_lcdWriteReg(0x79,0x0000);
lld_lcdResetViewPort();
/* Now initialise the GDISP structure */
GDISP.Width = SCREEN_WIDTH;
GDISP.Height = SCREEN_HEIGHT;
GDISP.Orientation = portrait;
GDISP.Powermode = powerOn;
}
/**
* @brief Draws a pixel on the display.
*
* @param[in] x X location of the pixel
* @param[in] y Y location of the pixel
* @param[in] color The color of the pixel
*
* @notapi
*/
void gdisp_lld_drawpixel(coord_t x, coord_t y, color_t color) {
#if GDISP_NEED_VALIDATION
if (x >= GDISP.Width || y >= GDISP.Height) return;
#endif
lld_lcdSetCursor(x, y);
lld_lcdWriteReg(0x0022, color);
}
/* ---- Optional Routines ---- */
/*
All the below routines are optional.
Defining them will increase speed but everything
will work if they are not defined.
If you are not using a routine - turn it off using
the appropriate GDISP_HARDWARE_XXXX macro.
Don't bother coding for obvious similar routines if
there is no performance penalty as the emulation software
makes a good job of using similar routines.
eg. If gdisp_lld_fillarea() is defined there is little
point in defining gdisp_lld_clear() unless the
performance bonus is significant.
For good performance it is suggested to implement
gdisp_lld_fillarea() and gdisp_lld_blitarea().
*/
#if GDISP_HARDWARE_POWERCONTROL || defined(__DOXYGEN__)
/**
* @brief Sets the power mode for the graphic device.
* @note The power modes are powerOn, powerSleep and powerOff.
* If powerSleep is not supported it is equivalent to powerOn.
*
* @param[in] powerMode The new power mode
*
* @notapi
*/
void gdisp_lld_setpowermode(gdisp_powermode_t powerMode) {
if (GDISP.Powermode == powerMode)
return;
switch(powerMode) {
case powerOff:
/* Code here */
break;
case powerOn:
/* Code here */
/* You may need this ---
if (GDISP.Powermode != powerSleep)
gdisp_lld_init();
*/
break;
case powerSleep:
/* Code here */
break;
default:
return;
}
GDISP.Powermode = powerMode;
}
#endif
#if GDISP_HARDWARE_ORIENTATION || defined(__DOXYGEN__)
/**
* @brief Sets the orientation of the display.
* @note This may be ignored if not supported by the device.
*
* @param[in] newOrientation The new orientation
*
* @notapi
*/
void gdisp_lld_setorientation(gdisp_orientation_t newOrientation) {
if (GDISP.Orientation == newOrientation)
return;
switch(newOrientation) {
case portrait:
lld_lcdWriteReg(0x0001,0x0127);
lld_lcdWriteReg(0x03, 0b0011);
GDISP.Height = SCREEN_HEIGHT;
GDISP.Width = SCREEN_WIDTH;
break;
case landscape:
lld_lcdWriteReg(0x0001,0x0027);
lld_lcdWriteReg(0x0003, 0b1011);
GDISP.Height = SCREEN_WIDTH;
GDISP.Width = SCREEN_HEIGHT;
break;
case portraitInv:
lld_lcdWriteReg(0x0001,0x0127);
lld_lcdWriteReg(0x0003, 0b0000);
GDISP.Height = SCREEN_HEIGHT;
GDISP.Width = SCREEN_WIDTH;
break;
case landscapeInv:
lld_lcdWriteReg(0x0001,0x0027);
lld_lcdWriteReg(0x0003, 0b1000);
GDISP.Height = SCREEN_WIDTH;
GDISP.Width = SCREEN_HEIGHT;
break;
default:
return;
}
GDISP.Orientation = newOrientation;
}
#endif
#if GDISP_HARDWARE_CLEARS || defined(__DOXYGEN__)
/**
* @brief Clear the display.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] color The color of the pixel
*
* @notapi
*/
void gdisp_lld_clear(color_t color) {
unsigned i;
lld_lcdSetCursor(0, 0);
lld_lcdWriteStreamStart();
for(i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++)
lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
}
#endif
#if GDISP_HARDWARE_LINES || defined(__DOXYGEN__)
/**
* @brief Draw a line.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x0, y0 The start of the line
* @param[in] x1, y1 The end of the line
* @param[in] color The color of the line
*
* @notapi
*/
void gdisp_lld_drawline(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
#if GDISP_NEED_VALIDATION
/* Need to clip to screen */
#endif
/* Code here */
}
#endif
#if GDISP_HARDWARE_BOX || defined(__DOXYGEN__)
/**
* @brief Draw a box.
* @pre The GDISP unit must be in powerOn or powerSleep mode.
*
* @param[in] x0,y0 The start position
* @param[in] cx,cy The size of the box (outside dimensions)
* @param[in] color The color to use
* @param[in] filled Should the box should be filled
*
* @notapi
*/
void gdisp_lld_drawbox(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
#if GDISP_NEED_VALIDATION
/* Need to clip to screen */
#endif
/* Code here */
}
#endif
#if GDISP_HARDWARE_FILLS || defined(__DOXYGEN__)
/**
* @brief Fill an area with a color.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The start filled area
* @param[in] cx, cy The width and height to be filled
* @param[in] color The color of the fill
*
* @notapi
*/
void gdisp_lld_fillarea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) cx = GDISP.Width - x;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
unsigned i, area;
area = cx*cy;
lld_lcdSetViewPort(x, y, cx, cy);
lld_lcdWriteStreamStart();
for(i = 0; i < area; i++)
lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
#if GDISP_HARDWARE_BITFILLS || defined(__DOXYGEN__)
/**
* @brief Fill an area with a bitmap.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The start filled area
* @param[in] cx, cy The width and height to be filled
* @param[in] buffer The pixels to use to fill the area.
*
* @notapi
*/
void gdisp_lld_blitarea(coord_t x, coord_t y, coord_t cx, coord_t cy, pixel_t *buffer) {
unsigned i, area;
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) return;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
area = cx*cy;
lld_lcdSetViewPort(x, y, cx, cy);
lld_lcdWriteStreamStart();
for(i = 0; i < area; i++)
lld_lcdWriteData(*buffer++);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
/* Circular Drawing Functions */
#if (GDISP_NEED_CIRCLE && GDISP_HARDWARE_CIRCLES) || defined(__DOXYGEN__)
/**
* @brief Draw a circle.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the circle is over the edges of the screen.
*
* @param[in] x, y The centre of the circle
* @param[in] radius The radius of the circle
* @param[in] color The color of the circle
*
* @notapi
*/
void gdisp_lld_drawcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_CIRCLE && GDISP_HARDWARE_CIRCLEFILLS) || defined(__DOXYGEN__)
/**
* @brief Create a filled circle.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the circle is over the edges of the screen.
*
* @param[in] x, y The centre of the circle
* @param[in] radius The radius of the circle
* @param[in] color The color of the circle
*
* @notapi
*/
void gdisp_lld_fillcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_ELLIPSE && GDISP_HARDWARE_ELLIPSES) || defined(__DOXYGEN__)
/**
* @brief Draw an ellipse.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the ellipse is over the edges of the screen.
*
* @param[in] x, y The centre of the ellipse
* @param[in] a, b The dimensions of the ellipse
* @param[in] color The color of the ellipse
*
* @notapi
*/
void gdisp_lld_drawellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_ELLIPSE && GDISP_HARDWARE_ELLIPSEFILLS) || defined(__DOXYGEN__)
/**
* @brief Create a filled ellipse.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the ellipse is over the edges of the screen.
*
* @param[in] x, y The centre of the ellipse
* @param[in] a, b The dimensions of the ellipse
* @param[in] color The color of the ellipse
*
* @notapi
*/
void gdisp_lld_fillellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_TEXT && GDISP_HARDWARE_TEXT) || defined(__DOXYGEN__)
/**
* @brief Draw a character using a transparent background.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The top-left corner of the text
* @param[in] c The character to print
* @param[in] color The color of the character
*
* @notapi
*/
void gdisp_lld_drawchar(coord_t x, coord_t y, char c, font_t font, color_t color) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_TEXT && GDISP_HARDWARE_TEXTFILLS) || defined(__DOXYGEN__)
/**
* @brief Draw a character using a filled background.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The top-left corner of the text
* @param[in] c The character to print
* @param[in] color The color of the character
* @param[in] bgcolor The background color
*
* @notapi
*/
void gdisp_lld_fillchar(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
#if GDISP_NEED_VALIDATION
/* Code here */
#endif
/* Code here */
}
#endif
#if (GDISP_NEED_PIXELREAD && GDISP_HARDWARE_PIXELREAD) || defined(__DOXYGEN__)
/**
* @brief Get the color of a particular pixel.
* @note Optional.
* @note If x,y is off the screen, the result is undefined.
*
* @param[in] x, y The start of the text
*
* @notapi
*/
color_t gdisp_lld_getpixelcolor(coord_t x, coord_t y) {
/* This routine is marked "DO NOT USE" in the original
* GLCD driver. We just keep our GDISP_HARDWARE_READPIXEL
* turned off for now.
*/
color_t color;
#if GDISP_NEED_VALIDATION
if (x >= GDISP.Width || y >= GDISP.Height) return 0;
#endif
lld_lcdSetCursor(x, y);
lld_lcdWriteStreamStart();
color = lld_lcdReadData();
color = lld_lcdReadData();
lld_lcdWriteStreamStop();
return color;
}
#endif
#if (GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL) || defined(__DOXYGEN__)
/**
* @brief Scroll vertically a section of the screen.
* @note Optional.
* @note If x,y + cx,cy is off the screen, the result is undefined.
* @note If lines is >= cy, it is equivelent to a area fill with bgcolor.
*
* @param[in] x, y The start of the area to be scrolled
* @param[in] cx, cy The size of the area to be scrolled
* @param[in] lines The number of lines to scroll (Can be positive or negative)
* @param[in] bgcolor The color to fill the newly exposed area.
*
* @notapi
*/
void gdisp_lld_verticalscroll(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) {
/* This is marked as "TODO: Test this" in the original GLCD driver.
* For now we just leave the GDISP_HARDWARE_SCROLL off.
*/
static color_t buf[((SCREEN_HEIGHT > SCREEN_WIDTH ) ? SCREEN_HEIGHT : SCREEN_WIDTH)];
coord_t row0, row1;
unsigned i, gap, abslines;
abslines = lines < 0 ? -lines : lines;
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) cx = GDISP.Width - x;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
if (!abslines) return;
if (abslines >= cy) {
abslines = cy;
gap = 0;
} else {
gap = cy - abslines;
for(i = 0; i < gap; i++) {
if(lines > 0) {
row0 = y + i + lines;
row1 = y + i;
} else {
row0 = (y - i - 1) + lines;
row1 = (y - i - 1);
}
/* read row0 into the buffer and then write at row1*/
lld_lcdSetViewPort(x, row0, cx, 1);
lld_lcdReadStreamStart();
lld_lcdReadStream(buf, cx);
lld_lcdReadStreamStop();
lld_lcdSetViewPort(x, row1, cx, 1);
lld_lcdWriteStreamStart();
lld_lcdWriteStream(buf, cx);
lld_lcdWriteStreamStop();
}
}
/* fill the remaining gap */
lld_lcdSetViewPort(x, lines > 0 ? (y+gap) : y, cx, abslines);
lld_lcdWriteStreamStart();
gap = cx*abslines;
for(i = 0; i < gap; i++) lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
#endif /* HAL_USE_GDISP */
/** @} */