414 lines
13 KiB
C
414 lines
13 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file src/gwin/gwin_options.h
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* @brief GWIN sub-system options header file.
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*
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* @addtogroup GWIN
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* @brief The GWIN module uses all the other modules (GDISP, GINPUT, GTIMER...) to
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* form a complete GUI toolkit.
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*
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* @{
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*/
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#ifndef _GWIN_OPTIONS_H
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#define _GWIN_OPTIONS_H
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/**
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* @name GWIN Functionality to be included
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* @{
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*/
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/**
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* @brief Should window manager support be included
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_WINDOWMANAGER
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#define GWIN_NEED_WINDOWMANAGER FALSE
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#endif
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/**
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* @brief Should the widget hierarchy be included. This provides parent-child features.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CONTAINERS
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#define GWIN_NEED_CONTAINERS FALSE
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#endif
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/**
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* @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc)
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_WIDGET
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#define GWIN_NEED_WIDGET FALSE
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#endif
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/**
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* @brief The width of the rectangle that highlights a widget that is focused
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* @details Defaults to 1
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*/
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#ifndef GWIN_FOCUS_HIGHLIGHT_WIDTH
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#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
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#endif
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/**
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* @brief Should the simple container be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CONTAINER
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#define GWIN_NEED_CONTAINER FALSE
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#endif
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/**
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* @brief Should the frame widget be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_FRAME
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#define GWIN_NEED_FRAME FALSE
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#endif
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/**
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* @brief Should console functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CONSOLE
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#define GWIN_NEED_CONSOLE FALSE
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#endif
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/**
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* @brief Should graph functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_GRAPH
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#define GWIN_NEED_GRAPH FALSE
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#endif
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/**
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* @brief Should gl3d functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_GL3D
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#define GWIN_NEED_GL3D FALSE
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#endif
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/**
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* @brief Should button functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_BUTTON
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#define GWIN_NEED_BUTTON FALSE
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#endif
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/**
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* @brief Should progressbar functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_PROGRESSBAR
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#define GWIN_NEED_PROGRESSBAR FALSE
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#endif
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/**
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* @brief Should slider functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_SLIDER
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#define GWIN_NEED_SLIDER FALSE
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#endif
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/**
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* @brief Should checkbox functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CHECKBOX
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#define GWIN_NEED_CHECKBOX FALSE
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#endif
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/**
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* @brief Should image functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_IMAGE
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#define GWIN_NEED_IMAGE FALSE
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#endif
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/**
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* @brief Should label functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_LABEL
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#define GWIN_NEED_LABEL FALSE
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#endif
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/**
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* @brief Should radio button functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_RADIO
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#define GWIN_NEED_RADIO FALSE
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#endif
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/**
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* @brief Should list widget functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_LIST
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#define GWIN_NEED_LIST FALSE
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#endif
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/**
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* @brief Should tabset functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_TABSET
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#define GWIN_NEED_TABSET FALSE
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#endif
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/**
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* @brief Should the virtual keyboard be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_KEYBOARD
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#define GWIN_NEED_KEYBOARD FALSE
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#endif
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/**
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* @brief Should the textedit widget be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_TEXTEDIT
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#define GWIN_NEED_TEXTEDIT FALSE
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#endif
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/**
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* @}
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*
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* @name GWIN Optional Parameters
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* @{
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*/
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/**
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* @brief Add a tag to each widget
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* @details Defaults to FALSE
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* @note Adds a tag member to each widget. Any events created include this tag.
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* The enables switch based application logic to detect the event source.
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*/
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#ifndef GWIN_WIDGET_TAGS
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#define GWIN_WIDGET_TAGS FALSE
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#endif
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/**
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* @brief Use flat styling for controls rather than a 3D look
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* @details Defaults to FALSE
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* @note This may appear better on color-restricted displays
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* @note Flat styling is less graphics and cpu intensive (marginally) than the default 3D look.
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*/
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#ifndef GWIN_FLAT_STYLING
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#define GWIN_FLAT_STYLING FALSE
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#endif
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/**
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* @brief Don't use a timer for redrawing windows
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* @details Defaults to FALSE
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* @note Normally windows and widgets are redrawn on a timer. Setting this
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* option causes them to be redrawn immediately. Note that this can
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* cause extended blocking times on events and saves little code.
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* @note If GWIN_NEED_WINDOWMANAGER is FALSE then this setting is ignored
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* as redrawing always occurs immediately.
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*/
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#ifndef GWIN_REDRAW_IMMEDIATE
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#define GWIN_REDRAW_IMMEDIATE FALSE
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#endif
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/**
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* @brief Redraw all windows in a single operation
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* @details Defaults to FALSE
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* @note Windows are normally redraw one per gtimer cycle.
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* Setting this option causes all windows to be redrawn in
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* a single gtimer cycle. Note that this can
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* cause extended blocking times on the timer thread but may
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* speed up redraw slightly.
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* @note This is only relevant if GWIN_REDRAW_IMMEDIATE is FALSE.
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* Everything always gets redrawn in a single operation if
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* GWIN_REDRAW_IMMEDIATE is TRUE.
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*/
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#ifndef GWIN_REDRAW_SINGLEOP
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#define GWIN_REDRAW_SINGLEOP FALSE
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#endif
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/**
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* @brief Buttons should not insist the mouse is over the button on mouse release
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_BUTTON_LAZY_RELEASE
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#define GWIN_BUTTON_LAZY_RELEASE FALSE
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#endif
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/**
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* @brief Should the content of the console be saved for redrawing.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the contents of the console will be saved
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* as it is written. If a redraw is required it will be redrawn from the
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* history. Scrolling will also use the history buffer if it is turned on.
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* @note Using this option allocates the amount of memory to store the
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* history based on the minimum character width in the current font
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* at the time the history is turned on. Using a fixed width font is a good
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* idea to minimize memory usage.
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* @note If you change the size of the window or you change the font being displayed
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* you should turn off the history and then turn it back on in order to get
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* a new buffer of the correct size for the window/font combination. Strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. Note the system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
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*/
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#ifndef GWIN_CONSOLE_USE_HISTORY
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#define GWIN_CONSOLE_USE_HISTORY FALSE
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#endif
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/**
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* @brief Use font width averaging for the history buffer allocation.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the width one third of the way between
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* the font's character width minimum and maximum will be used instead
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* of the font's minimum width.
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* @note This option reduces the memory allocation for a variable width font's
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* history buffer. Note that strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. The system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_AVERAGING
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#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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#endif
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/**
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* @brief Should the history be turned on for all console windows when they are first created.
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* @details Defaults to FALSE
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
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* any time.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_ATCREATE
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#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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#endif
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/**
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* @brief Console Windows need floating point support in @p gwinPrintf
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_CONSOLE_USE_FLOAT
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#define GWIN_CONSOLE_USE_FLOAT FALSE
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#endif
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/**
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* @brief Console windows support escape sequences to control display
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* @details Defaults to FALSE
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*
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* @note
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* Currently supported:
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* ESC color Change subsequent text color
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* color: "0" = black, "1" = red, "2" = green, "3" = yellow, "4" = blue,
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* "5" = magenta, "6" = cyan, "7" = white
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* ESC C Revert subsequent text color to the window default
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* ESC u Turn on underline
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* ESC U Turn off underline
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* ESC b Turn on bold
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* ESC B Turn off bold
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* ESC J Clear the window
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*/
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#ifndef GWIN_CONSOLE_ESCSEQ
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#define GWIN_CONSOLE_ESCSEQ FALSE
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#endif
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/**
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* @brief Console Windows need BaseStreamSequential support (ChibiOS only)
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* @details Defaults to FALSE
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* @note To use the ChibiOS basestream functions such as chprintf()
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* for printing in a console window you need to set this option to
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* TRUE in your gfxconf.h and include in your application source file...
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* \#include "chprintf.h"
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* In your makefile, as part of your list of C source files, include
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* ${CHIBIOS}/os/various/chprintf.c
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*/
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#ifndef GWIN_CONSOLE_USE_BASESTREAM
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#define GWIN_CONSOLE_USE_BASESTREAM FALSE
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#endif
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/**
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* @brief Image windows can optionally support animated images
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_IMAGE_ANIMATION
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#define GWIN_NEED_IMAGE_ANIMATION FALSE
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#endif
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/**
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* @brief Enable the API to use attributes in the label widget
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* @details Defaults to FALSE
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* @note Using this feature is discouraged. The proper (and faster as well
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* as more efficient) way is to use two separate labels.
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*/
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#ifndef GWIN_LABEL_ATTRIBUTE
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#define GWIN_LABEL_ATTRIBUTE FALSE
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#endif
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/**
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* @brief Enable the API to use images in items in the list widget
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_LIST_IMAGES
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#define GWIN_NEED_LIST_IMAGES FALSE
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#endif
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/**
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* @brief Enable the API to automatically increment the progressbar over time
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_PROGRESSBAR_AUTO
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#define GWIN_PROGRESSBAR_AUTO FALSE
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#endif
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/**
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* @brief Should the slider avoid snapping to a fixed position when the mouse is released
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* @details Defaults to FALSE
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* @note If FALSE the slider will snap to the closest set-able position when the
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* mouse is released. If TRUE it will maintain the position the
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* mouse was released at, except when at the minimum and maximum slider values.
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*/
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#ifndef GWIN_SLIDER_NOSNAP
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#define GWIN_SLIDER_NOSNAP FALSE
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#endif
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/**
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* @brief The number of pixels of dead-band at each end of the slider
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* @details Defaults to 5
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* @note A dead-band is required because fingers can often cannot
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* accurately control the slider peg at the edges of the slider
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*/
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#ifndef GWIN_SLIDER_DEAD_BAND
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#define GWIN_SLIDER_DEAD_BAND 5
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#endif
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/**
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* @brief How many toggles it takes to go from minimum to maximum value on a slider
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* @details Defaults to 20
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* @note When the slider is being operated by a toggle device this setting describes
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* how many toggles are required to go from end to end.
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*/
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#ifndef GWIN_SLIDER_TOGGLE_INC
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#define GWIN_SLIDER_TOGGLE_INC 20
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#endif
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/**
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* @brief The height in pixels of a row of tabs in a tabset
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* @details Defaults to 18
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*/
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#ifndef GWIN_TABSET_TABHEIGHT
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#define GWIN_TABSET_TABHEIGHT 18
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#endif
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/**
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* @brief Should flashing of widgets be supported
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* @details Defaults to FALSE
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* @pre Requires GWIN_NEED_WINDOWMANAGER to be TRUE
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*/
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#ifndef GWIN_NEED_FLASHING
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#define GWIN_NEED_FLASHING FALSE
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#endif
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/**
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* @brief What is the period for the flashing timer
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* @details Defaults to 250 milliseconds
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*/
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#ifndef GWIN_FLASHING_PERIOD
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#define GWIN_FLASHING_PERIOD 250
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#endif
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/**
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* @brief The default keyboard layout for the virtual gwin keyboard
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* @details Defaults to VirtualKeyboardLayout_English1
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*/
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#ifndef GWIN_KEYBOARD_DEFAULT_LAYOUT
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#define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
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#endif
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/**
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* @}
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*
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* @name GWIN Virtual Keyboard Layouts
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* @brief One or more of these may be defined. They will only be created if GWIN_NEED_KEYBOARD is TRUE.
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* @{
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*/
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/**
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* @brief The default keyboard layout for the virtual gwin keyboard
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* @details Defaults to VirtualKeyboardLayout_English1
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*/
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#ifndef GWIN_NEED_KEYBOARD_ENGLISH1
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#define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
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#endif
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/** @} */
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#endif /* _GWIN_OPTIONS_H */
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/** @} */
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