518 lines
10 KiB
C
518 lines
10 KiB
C
/*
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* Z buffer: 16 bits Z / 16 bits color
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "zbuffer.h"
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ZBuffer *ZB_open(int xsize, int ysize, int mode,
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int nb_colors,
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unsigned char *color_indexes,
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int *color_table,
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void *frame_buffer)
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{
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ZBuffer *zb;
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int size;
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zb = gl_malloc(sizeof(ZBuffer));
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if (zb == NULL)
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return NULL;
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zb->xsize = xsize;
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zb->ysize = ysize;
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zb->mode = mode;
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zb->linesize = (xsize * PSZB + 3) & ~3;
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switch (mode) {
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#ifdef TGL_FEATURE_8_BITS
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case ZB_MODE_INDEX:
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ZB_initDither(zb, nb_colors, color_indexes, color_table);
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break;
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#endif
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#ifdef TGL_FEATURE_32_BITS
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case ZB_MODE_RGBA:
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#endif
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#ifdef TGL_FEATURE_24_BITS
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case ZB_MODE_RGB24:
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#endif
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case ZB_MODE_5R6G5B:
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zb->nb_colors = 0;
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break;
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default:
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goto error;
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}
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size = zb->xsize * zb->ysize * sizeof(unsigned short);
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zb->zbuf = gl_malloc(size);
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if (zb->zbuf == NULL)
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goto error;
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if (frame_buffer == NULL) {
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zb->pbuf = gl_malloc(zb->ysize * zb->linesize);
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if (zb->pbuf == NULL) {
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gl_free(zb->zbuf);
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goto error;
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}
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zb->frame_buffer_allocated = 1;
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} else {
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zb->frame_buffer_allocated = 0;
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zb->pbuf = frame_buffer;
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}
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zb->current_texture = NULL;
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return zb;
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error:
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gl_free(zb);
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return NULL;
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}
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void ZB_close(ZBuffer * zb)
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{
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#ifdef TGL_FEATURE_8_BITS
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if (zb->mode == ZB_MODE_INDEX)
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ZB_closeDither(zb);
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#endif
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if (zb->frame_buffer_allocated)
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gl_free(zb->pbuf);
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gl_free(zb->zbuf);
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gl_free(zb);
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}
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void ZB_resize(ZBuffer * zb, void *frame_buffer, int xsize, int ysize)
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{
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int size;
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/* xsize must be a multiple of 4 */
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xsize = xsize & ~3;
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zb->xsize = xsize;
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zb->ysize = ysize;
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zb->linesize = (xsize * PSZB + 3) & ~3;
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size = zb->xsize * zb->ysize * sizeof(unsigned short);
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gl_free(zb->zbuf);
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zb->zbuf = gl_malloc(size);
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if (zb->frame_buffer_allocated)
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gl_free(zb->pbuf);
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if (frame_buffer == NULL) {
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zb->pbuf = gl_malloc(zb->ysize * zb->linesize);
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zb->frame_buffer_allocated = 1;
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} else {
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zb->pbuf = frame_buffer;
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zb->frame_buffer_allocated = 0;
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}
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}
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static void ZB_copyBuffer(ZBuffer * zb,
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void *buf,
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int linesize)
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{
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unsigned char *p1;
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PIXEL *q;
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int y, n;
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q = zb->pbuf;
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p1 = buf;
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n = zb->xsize * PSZB;
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for (y = 0; y < zb->ysize; y++) {
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memcpy(p1, q, n);
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p1 += linesize;
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q = (PIXEL *) ((char *) q + zb->linesize);
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}
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}
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#if TGL_FEATURE_RENDER_BITS == 16
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/* 32 bpp copy */
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#ifdef TGL_FEATURE_32_BITS
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#define RGB16_TO_RGB32(p0,p1,v)\
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{\
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unsigned int g,b,gb;\
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g = (v & 0x07E007E0) << 5;\
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b = (v & 0x001F001F) << 3;\
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gb = g | b;\
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p0 = (gb & 0x0000FFFF) | ((v & 0x0000F800) << 8);\
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p1 = (gb >> 16) | ((v & 0xF8000000) >> 8);\
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}
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static void ZB_copyFrameBufferRGB32(ZBuffer * zb,
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void *buf,
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int linesize)
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{
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unsigned short *q;
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unsigned int *p, *p1, v, w0, w1;
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int y, n;
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q = zb->pbuf;
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p1 = (unsigned int *) buf;
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for (y = 0; y < zb->ysize; y++) {
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p = p1;
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n = zb->xsize >> 2;
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do {
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v = *(unsigned int *) q;
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#if BYTE_ORDER == BIG_ENDIAN
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RGB16_TO_RGB32(w1, w0, v);
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#else
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RGB16_TO_RGB32(w0, w1, v);
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#endif
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p[0] = w0;
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p[1] = w1;
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v = *(unsigned int *) (q + 2);
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#if BYTE_ORDER == BIG_ENDIAN
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RGB16_TO_RGB32(w1, w0, v);
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#else
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RGB16_TO_RGB32(w0, w1, v);
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#endif
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p[2] = w0;
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p[3] = w1;
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q += 4;
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p += 4;
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} while (--n > 0);
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p1 += linesize;
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}
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}
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#endif
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/* 24 bit packed pixel handling */
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#ifdef TGL_FEATURE_24_BITS
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/* order: RGBR GBRG BRGB */
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/* XXX: packed pixel 24 bit support not tested */
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/* XXX: big endian case not optimised */
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#if BYTE_ORDER == BIG_ENDIAN
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#define RGB16_TO_RGB24(p0,p1,p2,v1,v2)\
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{\
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unsigned int r1,g1,b1,gb1,g2,b2,gb2;\
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v1 = (v1 << 16) | (v1 >> 16);\
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v2 = (v2 << 16) | (v2 >> 16);\
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r1 = (v1 & 0xF800F800);\
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g1 = (v1 & 0x07E007E0) << 5;\
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b1 = (v1 & 0x001F001F) << 3;\
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gb1 = g1 | b1;\
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p0 = ((gb1 & 0x0000FFFF) << 8) | (r1 << 16) | (r1 >> 24);\
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g2 = (v2 & 0x07E007E0) << 5;\
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b2 = (v2 & 0x001F001F) << 3;\
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gb2 = g2 | b2;\
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p1 = (gb1 & 0xFFFF0000) | (v2 & 0xF800) | ((gb2 >> 8) & 0xff);\
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p2 = (gb2 << 24) | ((v2 & 0xF8000000) >> 8) | (gb2 >> 16);\
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}
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#else
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#define RGB16_TO_RGB24(p0,p1,p2,v1,v2)\
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{\
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unsigned int r1,g1,b1,gb1,g2,b2,gb2;\
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r1 = (v1 & 0xF800F800);\
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g1 = (v1 & 0x07E007E0) << 5;\
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b1 = (v1 & 0x001F001F) << 3;\
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gb1 = g1 | b1;\
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p0 = ((gb1 & 0x0000FFFF) << 8) | (r1 << 16) | (r1 >> 24);\
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g2 = (v2 & 0x07E007E0) << 5;\
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b2 = (v2 & 0x001F001F) << 3;\
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gb2 = g2 | b2;\
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p1 = (gb1 & 0xFFFF0000) | (v2 & 0xF800) | ((gb2 >> 8) & 0xff);\
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p2 = (gb2 << 24) | ((v2 & 0xF8000000) >> 8) | (gb2 >> 16);\
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}
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#endif
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static void ZB_copyFrameBufferRGB24(ZBuffer * zb,
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void *buf,
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int linesize)
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{
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unsigned short *q;
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unsigned int *p, *p1, w0, w1, w2, v0, v1;
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int y, n;
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q = zb->pbuf;
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p1 = (unsigned int *) buf;
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linesize = linesize * 3;
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for (y = 0; y < zb->ysize; y++) {
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p = p1;
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n = zb->xsize >> 2;
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do {
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v0 = *(unsigned int *) q;
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v1 = *(unsigned int *) (q + 2);
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RGB16_TO_RGB24(w0, w1, w2, v0, v1);
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p[0] = w0;
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p[1] = w1;
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p[2] = w2;
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q += 4;
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p += 3;
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} while (--n > 0);
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p1 = (unsigned int *)(((char *)p1) + linesize);
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}
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}
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#endif
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void ZB_copyFrameBuffer(ZBuffer * zb, void *buf,
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int linesize)
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{
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switch (zb->mode) {
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#ifdef TGL_FEATURE_8_BITS
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case ZB_MODE_INDEX:
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ZB_ditherFrameBuffer(zb, buf, linesize >> 1);
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break;
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#endif
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#ifdef TGL_FEATURE_16_BITS
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case ZB_MODE_5R6G5B:
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ZB_copyBuffer(zb, buf, linesize);
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break;
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#endif
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#ifdef TGL_FEATURE_32_BITS
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case ZB_MODE_RGBA:
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ZB_copyFrameBufferRGB32(zb, buf, linesize >> 1);
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break;
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#endif
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#ifdef TGL_FEATURE_24_BITS
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case ZB_MODE_RGB24:
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ZB_copyFrameBufferRGB24(zb, buf, linesize >> 1);
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break;
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#endif
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default:
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gl_assert(0);
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}
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}
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#endif /* TGL_FEATURE_RENDER_BITS == 16 */
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#if TGL_FEATURE_RENDER_BITS == 24
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#define RGB24_TO_RGB16(r, g, b) \
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((((r) >> 3) << 11) | (((g) >> 2) << 5) | ((b) >> 3))
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/* XXX: not optimized */
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static void ZB_copyFrameBuffer5R6G5B(ZBuffer * zb,
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void *buf, int linesize)
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{
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PIXEL *q;
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unsigned short *p, *p1;
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int y, n;
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q = zb->pbuf;
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p1 = (unsigned short *) buf;
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for (y = 0; y < zb->ysize; y++) {
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p = p1;
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n = zb->xsize >> 2;
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do {
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p[0] = RGB24_TO_RGB16(q[0], q[1], q[2]);
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p[1] = RGB24_TO_RGB16(q[3], q[4], q[5]);
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p[2] = RGB24_TO_RGB16(q[6], q[7], q[8]);
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p[3] = RGB24_TO_RGB16(q[9], q[10], q[11]);
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q = (PIXEL *)((char *)q + 4 * PSZB);
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p += 4;
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} while (--n > 0);
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p1 = (unsigned short *)((char *)p1 + linesize);
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}
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}
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void ZB_copyFrameBuffer(ZBuffer * zb, void *buf,
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int linesize)
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{
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switch (zb->mode) {
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#ifdef TGL_FEATURE_16_BITS
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case ZB_MODE_5R6G5B:
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ZB_copyFrameBuffer5R6G5B(zb, buf, linesize);
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break;
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#endif
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#ifdef TGL_FEATURE_24_BITS
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case ZB_MODE_RGB24:
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ZB_copyBuffer(zb, buf, linesize);
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break;
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#endif
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default:
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gl_assert(0);
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}
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}
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#endif /* TGL_FEATURE_RENDER_BITS == 24 */
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#if TGL_FEATURE_RENDER_BITS == 32
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#define RGB32_TO_RGB16(v) \
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(((v >> 8) & 0xf800) | (((v) >> 5) & 0x07e0) | (((v) & 0xff) >> 3))
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/* XXX: not optimized */
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static void ZB_copyFrameBuffer5R6G5B(ZBuffer * zb,
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void *buf, int linesize)
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{
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PIXEL *q;
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unsigned short *p, *p1;
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int y, n;
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q = zb->pbuf;
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p1 = (unsigned short *) buf;
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for (y = 0; y < zb->ysize; y++) {
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p = p1;
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n = zb->xsize >> 2;
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do {
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p[0] = RGB32_TO_RGB16(q[0]);
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p[1] = RGB32_TO_RGB16(q[1]);
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p[2] = RGB32_TO_RGB16(q[2]);
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p[3] = RGB32_TO_RGB16(q[3]);
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q += 4;
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p += 4;
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} while (--n > 0);
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p1 = (unsigned short *)((char *)p1 + linesize);
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}
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}
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void ZB_copyFrameBuffer(ZBuffer * zb, void *buf,
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int linesize)
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{
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switch (zb->mode) {
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#ifdef TGL_FEATURE_16_BITS
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case ZB_MODE_5R6G5B:
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ZB_copyFrameBuffer5R6G5B(zb, buf, linesize);
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break;
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#endif
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#ifdef TGL_FEATURE_32_BITS
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case ZB_MODE_RGBA:
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ZB_copyBuffer(zb, buf, linesize);
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break;
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#endif
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default:
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gl_assert(0);
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}
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}
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#endif /* TGL_FEATURE_RENDER_BITS == 32 */
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/*
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* adr must be aligned on an 'int'
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*/
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void memset_s(void *adr, int val, int count)
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{
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int i, n, v;
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unsigned int *p;
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unsigned short *q;
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p = adr;
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v = val | (val << 16);
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n = count >> 3;
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for (i = 0; i < n; i++) {
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p[0] = v;
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p[1] = v;
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p[2] = v;
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p[3] = v;
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p += 4;
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}
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q = (unsigned short *) p;
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n = count & 7;
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for (i = 0; i < n; i++)
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*q++ = val;
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}
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void memset_l(void *adr, int val, int count)
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{
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int i, n, v;
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unsigned int *p;
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p = adr;
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v = val;
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n = count >> 2;
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for (i = 0; i < n; i++) {
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p[0] = v;
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p[1] = v;
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p[2] = v;
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p[3] = v;
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p += 4;
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}
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n = count & 3;
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for (i = 0; i < n; i++)
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*p++ = val;
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}
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/* count must be a multiple of 4 and >= 4 */
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void memset_RGB24(void *adr,int r, int v, int b,long count)
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{
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long i, n;
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register long v1,v2,v3,*pt=(long *)(adr);
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unsigned char *p,R=(unsigned char)r,V=(unsigned char)v,B=(unsigned char)b;
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p=(unsigned char *)adr;
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*p++=R;
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*p++=V;
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*p++=B;
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*p++=R;
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*p++=V;
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*p++=B;
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*p++=R;
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*p++=V;
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*p++=B;
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*p++=R;
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*p++=V;
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*p++=B;
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v1=*pt++;
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v2=*pt++;
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v3=*pt++;
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n = count >> 2;
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for(i=1;i<n;i++) {
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*pt++=v1;
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*pt++=v2;
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*pt++=v3;
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}
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}
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void ZB_clear(ZBuffer * zb, int clear_z, int z,
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int clear_color, int r, int g, int b)
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{
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#if TGL_FEATURE_RENDER_BITS != 24
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int color;
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#endif
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int y;
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PIXEL *pp;
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if (clear_z) {
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memset_s(zb->zbuf, z, zb->xsize * zb->ysize);
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}
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if (clear_color) {
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pp = zb->pbuf;
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for (y = 0; y < zb->ysize; y++) {
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#if TGL_FEATURE_RENDER_BITS == 15 || TGL_FEATURE_RENDER_BITS == 16
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color = RGB_TO_PIXEL(r, g, b);
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memset_s(pp, color, zb->xsize);
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#elif TGL_FEATURE_RENDER_BITS == 32
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color = RGB_TO_PIXEL(r, g, b);
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memset_l(pp, color, zb->xsize);
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#elif TGL_FEATURE_RENDER_BITS == 24
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memset_RGB24(pp,r>>8,g>>8,b>>8,zb->xsize);
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#else
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#error TODO
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#endif
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pp = (PIXEL *) ((char *) pp + zb->linesize);
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}
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}
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}
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