200 lines
6.1 KiB
C
200 lines
6.1 KiB
C
/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file include/gwin/options.h
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* @brief GWIN sub-system options header file.
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*
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* @addtogroup GWIN
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* @brief Module which provides a complete GUI toolkit based on widgets
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*
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* @{
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*/
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#ifndef _GWIN_OPTIONS_H
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#define _GWIN_OPTIONS_H
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/**
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* @name GWIN Functionality to be included
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* @{
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*/
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/**
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* @brief Should window manager support be included
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_WINDOWMANAGER
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#define GWIN_NEED_WIDGET FALSE
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#endif
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/**
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* @brief Should the widget hierarchy be included. This provides parent-child features.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_HIERARCHY
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#define GWIN_NEED_HIERARCHY FALSE
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#endif
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/**
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* @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc)
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_WIDGET
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#define GWIN_NEED_WIDGET FALSE
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#endif
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/**
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* @brief Should the frame widget be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_FRAME
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#define GWIN_NEED_FRAME FALSE
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#endif
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/**
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* @brief Should console functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CONSOLE
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#define GWIN_NEED_CONSOLE FALSE
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#endif
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/**
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* @brief Should graph functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_GRAPH
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#define GWIN_NEED_GRAPH FALSE
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#endif
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/**
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* @brief Should button functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_BUTTON
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#define GWIN_NEED_BUTTON FALSE
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#endif
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/**
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* @brief Should slider functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_SLIDER
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#define GWIN_NEED_SLIDER FALSE
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#endif
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/**
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* @brief Should checkbox functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_CHECKBOX
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#define GWIN_NEED_CHECKBOX FALSE
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#endif
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/**
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* @brief Should image functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_IMAGE
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#define GWIN_NEED_IMAGE FALSE
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#endif
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/**
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* @brief Should label functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_LABEL
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#define GWIN_NEED_LABEL FALSE
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#endif
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/**
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* @brief Should radio button functions be included.
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_RADIO
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#define GWIN_NEED_RADIO FALSE
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#endif
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/**
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* @}
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*
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* @name GWIN Optional Parameters
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* @{
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*/
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/**
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* @brief Buttons should not insist the mouse is over the button on mouse release
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_BUTTON_LAZY_RELEASE
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#define GWIN_BUTTON_LAZY_RELEASE FALSE
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#endif
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/**
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* @brief Should the content of the console be saved for redrawing.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the contents of the console will be saved
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* as it is written. If a redraw is required it will be redrawn from the
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* history. Scrolling will also use the history buffer if it is turned on.
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* @note Using this option allocates the amount of memory to store the
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* history based on the minimum character width in the current font
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* at the time the history is turned on. Using a fixed width font is a good
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* idea to minimize memory usage.
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* @note If you change the size of the window or you change the font being displayed
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* you should turn off the history and then turn it back on in order to get
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* a new buffer of the correct size for the window/font combination. Strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. Note the system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
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*/
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#ifndef GWIN_CONSOLE_USE_HISTORY
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#define GWIN_CONSOLE_USE_HISTORY FALSE
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#endif
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/**
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* @brief Use font width averaging for the history buffer allocation.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the width one third of the way between
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* the font's character width minimum and maximum will be used instead
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* of the font's minimum width.
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* @note This option reduces the memory allocation for a variable width font's
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* history buffer. Note that strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. The system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_AVERAGING
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#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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#endif
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/**
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* @brief Should the history be turned on for all console windows when they are first created.
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* @details Defaults to FALSE
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
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* any time.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_ATCREATE
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#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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#endif
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/**
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* @brief Console Windows need floating point support in @p gwinPrintf
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_CONSOLE_USE_FLOAT
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#define GWIN_CONSOLE_USE_FLOAT FALSE
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#endif
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/**
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* @brief Console Windows need BaseStreamSequential support (ChibiOS only)
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* @details Defaults to FALSE
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* @note To use the ChibiOS basestream functions such as chprintf()
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* for printing in a console window you need to set this option to
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* TRUE in your gfxconf.h and include in your application source file...
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* \#include "chprintf.h"
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* In your makefile, as part of your list of C source files, include
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* ${CHIBIOS}/os/various/chprintf.c
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*/
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#ifndef GWIN_CONSOLE_USE_BASESTREAM
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#define GWIN_CONSOLE_USE_BASESTREAM FALSE
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#endif
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/**
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* @brief Image windows can optionally support animated images
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* @details Defaults to FALSE
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*/
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#ifndef GWIN_NEED_IMAGE_ANIMATION
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#define GWIN_NEED_IMAGE_ANIMATION FALSE
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#endif
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/** @} */
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#endif /* _GWIN_OPTIONS_H */
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/** @} */
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