351 lines
12 KiB
C
351 lines
12 KiB
C
/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gfx.h"
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#include "chprintf.h"
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static GConsoleObject gc;
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static GButtonObject gNext;
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static GButtonObject gPrev;
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static GListener gl;
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/*------------------------------------------------------------------------*
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* GINPUT Touch Driver Calibrator. *
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*------------------------------------------------------------------------*/
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int main(void) {
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GSourceHandle gs, gsNext, gsPrev;
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GEvent *pe;
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GEventMouse *pem;
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GEventGWinButton *peb;
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coord_t swidth, sheight;
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GHandle ghc, ghNext, ghPrev;
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BaseSequentialStream *gp;
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GEventType deviceType;
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font_t font;
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gfxInit(); // Initialize the display
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// Get the display dimensions
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swidth = gdispGetWidth();
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sheight = gdispGetHeight();
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ghNext = ghPrev = 0;
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// Create our title
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font = gdispOpenFont("UI2");
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gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);
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// Create our main display window
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ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
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gwinClear(ghc);
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gp = gwinGetConsoleStream(ghc);
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// Initialize the mouse in our special no calibration mode.
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geventListenerInit(&gl);
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gs = ginputGetMouse(9999);
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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/*
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* Test: Device Type
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*/
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StepDeviceType:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n1. DEVICE TYPE\n\n");
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pem = (GEventMouse *)&gl.event;
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ginputGetMouseStatus(0, pem);
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deviceType = pem->type;
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gwinSetColor(ghc, White);
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chprintf(gp, "This is detected as a %s device\n\n",
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deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));
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if (ghNext)
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chprintf(gp, "Press Next or Back to continue.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Click the mouse button to move on to the next test.\n");
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else
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chprintf(gp, "Press and release your finger to move on to the next test.\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepClickJitter;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
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break;
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}
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}
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/*
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* Test: Mouse raw reading jitter
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*/
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StepRawJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");
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gwinSetColor(ghc, White);
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if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Press and hold the mouse button.\n\n");
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else
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chprintf(gp, "Press and hold on the surface.\n\n");
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chprintf(gp, "Numbers will display in this window.\n"
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"Ensure that values don't jump around very much when your finger is stationary.\n\n"
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"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");
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if (ghNext)
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chprintf(gp, "Press Next or Back to continue.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Release the mouse button to move on to the next test.\n");
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else
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chprintf(gp, "Release your finger to move on to the next test.\n");
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// For this test turn on ALL mouse movement events
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepDeviceType;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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chprintf(gp, "%u:%u\n", pem->x, pem->y);
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if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
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break;
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}
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}
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// Reset to just changed movements.
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
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/*
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* Test: Calibration
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*/
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StepCalibrate:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
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gwinSetColor(ghc, Gray);
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chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
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"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");
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if (ghNext)
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chprintf(gp, "Press Next to start the calibration.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Click the mouse button to start the calibration.\n");
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else
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chprintf(gp, "Press and release your finger to start the calibration.\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepRawJitter;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
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break;
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}
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}
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// Calibrate
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ginputCalibrateMouse(0);
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/* From now on we can use Next and Previous Buttons */
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if (!ghNext) {
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ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
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gwinSetButtonText(ghNext, "Next", FALSE);
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gsNext = gwinGetButtonSource(ghNext);
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geventAttachSource(&gl, gsNext, 0);
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gwinAttachButtonMouse(ghNext, 0);
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ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
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gwinSetButtonText(ghPrev, "Back", FALSE);
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gsPrev = gwinGetButtonSource(ghPrev);
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geventAttachSource(&gl, gsPrev, 0);
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gwinAttachButtonMouse(ghPrev, 0);
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#if 0
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{
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// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
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// We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
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// This code depends on your hardware. Turn it on only if you have
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// defined a board definition for your toggle driver. Then change
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// the next two lines to be correct for your hardware. The values
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// below are correct for the Win32 toggle driver.
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gwinAttachButtonToggle(ghNext, GINPUT_TOGGLE_MOMENTARY1);
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gwinAttachButtonToggle(ghPrev, GINPUT_TOGGLE_MOMENTARY2);
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}
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#endif
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}
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// Calibration used the whole screen - re-establish our title
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gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
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gwinButtonDraw(ghNext);
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gwinButtonDraw(ghPrev);
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/*
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* Test: Mouse movement jitter
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*/
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StepJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");
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gwinSetColor(ghc, White);
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if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
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else
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chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");
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chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
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"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
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"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
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chprintf(gp, "Press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepCalibrate;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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chprintf(gp, ".");
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}
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}
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/*
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* Test: Polling frequency
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*/
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StepPolling:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
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chprintf(gp, "A green line will follow your finger.\n"
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"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
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"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
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"About 25 (millisecs) normally produces good results."
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"This test can be ignored for interrupt driven drivers.\n\n");
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chprintf(gp, "Press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepJitter;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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gdispDrawPixel(pem->x, pem->y, Green);
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}
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}
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/*
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* Test: Click Jitter
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*/
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StepClickJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
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chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
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chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
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"A red x is a right (or long) click.\n\n"
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"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
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"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
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"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
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"Note: moving your finger (mouse) during a click cancels it.\n\n");
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chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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if (pe->type == GEVENT_GWIN_BUTTON) {
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peb = (GEventGWinButton *)pe;
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if (peb->button == ghPrev)
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goto StepPolling;
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if (peb->button == ghNext)
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break;
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}
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->meta & GMETA_MOUSE_CLICK)) {
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "-");
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}
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if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
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gwinSetColor(ghc, Red);
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chprintf(gp, "x");
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}
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}
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}
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// Can't let this really exit
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goto StepDeviceType;
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}
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