ugfx/halext/drivers/gdispSsd1289/gdisp_lld.c

586 lines
19 KiB
C

/*
ChibiOS/RT - Copyright (C) 2012
Joel Bodenmann aka Tectu <joel@unormal.org>
This file is part of ChibiOS-LCD-Driver.
ChibiOS-LCD-Driver is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS-LCD-Driver is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file gdispSsd1289/gdisp_lld.c
* @brief GDISP Graphics Driver subsystem low level driver source for the Ssd1289 display.
*
* @addtogroup GDISP
* @{
*/
#include "ch.h"
#include "hal.h"
#include "gdisp.h"
#if HAL_USE_GDISP || defined(__DOXYGEN__)
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
#ifdef UNUSED
#elif defined(__GNUC__)
# define UNUSED(x) UNUSED_ ## x __attribute__((unused))
#elif defined(__LCLINT__)
# define UNUSED(x) /*@unused@*/ x
#else
# define UNUSED(x) x
#endif
/*===========================================================================*/
/* Driver exported variables. */
/*===========================================================================*/
#if !defined(__DOXYGEN__)
GDISPDriver GDISP;
#endif
/*===========================================================================*/
/* Driver local variables. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver local functions. */
/*===========================================================================*/
#include "ssd1289_lld.c.h"
/*===========================================================================*/
/* Driver interrupt handlers. */
/*===========================================================================*/
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
/* ---- Required Routines ---- */
/*
The following 2 routines are required.
All other routines are optional.
*/
/**
* @brief Low level GDISP driver initialization.
*
* @notapi
*/
void gdisp_lld_init(void) {
uint16_t deviceCode;
#ifdef LCD_USE_FSMC
/* FSMC setup. TODO: this only works for STM32F1 */
rccEnableAHB(RCC_AHBENR_FSMCEN, 0);
int FSMC_Bank = 0;
/* timing structure */
/* from datasheet:
address setup: 0ns
address hold: 0ns
Data setup: 5ns
Data hold: 5ns
Data access: 250ns
output hold: 100ns
*/
FSMC_Bank1->BTCR[FSMC_Bank+1] = FSMC_BTR1_ADDSET_1 | FSMC_BTR1_DATAST_1;
/* Bank1 NOR/SRAM control register configuration */
FSMC_Bank1->BTCR[FSMC_Bank] = FSMC_BCR1_MWID_0 | FSMC_BCR1_WREN | FSMC_BCR1_MBKEN;
#endif
deviceCode = lld_lcdReadReg(0x0000);
lld_lcdWriteReg(0x0000,0x0001); lld_lcdDelay(5);
lld_lcdWriteReg(0x0003,0xA8A4); lld_lcdDelay(5);
lld_lcdWriteReg(0x000C,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x000D,0x080C); lld_lcdDelay(5);
lld_lcdWriteReg(0x000E,0x2B00); lld_lcdDelay(5);
lld_lcdWriteReg(0x001E,0x00B0); lld_lcdDelay(5);
lld_lcdWriteReg(0x0001,0x2B3F); lld_lcdDelay(5);
lld_lcdWriteReg(0x0002,0x0600); lld_lcdDelay(5);
lld_lcdWriteReg(0x0010,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0011,0x6070); lld_lcdDelay(5);
lld_lcdWriteReg(0x0005,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0006,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0016,0xEF1C); lld_lcdDelay(5);
lld_lcdWriteReg(0x0017,0x0003); lld_lcdDelay(5);
lld_lcdWriteReg(0x0007,0x0133); lld_lcdDelay(5);
lld_lcdWriteReg(0x000B,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x000F,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0041,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0042,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0048,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0049,0x013F); lld_lcdDelay(5);
lld_lcdWriteReg(0x004A,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x004B,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0044,0xEF00); lld_lcdDelay(5);
lld_lcdWriteReg(0x0045,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0046,0x013F); lld_lcdDelay(5);
lld_lcdWriteReg(0x0030,0x0707); lld_lcdDelay(5);
lld_lcdWriteReg(0x0031,0x0204); lld_lcdDelay(5);
lld_lcdWriteReg(0x0032,0x0204); lld_lcdDelay(5);
lld_lcdWriteReg(0x0033,0x0502); lld_lcdDelay(5);
lld_lcdWriteReg(0x0034,0x0507); lld_lcdDelay(5);
lld_lcdWriteReg(0x0035,0x0204); lld_lcdDelay(5);
lld_lcdWriteReg(0x0036,0x0204); lld_lcdDelay(5);
lld_lcdWriteReg(0x0037,0x0502); lld_lcdDelay(5);
lld_lcdWriteReg(0x003A,0x0302); lld_lcdDelay(5);
lld_lcdWriteReg(0x003B,0x0302); lld_lcdDelay(5);
lld_lcdWriteReg(0x0023,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0024,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x0025,0x8000); lld_lcdDelay(5);
lld_lcdWriteReg(0x004f,0x0000); lld_lcdDelay(5);
lld_lcdWriteReg(0x004e,0x0000); lld_lcdDelay(5);
/* Initialise the GDISP structure */
GDISP.Width = SCREEN_WIDTH;
GDISP.Height = SCREEN_HEIGHT;
GDISP.Orientation = portrait;
GDISP.Powermode = powerOn;
}
/**
* @brief Draws a pixel on the display.
*
* @param[in] x X location of the pixel
* @param[in] y Y location of the pixel
* @param[in] color The color of the pixel
*
* @notapi
*/
void gdisp_lld_drawpixel(coord_t x, coord_t y, color_t color) {
#if GDISP_NEED_VALIDATION
if (x >= GDISP.Width || y >= GDISP.Height) return;
#endif
lld_lcdSetCursor(x, y);
lld_lcdWriteReg(0x0022, color);
}
/* ---- Optional Routines ---- */
/*
All the below routines are optional.
Defining them will increase speed but everything
will work if they are not defined.
If you are not using a routine - turn it off using
the appropriate GDISP_HARDWARE_XXXX macro.
Don't bother coding for obvious similar routines if
there is no performance penalty as the emulation software
makes a good job of using similar routines.
eg. If gdisp_lld_fillarea() is defined there is little
point in defining gdisp_lld_clear() unless the
performance bonus is significant.
For good performance it is suggested to implement
gdisp_lld_fillarea() and gdisp_lld_blitarea().
*/
#if GDISP_HARDWARE_CLEARS || defined(__DOXYGEN__)
/**
* @brief Clear the display.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] color The color of the pixel
*
* @notapi
*/
void gdisp_lld_clear(color_t color) {
unsigned i;
lld_lcdSetCursor(0, 0);
lld_lcdWriteStreamStart();
for(i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++)
lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
}
#endif
#if GDISP_HARDWARE_LINES || defined(__DOXYGEN__)
/**
* @brief Draw a line.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x0, y0 The start of the line
* @param[in] x1, y1 The end of the line
* @param[in] color The color of the line
*
* @notapi
*/
void gdisp_lld_drawline(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if GDISP_HARDWARE_FILLS || defined(__DOXYGEN__)
/**
* @brief Fill an area with a color.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The start filled area
* @param[in] cx, cy The width and height to be filled
* @param[in] color The color of the fill
*
* @notapi
*/
void gdisp_lld_fillarea(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) cx = GDISP.Width - x;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
unsigned i, area;
area = cx*cy;
lld_lcdSetViewPort(x, y, cx, cy);
lld_lcdWriteStreamStart();
for(i = 0; i < area; i++)
lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
#if GDISP_HARDWARE_BITFILLS || defined(__DOXYGEN__)
/**
* @brief Fill an area with a bitmap.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The start filled area
* @param[in] cx, cy The width and height to be filled
* @param[in] buffer The pixels to use to fill the area.
*
* @notapi
*/
void gdisp_lld_blitarea(coord_t x, coord_t y, coord_t cx, coord_t cy, pixel_t *buffer) {
unsigned i, area;
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) return;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
area = cx*cy;
lld_lcdSetViewPort(x, y, cx, cy);
lld_lcdWriteStreamStart();
for(i = 0; i < area; i++)
lld_lcdWriteData(*buffer++);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
/* Circular Drawing Functions */
#if (GDISP_NEED_CIRCLE && GDISP_HARDWARE_CIRCLES) || defined(__DOXYGEN__)
/**
* @brief Draw a circle.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the circle is over the edges of the screen.
*
* @param[in] x, y The centre of the circle
* @param[in] radius The radius of the circle
* @param[in] color The color of the circle
*
* @notapi
*/
void gdisp_lld_drawcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_CIRCLE && GDISP_HARDWARE_CIRCLEFILLS) || defined(__DOXYGEN__)
/**
* @brief Create a filled circle.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the circle is over the edges of the screen.
*
* @param[in] x, y The centre of the circle
* @param[in] radius The radius of the circle
* @param[in] color The color of the circle
*
* @notapi
*/
void gdisp_lld_fillcircle(coord_t x, coord_t y, coord_t radius, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_ELLIPSE && GDISP_HARDWARE_ELLIPSES) || defined(__DOXYGEN__)
/**
* @brief Draw an ellipse.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the ellipse is over the edges of the screen.
*
* @param[in] x, y The centre of the ellipse
* @param[in] a, b The dimensions of the ellipse
* @param[in] color The color of the ellipse
*
* @notapi
*/
void gdisp_lld_drawellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_ELLIPSE && GDISP_HARDWARE_ELLIPSEFILLS) || defined(__DOXYGEN__)
/**
* @brief Create a filled ellipse.
* @note Optional - The high level driver can emulate using software.
* @note If GDISP_NEED_CLIPPING is defined this routine MUST behave
* correctly if the ellipse is over the edges of the screen.
*
* @param[in] x, y The centre of the ellipse
* @param[in] a, b The dimensions of the ellipse
* @param[in] color The color of the ellipse
*
* @notapi
*/
void gdisp_lld_fillellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_TEXT && GDISP_HARDWARE_TEXT) || defined(__DOXYGEN__)
#include "gdisp_fonts.h"
#endif
#if (GDISP_NEED_TEXT && GDISP_HARDWARE_TEXT) || defined(__DOXYGEN__)
/**
* @brief Draw a character using a transparent background.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The top-left corner of the text
* @param[in] c The character to print
* @param[in] color The color of the character
*
* @notapi
*/
void gdisp_lld_drawchar(coord_t x, coord_t y, char c, font_t font, color_t color) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_TEXT && GDISP_HARDWARE_TEXTFILLS) || defined(__DOXYGEN__)
/**
* @brief Draw a character using a filled background.
* @note Optional - The high level driver can emulate using software.
*
* @param[in] x, y The top-left corner of the text
* @param[in] c The character to print
* @param[in] color The color of the character
* @param[in] bgcolor The background color
*
* @notapi
*/
void gdisp_lld_fillchar(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
/* NOT IMPLEMENTED */
}
#endif
#if (GDISP_NEED_PIXELREAD && GDISP_HARDWARE_PIXELREAD) || defined(__DOXYGEN__)
/**
* @brief Get the color of a particular pixel.
* @note Optional.
* @note If x,y is off the screen, the result is undefined.
*
* @param[in] x, y The start of the text
*
* @notapi
*/
color_t gdisp_lld_getpixelcolor(coord_t x, coord_t y) {
color_t color;
#if GDISP_NEED_VALIDATION
if (x >= GDISP.Width || y >= GDISP.Height) return 0;
#endif
lld_lcdSetCursor(x, y);
lld_lcdWriteStreamStart();
color = lld_lcdReadData();
color = lld_lcdReadData();
lld_lcdWriteStreamStop();
return color;
}
#endif
#if (GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL) || defined(__DOXYGEN__)
/**
* @brief Scroll vertically a section of the screen.
* @note Optional.
* @note If x,y + cx,cy is off the screen, the result is undefined.
* @note If lines is >= cy, it is equivelent to a area fill with bgcolor.
*
* @param[in] x, y The start of the area to be scrolled
* @param[in] cx, cy The size of the area to be scrolled
* @param[in] lines The number of lines to scroll (Can be positive or negative)
* @param[in] bgcolor The color to fill the newly exposed area.
*
* @notapi
*/
void gdisp_lld_verticalscroll(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) {
static color_t buf[((SCREEN_HEIGHT > SCREEN_WIDTH ) ? SCREEN_HEIGHT : SCREEN_WIDTH)];
coord_t row0, row1;
unsigned i, gap, abslines;
abslines = lines < 0 ? -lines : lines;
#if GDISP_NEED_VALIDATION
if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return;
if (x+cx > GDISP.Width) cx = GDISP.Width - x;
if (y+cy > GDISP.Height) cy = GDISP.Height - y;
#endif
if (!abslines) return;
if (abslines >= cy) {
abslines = cy;
gap = 0;
} else {
gap = cy - abslines;
for(i = 0; i < gap; i++) {
if(lines > 0) {
row0 = y + i + lines;
row1 = y + i;
} else {
row0 = (y - i - 1) + lines;
row1 = (y - i - 1);
}
/* read row0 into the buffer and then write at row1*/
lld_lcdSetViewPort(x, row0, cx, 1);
lld_lcdReadStreamStart();
lld_lcdReadStream(buf, cx);
lld_lcdReadStreamStop();
lld_lcdSetViewPort(x, row1, cx, 1);
lld_lcdWriteStreamStart();
lld_lcdWriteStream(buf, cx);
lld_lcdWriteStreamStop();
}
}
/* fill the remaining gap */
lld_lcdSetViewPort(x, lines > 0 ? (y+gap) : y, cx, abslines);
lld_lcdWriteStreamStart();
gap = cx*abslines;
for(i = 0; i < gap; i++) lld_lcdWriteData(color);
lld_lcdWriteStreamStop();
lld_lcdResetViewPort();
}
#endif
#if GDISP_HARDWARE_CONTROL || defined(__DOXYGEN__)
/**
* @brief Driver Control
* @detail Unsupported control codes are ignored.
* @note The value parameter should always be typecast to (void *).
* @note There are some predefined and some specific to the low level driver.
* @note GDISP_CONTROL_POWER - Takes a gdisp_powermode_t
* GDISP_CONTROL_ORIENTATION - Takes a gdisp_orientation_t
* GDISP_CONTROL_BACKLIGHT - Takes an int from 0 to 100. For a driver
* that only supports off/on anything other
* than zero is on.
* GDISP_CONTROL_CONTRAST - Takes an int from 0 to 100.
* GDISP_CONTROL_LLD - Low level driver control constants start at
* this value.
*
* @param[in] what What to do.
* @param[in] value The value to use (always cast to a void *).
*
* @notapi
*/
void gdisp_lld_control(int what, void *value) {
switch(what) {
case GDISP_CONTROL_POWER:
if (GDISP.Powermode == (gdisp_powermode_t)value)
return;
switch((gdisp_powermode_t)value) {
case powerOff:
lld_lcdWriteReg(0x0010, 0x0000); // leave sleep mode
lld_lcdWriteReg(0x0007, 0x0000); // halt operation
lld_lcdWriteReg(0x0000, 0x0000); // turn off oszillator
lld_lcdWriteReg(0x0010, 0x0001); // enter sleepmode
break;
case powerOn:
lld_lcdWriteReg(0x0010, 0x0000); // leave sleep mode
if (GDISP.Powermode != powerSleep)
gdisp_lld_init();
break;
case powerSleep:
lld_lcdWriteReg(0x0010, 0x0001); // enter sleep mode
break;
default:
return;
}
GDISP.Powermode = (gdisp_powermode_t)value;
return;
case GDISP_CONTROL_ORIENTATION:
if (GDISP.Orientation == (gdisp_orientation_t)value)
return;
switch((gdisp_orientation_t)value) {
case portrait:
lld_lcdWriteReg(0x0001, 0x2B3F);
/* ID = 11 AM = 0 */
lld_lcdWriteReg(0x0011, 0x6070);
GDISP.Height = SCREEN_HEIGHT;
GDISP.Width = SCREEN_WIDTH;
break;
case landscape:
lld_lcdWriteReg(0x0001, 0x293F);
/* ID = 11 AM = 1 */
lld_lcdWriteReg(0x0011, 0x6078);
GDISP.Height = SCREEN_WIDTH;
GDISP.Width = SCREEN_HEIGHT;
break;
case portraitInv:
lld_lcdWriteReg(0x0001, 0x2B3F);
/* ID = 01 AM = 0 */
lld_lcdWriteReg(0x0011, 0x6040);
GDISP.Height = SCREEN_HEIGHT;
GDISP.Width = SCREEN_WIDTH;
break;
case landscapeInv:
lld_lcdWriteReg(0x0001, 0x293F);
/* ID = 01 AM = 1 */
lld_lcdWriteReg(0x0011, 0x6048);
GDISP.Height = SCREEN_WIDTH;
GDISP.Width = SCREEN_HEIGHT;
break;
default:
return;
}
GDISP.Orientation = (gdisp_orientation_t)value;
return;
/*
case GDISP_CONTROL_BACKLIGHT:
case GDISP_CONTROL_CONTRAST:
*/
}
}
#endif
#endif /* HAL_USE_GDISP */
/** @} */