746 lines
21 KiB
C
746 lines
21 KiB
C
/*
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* This file is subject to the terms of the GFX License, v1.0. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://chibios-gfx.com/license.html
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*/
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/**
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* @file include/gdisp/lld/emulation.c
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* @brief GDISP emulation routines for stuff the driver dosen't support
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*
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* @addtogroup GDISP
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*
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* @details Even though this is a software emulation of a low level driver
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* most validation doesn't need to happen here as eventually
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* we call a real low level driver routine and if validation is
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* required - it will do it.
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*
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* @{
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*/
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#ifndef GDISP_EMULATION_C
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#define GDISP_EMULATION_C
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#if GFX_USE_GDISP
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/* Include the low level driver information */
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#include "gdisp/lld/gdisp_lld.h"
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/* Declare the GDISP structure */
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GDISPDriver GDISP;
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#if !GDISP_HARDWARE_CLEARS
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void gdisp_lld_clear(color_t color) {
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gdisp_lld_fill_area(0, 0, GDISP.Width, GDISP.Height, color);
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}
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#endif
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#if !GDISP_HARDWARE_LINES
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void gdisp_lld_draw_line(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
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int16_t dy, dx;
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int16_t addx, addy;
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int16_t P, diff, i;
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#if GDISP_HARDWARE_FILLS || GDISP_HARDWARE_SCROLL
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// speed improvement if vertical or horizontal
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if (x0 == x1) {
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if (y1 > y0)
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gdisp_lld_fill_area(x0, y0, 1, y1-y0+1, color);
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else
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gdisp_lld_fill_area(x0, y1, 1, y0-y1+1, color);
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return;
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}
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if (y0 == y1) {
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if (x1 > x0)
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gdisp_lld_fill_area(x0, y0, x1-x0+1, 1, color);
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else
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gdisp_lld_fill_area(x0, y1, x0-x1+1, 1, color);
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return;
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}
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#endif
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if (x1 >= x0) {
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dx = x1 - x0;
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addx = 1;
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} else {
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dx = x0 - x1;
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addx = -1;
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}
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if (y1 >= y0) {
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dy = y1 - y0;
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addy = 1;
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} else {
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dy = y0 - y1;
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addy = -1;
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}
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if (dx >= dy) {
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dy *= 2;
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P = dy - dx;
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diff = P - dx;
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for(i=0; i<=dx; ++i) {
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gdisp_lld_draw_pixel(x0, y0, color);
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if (P < 0) {
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P += dy;
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x0 += addx;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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} else {
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dx *= 2;
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P = dx - dy;
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diff = P - dy;
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for(i=0; i<=dy; ++i) {
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gdisp_lld_draw_pixel(x0, y0, color);
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if (P < 0) {
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P += dx;
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y0 += addy;
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} else {
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P += diff;
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x0 += addx;
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y0 += addy;
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}
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}
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}
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}
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#endif
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#if !GDISP_HARDWARE_FILLS
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void gdisp_lld_fill_area(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
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#if GDISP_HARDWARE_SCROLL
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gdisp_lld_vertical_scroll(x, y, cx, cy, cy, color);
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#elif GDISP_HARDWARE_LINES
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coord_t x1, y1;
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x1 = x + cx - 1;
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y1 = y + cy;
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for(; y < y1; y++)
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gdisp_lld_draw_line(x, y, x1, y, color);
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#else
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coord_t x0, x1, y1;
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x0 = x;
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x1 = x + cx;
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y1 = y + cy;
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for(; y < y1; y++)
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for(x = x0; x < x1; x++)
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gdisp_lld_draw_pixel(x, y, color);
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#endif
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}
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#endif
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#if !GDISP_HARDWARE_BITFILLS
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void gdisp_lld_blit_area_ex(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
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coord_t x0, x1, y1;
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x0 = x;
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x1 = x + cx;
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y1 = y + cy;
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buffer += srcy*srccx+srcx;
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srccx -= cx;
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for(; y < y1; y++, buffer += srccx)
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for(x=x0; x < x1; x++)
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gdisp_lld_draw_pixel(x, y, *buffer++);
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}
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#endif
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#if GDISP_NEED_CLIP && !GDISP_HARDWARE_CLIP
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void gdisp_lld_set_clip(coord_t x, coord_t y, coord_t cx, coord_t cy) {
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#if GDISP_NEED_VALIDATION
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if (x >= GDISP.Width || y >= GDISP.Height || cx < 0 || cy < 0)
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return;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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if (x+cx > GDISP.Width) cx = GDISP.Width - x;
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if (y+cy > GDISP.Height) cy = GDISP.Height - y;
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#endif
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GDISP.clipx0 = x;
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GDISP.clipy0 = y;
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GDISP.clipx1 = x+cx;
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GDISP.clipy1 = y+cy;
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}
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#endif
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#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLES
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void gdisp_lld_draw_circle(coord_t x, coord_t y, coord_t radius, color_t color) {
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coord_t a, b, P;
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a = 0;
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b = radius;
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P = 1 - radius;
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do {
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gdisp_lld_draw_pixel(x+a, y+b, color);
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gdisp_lld_draw_pixel(x+b, y+a, color);
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gdisp_lld_draw_pixel(x-a, y+b, color);
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gdisp_lld_draw_pixel(x-b, y+a, color);
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gdisp_lld_draw_pixel(x+b, y-a, color);
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gdisp_lld_draw_pixel(x+a, y-b, color);
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gdisp_lld_draw_pixel(x-a, y-b, color);
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gdisp_lld_draw_pixel(x-b, y-a, color);
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if (P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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}
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#endif
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#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLEFILLS
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void gdisp_lld_fill_circle(coord_t x, coord_t y, coord_t radius, color_t color) {
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coord_t a, b, P;
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a = 0;
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b = radius;
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P = 1 - radius;
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do {
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gdisp_lld_draw_line(x-a, y+b, x+a, y+b, color);
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gdisp_lld_draw_line(x-a, y-b, x+a, y-b, color);
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gdisp_lld_draw_line(x-b, y+a, x+b, y+a, color);
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gdisp_lld_draw_line(x-b, y-a, x+b, y-a, color);
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if (P < 0)
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P += 3 + 2*a++;
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else
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P += 5 + 2*(a++ - b--);
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} while(a <= b);
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}
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#endif
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#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSES
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void gdisp_lld_draw_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
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int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
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long a2 = a*a, b2 = b*b;
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long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
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do {
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gdisp_lld_draw_pixel(x+dx, y+dy, color); /* I. Quadrant */
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gdisp_lld_draw_pixel(x-dx, y+dy, color); /* II. Quadrant */
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gdisp_lld_draw_pixel(x-dx, y-dy, color); /* III. Quadrant */
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gdisp_lld_draw_pixel(x+dx, y-dy, color); /* IV. Quadrant */
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e2 = 2*err;
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if(e2 < (2*dx+1)*b2) {
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dx++;
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err += (2*dx+1)*b2;
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}
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if(e2 > -(2*dy-1)*a2) {
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dy--;
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err -= (2*dy-1)*a2;
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}
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} while(dy >= 0);
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while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
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gdisp_lld_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
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gdisp_lld_draw_pixel(x-dx, y, color);
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}
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}
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#endif
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#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSEFILLS
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void gdisp_lld_fill_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
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int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
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long a2 = a*a, b2 = b*b;
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long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
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do {
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gdisp_lld_draw_line(x-dx,y+dy,x+dx,y+dy, color);
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gdisp_lld_draw_line(x-dx,y-dy,x+dx,y-dy, color);
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e2 = 2*err;
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if(e2 < (2*dx+1)*b2) {
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dx++;
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err += (2*dx+1)*b2;
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}
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if(e2 > -(2*dy-1)*a2) {
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dy--;
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err -= (2*dy-1)*a2;
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}
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} while(dy >= 0);
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while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
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gdisp_lld_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
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gdisp_lld_draw_pixel(x-dx, y, color);
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}
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}
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#endif
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#if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCS
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#include <math.h>
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/*
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* @brief Internal helper function for gdispDrawArc()
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*
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* @note DO NOT USE DIRECTLY!
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*
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* @param[in] x, y The middle point of the arc
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* @param[in] start The start angle of the arc
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* @param[in] end The end angle of the arc
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* @param[in] radius The radius of the arc
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* @param[in] color The color in which the arc will be drawn
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*
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* @notapi
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*/
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static void _draw_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) {
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if (/*start >= 0 && */start <= 180) {
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float x_maxI = x + radius*cos(start*M_PI/180);
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float x_minI;
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if (end > 180)
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x_minI = x - radius;
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else
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x_minI = x + radius*cos(end*M_PI/180);
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int a = 0;
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int b = radius;
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int P = 1 - radius;
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do {
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if(x-a <= x_maxI && x-a >= x_minI)
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gdisp_lld_draw_pixel(x-a, y-b, color);
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if(x+a <= x_maxI && x+a >= x_minI)
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gdisp_lld_draw_pixel(x+a, y-b, color);
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if(x-b <= x_maxI && x-b >= x_minI)
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gdisp_lld_draw_pixel(x-b, y-a, color);
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if(x+b <= x_maxI && x+b >= x_minI)
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gdisp_lld_draw_pixel(x+b, y-a, color);
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if (P < 0) {
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P = P + 3 + 2*a;
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a = a + 1;
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} else {
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P = P + 5 + 2*(a - b);
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a = a + 1;
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b = b - 1;
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}
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} while(a <= b);
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}
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if (end > 180 && end <= 360) {
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float x_maxII = x+radius*cos(end*M_PI/180);
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float x_minII;
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if(start <= 180)
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x_minII = x - radius;
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else
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x_minII = x+radius*cos(start*M_PI/180);
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int a = 0;
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int b = radius;
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int P = 1 - radius;
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do {
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if(x-a <= x_maxII && x-a >= x_minII)
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gdisp_lld_draw_pixel(x-a, y+b, color);
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if(x+a <= x_maxII && x+a >= x_minII)
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gdisp_lld_draw_pixel(x+a, y+b, color);
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if(x-b <= x_maxII && x-b >= x_minII)
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gdisp_lld_draw_pixel(x-b, y+a, color);
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if(x+b <= x_maxII && x+b >= x_minII)
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gdisp_lld_draw_pixel(x+b, y+a, color);
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if (P < 0) {
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P = P + 3 + 2*a;
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a = a + 1;
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} else {
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P = P + 5 + 2*(a - b);
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a = a + 1;
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b = b - 1;
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}
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} while (a <= b);
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}
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}
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void gdisp_lld_draw_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) {
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if(endangle < startangle) {
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_draw_arc(x, y, startangle, 360, radius, color);
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_draw_arc(x, y, 0, endangle, radius, color);
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} else {
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_draw_arc(x, y, startangle, endangle, radius, color);
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}
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}
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#endif
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#if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCFILLS
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/*
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* @brief Internal helper function for gdispDrawArc()
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*
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* @note DO NOT USE DIRECTLY!
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*
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* @param[in] x, y The middle point of the arc
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* @param[in] start The start angle of the arc
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* @param[in] end The end angle of the arc
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* @param[in] radius The radius of the arc
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* @param[in] color The color in which the arc will be drawn
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*
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* @notapi
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*/
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static void _fill_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) {
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if (/*start >= 0 && */start <= 180) {
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float x_maxI = x + radius*cos(start*M_PI/180);
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float x_minI;
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if (end > 180)
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x_minI = x - radius;
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else
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x_minI = x + radius*cos(end*M_PI/180);
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int a = 0;
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int b = radius;
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int P = 1 - radius;
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do {
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if(x-a <= x_maxI && x-a >= x_minI)
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gdisp_lld_draw_line(x, y, x-a, y-b, color);
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if(x+a <= x_maxI && x+a >= x_minI)
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gdisp_lld_draw_line(x, y, x+a, y-b, color);
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if(x-b <= x_maxI && x-b >= x_minI)
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gdisp_lld_draw_line(x, y, x-b, y-a, color);
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if(x+b <= x_maxI && x+b >= x_minI)
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gdisp_lld_draw_line(x, y, x+b, y-a, color);
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if (P < 0) {
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P = P + 3 + 2*a;
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a = a + 1;
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} else {
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P = P + 5 + 2*(a - b);
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a = a + 1;
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b = b - 1;
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}
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} while(a <= b);
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}
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if (end > 180 && end <= 360) {
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float x_maxII = x+radius*cos(end*M_PI/180);
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float x_minII;
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if(start <= 180)
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x_minII = x - radius;
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else
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x_minII = x+radius*cos(start*M_PI/180);
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int a = 0;
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int b = radius;
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int P = 1 - radius;
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do {
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if(x-a <= x_maxII && x-a >= x_minII)
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gdisp_lld_draw_line(x, y, x-a, y+b, color);
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if(x+a <= x_maxII && x+a >= x_minII)
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gdisp_lld_draw_line(x, y, x+a, y+b, color);
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if(x-b <= x_maxII && x-b >= x_minII)
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gdisp_lld_draw_line(x, y, x-b, y+a, color);
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if(x+b <= x_maxII && x+b >= x_minII)
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gdisp_lld_draw_line(x, y, x+b, y+a, color);
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if (P < 0) {
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P = P + 3 + 2*a;
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a = a + 1;
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} else {
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P = P + 5 + 2*(a - b);
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a = a + 1;
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b = b - 1;
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}
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} while (a <= b);
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}
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}
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void gdisp_lld_fill_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) {
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if(endangle < startangle) {
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_fill_arc(x, y, startangle, 360, radius, color);
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_fill_arc(x, y, 0, endangle, radius, color);
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} else {
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_fill_arc(x, y, startangle, endangle, radius, color);
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}
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}
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#endif
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#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
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#include "gdisp/fonts.h"
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#endif
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#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
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void gdisp_lld_draw_char(coord_t x, coord_t y, char c, font_t font, color_t color) {
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t width, height, xscale, yscale;
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coord_t i, j, xs, ys;
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/* Check we actually have something to print */
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width = _getCharWidth(font, c);
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if (!width) return;
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xscale = font->xscale;
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yscale = font->yscale;
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height = font->height * yscale;
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width *= xscale;
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i=0; i < width; i+=xscale) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j=0; j < height; j+=yscale, column >>= 1) {
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if (column & 0x01) {
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for(xs=0; xs < xscale; xs++)
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for(ys=0; ys < yscale; ys++)
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gdisp_lld_draw_pixel(x+i+xs, y+j+ys, color);
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}
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}
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}
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}
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#endif
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#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXTFILLS
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void gdisp_lld_fill_char(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
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coord_t width, height;
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coord_t xscale, yscale;
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/* Check we actually have something to print */
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width = _getCharWidth(font, c);
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if (!width) return;
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xscale = font->xscale;
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yscale = font->yscale;
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height = font->height * yscale;
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width *= xscale;
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/* Method 1: Use background fill and then draw the text */
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#if GDISP_HARDWARE_TEXT || GDISP_SOFTWARE_TEXTFILLDRAW
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/* Fill the area */
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gdisp_lld_fill_area(x, y, width, height, bgcolor);
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/* Draw the text */
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gdisp_lld_draw_char(x, y, c, font, color);
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/* Method 2: Create a single column bitmap and then blit it */
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#elif GDISP_HARDWARE_BITFILLS && GDISP_SOFTWARE_TEXTBLITCOLUMN
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j, xs, ys;
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/* Working buffer for fast non-transparent text rendering [patch by Badger]
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This needs to be larger than the largest character we can print.
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Assume the max is double sized by one column.
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*/
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static pixel_t buf[sizeof(fontcolumn_t)*8*2];
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#if GDISP_NEED_VALIDATION
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/* Check our buffer is big enough */
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if ((unsigned)height > sizeof(buf)/sizeof(buf[0])) return;
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#endif
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i+=xscale) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < height; j+=yscale, column >>= 1) {
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if (column & 0x01) {
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for(ys=0; ys < yscale; ys++)
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gdispPackPixels(buf, 1, j+ys, 0, color);
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} else {
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for(ys=0; ys < yscale; ys++)
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gdispPackPixels(buf, 1, j+ys, 0, bgcolor);
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}
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}
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for(xs=0; xs < xscale; xs++)
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gdisp_lld_blit_area_ex(x+i+xs, y, 1, height, 0, 0, 1, buf);
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}
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}
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/* Method 3: Create a character bitmap and then blit it */
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#elif GDISP_HARDWARE_BITFILLS
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j, xs, ys;
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/* Working buffer for fast non-transparent text rendering [patch by Badger]
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This needs to be larger than the largest character we can print.
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Assume the max is double sized.
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*/
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static pixel_t buf[20*(sizeof(fontcolumn_t)*8)*2];
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#if GDISP_NEED_VALIDATION
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/* Check our buffer is big enough */
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if ((unsigned)(width * height) > sizeof(buf)/sizeof(buf[0])) return;
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#endif
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i+=xscale) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < height; j+=yscale, column >>= 1) {
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if (column & 0x01) {
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for(xs=0; xs < xscale; xs++)
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for(ys=0; ys < yscale; ys++)
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gdispPackPixels(buf, width, i+xs, j+ys, color);
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} else {
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for(xs=0; xs < xscale; xs++)
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for(ys=0; ys < yscale; ys++)
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gdispPackPixels(buf, width, i+xs, j+ys, bgcolor);
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}
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}
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}
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/* [Patch by Badger] Write all in one stroke */
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gdisp_lld_blit_area_ex(x, y, width, height, 0, 0, width, buf);
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}
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/* Method 4: Draw pixel by pixel */
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#else
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{
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const fontcolumn_t *ptr;
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fontcolumn_t column;
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coord_t i, j, xs, ys;
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ptr = _getCharData(font, c);
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/* Loop through the data and display. The font data is LSBit first, down the column */
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for(i = 0; i < width; i+=xscale) {
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/* Get the font bitmap data for the column */
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column = *ptr++;
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/* Draw each pixel */
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for(j = 0; j < height; j+=yscale, column >>= 1) {
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if (column & 0x01) {
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for(xs=0; xs < xscale; xs++)
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for(ys=0; ys < yscale; ys++)
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gdisp_lld_draw_pixel(x+i+xs, y+j+ys, color);
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} else {
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for(xs=0; xs < xscale; xs++)
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for(ys=0; ys < yscale; ys++)
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gdisp_lld_draw_pixel(x+i+xs, y+j+ys, bgcolor);
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}
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}
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}
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}
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#endif
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}
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#endif
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#if GDISP_NEED_CONTROL && !GDISP_HARDWARE_CONTROL
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void gdisp_lld_control(unsigned what, void *value) {
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(void)what;
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(void)value;
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/* Ignore everything */
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}
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#endif
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#if GDISP_NEED_QUERY && !GDISP_HARDWARE_QUERY
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void *gdisp_lld_query(unsigned what) {
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(void) what;
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return (void *)-1;
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}
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#endif
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#if GDISP_NEED_MSGAPI
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void gdisp_lld_msg_dispatch(gdisp_lld_msg_t *msg) {
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switch(msg->action) {
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case GDISP_LLD_MSG_NOP:
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break;
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case GDISP_LLD_MSG_INIT:
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gdisp_lld_init();
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break;
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case GDISP_LLD_MSG_CLEAR:
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gdisp_lld_clear(msg->clear.color);
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break;
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case GDISP_LLD_MSG_DRAWPIXEL:
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gdisp_lld_draw_pixel(msg->drawpixel.x, msg->drawpixel.y, msg->drawpixel.color);
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break;
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case GDISP_LLD_MSG_FILLAREA:
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gdisp_lld_fill_area(msg->fillarea.x, msg->fillarea.y, msg->fillarea.cx, msg->fillarea.cy, msg->fillarea.color);
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break;
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case GDISP_LLD_MSG_BLITAREA:
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gdisp_lld_blit_area_ex(msg->blitarea.x, msg->blitarea.y, msg->blitarea.cx, msg->blitarea.cy, msg->blitarea.srcx, msg->blitarea.srcy, msg->blitarea.srccx, msg->blitarea.buffer);
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break;
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case GDISP_LLD_MSG_DRAWLINE:
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gdisp_lld_draw_line(msg->drawline.x0, msg->drawline.y0, msg->drawline.x1, msg->drawline.y1, msg->drawline.color);
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break;
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#if GDISP_NEED_CLIP
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case GDISP_LLD_MSG_SETCLIP:
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gdisp_lld_set_clip(msg->setclip.x, msg->setclip.y, msg->setclip.cx, msg->setclip.cy);
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break;
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#endif
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#if GDISP_NEED_CIRCLE
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case GDISP_LLD_MSG_DRAWCIRCLE:
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gdisp_lld_draw_circle(msg->drawcircle.x, msg->drawcircle.y, msg->drawcircle.radius, msg->drawcircle.color);
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break;
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case GDISP_LLD_MSG_FILLCIRCLE:
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gdisp_lld_fill_circle(msg->fillcircle.x, msg->fillcircle.y, msg->fillcircle.radius, msg->fillcircle.color);
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break;
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#endif
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#if GDISP_NEED_ELLIPSE
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case GDISP_LLD_MSG_DRAWELLIPSE:
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gdisp_lld_draw_ellipse(msg->drawellipse.x, msg->drawellipse.y, msg->drawellipse.a, msg->drawellipse.b, msg->drawellipse.color);
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break;
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case GDISP_LLD_MSG_FILLELLIPSE:
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gdisp_lld_fill_ellipse(msg->fillellipse.x, msg->fillellipse.y, msg->fillellipse.a, msg->fillellipse.b, msg->fillellipse.color);
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break;
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#endif
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#if GDISP_NEED_ARC
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case GDISP_LLD_MSG_DRAWARC:
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gdisp_lld_draw_circle(msg->drawarc.x, msg->drawarc.y, msg->drawarc.radius, msg->drawarc.startangle, msg->drawarc.endangle, msg->drawarc.color);
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break;
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case GDISP_LLD_MSG_FILLARC:
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gdisp_lld_fill_circle(msg->fillarc.x, msg->fillarc.y, msg->fillarc.radius, msg->fillarc.startangle, msg->fillarc.endangle, msg->fillarc.color);
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break;
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#endif
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#if GDISP_NEED_TEXT
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case GDISP_LLD_MSG_DRAWCHAR:
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gdisp_lld_draw_char(msg->drawchar.x, msg->drawchar.y, msg->drawchar.c, msg->drawchar.font, msg->drawchar.color);
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break;
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case GDISP_LLD_MSG_FILLCHAR:
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gdisp_lld_fill_char(msg->fillchar.x, msg->fillchar.y, msg->fillchar.c, msg->fillchar.font, msg->fillchar.color, msg->fillchar.bgcolor);
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break;
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#endif
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#if GDISP_NEED_PIXELREAD
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case GDISP_LLD_MSG_GETPIXELCOLOR:
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msg->getpixelcolor.result = gdisp_lld_get_pixel_color(msg->getpixelcolor.x, msg->getpixelcolor.y);
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break;
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#endif
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#if GDISP_NEED_SCROLL
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case GDISP_LLD_MSG_VERTICALSCROLL:
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gdisp_lld_vertical_scroll(msg->verticalscroll.x, msg->verticalscroll.y, msg->verticalscroll.cx, msg->verticalscroll.cy, msg->verticalscroll.lines, msg->verticalscroll.bgcolor);
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break;
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#endif
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#if GDISP_NEED_CONTROL
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case GDISP_LLD_MSG_CONTROL:
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gdisp_lld_control(msg->control.what, msg->control.value);
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break;
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#endif
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#if GDISP_NEED_QUERY
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case GDISP_LLD_MSG_QUERY:
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msg->query.result = gdisp_lld_query(msg->query.what);
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break;
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#endif
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}
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}
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#endif
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#endif /* GFX_USE_GDISP */
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#endif /* GDISP_EMULATION_C */
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/** @} */
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