Added progressbar widget (demos still to do)

remotes/origin_old/ugfx_release_2.6
Joel Bodenmann 2013-12-01 23:53:42 +01:00
parent 3c3b6967d1
commit 560f946cd9
7 changed files with 618 additions and 0 deletions

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/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
//#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_WIN32 TRUE
//#define GFX_USE_OS_LINUX TRUE
/* GFX sub-systems to turn on */
#define GFX_USE_GDISP TRUE
#define GFX_USE_GWIN TRUE
#define GFX_USE_GEVENT TRUE
#define GFX_USE_GTIMER TRUE
#define GFX_USE_GINPUT TRUE
/* Features for the GDISP sub-system. */
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_NEED_CIRCLE TRUE
#define GDISP_NEED_ELLIPSE FALSE
#define GDISP_NEED_ARC FALSE
#define GDISP_NEED_CONVEX_POLYGON TRUE
#define GDISP_NEED_SCROLL TRUE
#define GDISP_NEED_PIXELREAD FALSE
#define GDISP_NEED_CONTROL FALSE
#define GDISP_NEED_IMAGE TRUE
#define GDISP_NEED_MULTITHREAD TRUE
#define GDISP_NEED_ASYNC FALSE
#define GDISP_NEED_MSGAPI FALSE
/* Builtin Fonts */
#define GDISP_INCLUDE_FONT_UI2 TRUE
#define GDISP_NEED_ANTIALIAS FALSE
/* GDISP image decoders */
#define GDISP_NEED_IMAGE_NATIVE FALSE
#define GDISP_NEED_IMAGE_GIF TRUE
#define GDISP_NEED_IMAGE_BMP FALSE
#define GDISP_NEED_IMAGE_JPG FALSE
#define GDISP_NEED_IMAGE_PNG FALSE
/* Features for the GWIN sub-system. */
#define GWIN_NEED_WINDOWMANAGER TRUE
#define GWIN_NEED_CONSOLE FALSE
#define GWIN_NEED_GRAPH FALSE
#define GWIN_NEED_WIDGET TRUE
#define GWIN_NEED_BUTTON FALSE
#define GWIN_NEED_SLIDER FALSE
#define GWIN_NEED_CHECKBOX FALSE
#define GWIN_NEED_LABEL FALSE
#define GWIN_NEED_IMAGE FALSE
#define GWIN_NEED_RADIO FALSE
#define GWIN_NEED_LIST FALSE
#define GWIN_NEED_IMAGE_ANIMATION FALSE
#define GWIN_NEED_LIST_IMAGES FALSE
#define GWIN_NEED_PROGRESSBAR TRUE
/* Features for the GINPUT sub-system. */
#define GINPUT_NEED_MOUSE TRUE
#define GINPUT_NEED_TOGGLE FALSE
#define GINPUT_NEED_DIAL FALSE
#endif /* _GFXCONF_H */

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#include "gfx.h"
GHandle ghProgressbar;
static void _createWidget(void) {
GWidgetInit wi;
wi.customDraw = 0;
wi.customParam = 0;
wi.customStyle = 0;
wi.g.show = TRUE;
wi.g.y = 10; wi.g.x = 10; wi.g.width = 200; wi.g.height = 20; wi.text = "Progress 1";
ghProgressbar = gwinProgressbarCreate(NULL, &wi);
}
int main(void) {
gfxInit();
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
_createWidget();
gwinProgressbarSetResolution(ghProgressbar, 10);
gwinProgressbarStart(ghProgressbar, 500);
//gwinProgressbarSetPosition(ghProgressbar, 42);
//gwinProgressbarIncrement(ghProgressbar);
//gwinProgressbarDecrement(ghProgressbar);
while (1) {
gfxSleepMilliseconds(500);
}
return 0;
}

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@ -111,6 +111,7 @@
#define GWIN_NEED_IMAGE FALSE
#define GWIN_NEED_RADIO FALSE
#define GWIN_NEED_LIST FALSE
#define GWIN_NEED_PROGRESSBAR FALSE
/* Features for the GEVENT subsystem. */
#define GEVENT_ASSERT_NO_RESOURCE FALSE

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@ -300,5 +300,9 @@ bool_t gwinAttachListener(GListener *pl);
#include "gwin/list.h"
#endif
#if GWIN_NEED_PROGRESSBAR || defined(__DOXYGEN__)
#include "gwin/progressbar.h"
#endif
#endif /* _GWIDGET_H */
/** @} */

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file include/gwin/progressbar.h
* @brief GWIN Graphic window subsystem header file.
*
* @defgroup Progressbar Progressbar
* @ingroup GWIN
*
* @details Create progressbars with different styles
*
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_PROGRESSBAR must be set to TRUE in your gfxconf.h
* @{
*/
#ifndef _GWIN_PROGRESSBAR_H
#define _GWIN_PROGRESSBAR_H
// A progressbar window
typedef struct GProgressbarObject {
GWidgetObject w;
coord_t dpos;
int min;
int max;
int res;
int pos;
#if GFX_USE_GTIMER
GTimer gt;
delaytime_t delay;
#endif
} GProgressbarObject;
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a progressbar window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] g The GDisplay to display this window on
* @param[in] gb The GProgressbarObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] pInit The initialization parameters to use
*
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
* @note A progressbar remembers its normal drawing state. If there is a window manager then it is automatically
* redrawn if the window is moved or its visibility state is changed.
* @note The initial progressbar range is from 0 to 100 with an initial position of 0.
* @note A progressbar does not take any GINPUT inputs.
*
* @api
*/
GHandle gwinGProgressbarCreate(GDisplay *g, GProgressbarObject *gb, const GWidgetInit *pInit);
#define gwinProgressbarCreate(w, pInit) gwinGProgressbarCreate(GDISP, w, pInit)
/**
* @brief Set the progressbar range.
*
* @param[in] gh The window handle (must be a progressbar window)
* @param[in] min The minimum value
* @param[in] max The maximum value
*
* @note The defaults are 0 and 100
* @note Sets the position to the minimum value.
* @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the range.
*
* @api
*/
void gwinProgressbarSetRange(GHandle gh, int min, int max);
/**
* @brief Set the progressbar position.
*
* @param[in] gh The window handle (must be a progressbar window)
* @param[in] pos The new position
*
* @note If the new position is outside the progressbar range then the position
* is set to the closest end of the range.
* @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the position.
*
* @api
*/
void gwinProgressbarSetPosition(GHandle gh, int pos);
/**
* @brief Set the resolution for the incrementation and decrementation of the progressbar
*
* @note Default is set to 1
*
* @param[in] gh The window handle (must be a progressbar window)
* @param[in] res The resolution to be set
*
* @api
*/
void gwinProgressbarSetResolution(GHandle gh, int res);
/**
* @brief Increment the progressbar value
*
* @details Increments by the resolution set through gwinProgressbarSetResolution()
*
* @param[in] gh The window handle (must be a progressbar window)
*
* @api
*/
void gwinProgressbarIncrement(GHandle gh);
/**
* @brief Decrement the progressbar value
*
* @details Decrements by the resolution set through gwinProgressbarSetResolution()
*
* @param[in] gh The window handle (must be a progressbar window)
*
* @api
*/
void gwinProgressbarDecrement(GHandle gh);
/**
* @brief Get the current progressbar position.
* @return The progressbar position
*
* @param[in] gh The window handle (must be a progressbar window)
*
* @note The use of a listener to get the progressbar position is recommended if you
* want continuous updates on the progressbar position.
*
* @api
*/
#define gwinProgressbarGetPosition(gh) (((GProgressbarObject *)(gh))->pos)
/**
* @brief Automatically increments the progress bar
*
* @note The delay is generated using the GTIMER module which is based on software/virtual timer.
* Therefore, the delay is totally unprecise.
*
* @note An even is generated once the maximum value has been reached (ToDo)
*
* @param[in] gh The window handle (must be a progressbar window)
* @param[in] delay The incrementation delay (in milliseconds)
*
* @api
*/
void gwinProgressbarStart(GHandle gh, delaytime_t delay);
/**
* @brief Some custom progressbar drawing routines
* @details These function may be passed to @p gwinSetCustomDraw() to get different progressbar drawing styles
*
* @param[in] gw The widget (which must be a progressbar)
* @param[in] param A parameter passed in from the user
*
* @note In your custom progressbar drawing function you may optionally call this
* standard functions and then draw your extra details on top.
* @note The standard functions below ignore the param parameter except for @p gwinProgressbarDraw_Image().
* @note The image custom draw function @p gwinProgressbarDraw_Image() uses param to pass in the gdispImage pointer.
* The image must be already opened before calling @p gwinSetCustomDraw(). The image is tiled to fill
* the active area of the progressbar. The normal colors apply to the border and inactive area and the dividing line
* between the active and inactive areas.
* No checking is done to compare the dimensions of the progressbar to the size of the image.
* Note text is drawn on top of the image.
* @note These custom drawing routines don't have to worry about setting clipping as the framework
* sets clipping to the object window prior to calling these routines.
*
* @api
* @{
*/
void gwinProgressbarDraw_Std(GWidgetObject *gw, void *param);
void gwinProgressbarDraw_Image(GWidgetObject *gw, void *param);
/* @} */
#ifdef __cplusplus
}
#endif
#endif /* _GWIN_PROGRESSBAR_H */
/** @} */

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@ -10,4 +10,5 @@ GFXSRC += $(GFXLIB)/src/gwin/gwin.c \
$(GFXLIB)/src/gwin/label.c \
$(GFXLIB)/src/gwin/radio.c \
$(GFXLIB)/src/gwin/list.c \
$(GFXLIB)/src/gwin/progressbar.c \

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/progressbar.c
* @brief GWIN sub-system progressbar code.
*
* @defgroup Progressbar Progressbar
* @ingroup GWIN
*
* @{
*/
#include "gfx.h"
#if (GFX_USE_GWIN && GWIN_NEED_PROGRESSBAR) || defined(__DOXYGEN__)
#include "gwin/class_gwin.h"
// Reset the display position back to the value predicted by the saved progressbar position
static void ResetDisplayPos(GProgressbarObject *gsw) {
if (gsw->w.g.width < gsw->w.g.height)
gsw->dpos = gsw->w.g.height-1-((gsw->w.g.height-1)*(gsw->pos-gsw->min))/(gsw->max-gsw->min);
else
gsw->dpos = ((gsw->w.g.width-1)*(gsw->pos-gsw->min))/(gsw->max-gsw->min);
}
// The progressbar VMT table
static const gwidgetVMT progressbarVMT = {
{
"Progressbar", // The classname
sizeof(GProgressbarObject), // The object size
_gwidgetDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine
0, // The after-clear routine
},
gwinProgressbarDraw_Std, // The default drawing routine
#if GINPUT_NEED_MOUSE
{
0, // Process mouse down events (NOT USED)
0, // Process mouse up events
0, // Process mouse move events
},
#endif
#if GINPUT_NEED_TOGGLE
{
0, // 1 toggle role
0, // Assign Toggles
0, // Get Toggles
0, // Process toggle off events (NOT USED)
0, // Process toggle on events
},
#endif
#if GINPUT_NEED_DIAL
{
0, // 1 dial roles
0, // Assign Dials
0, // Get Dials
0, // Process dial move events
},
#endif
};
GHandle gwinGProgressbarCreate(GDisplay *g, GProgressbarObject *gs, const GWidgetInit *pInit) {
if (!(gs = (GProgressbarObject *)_gwidgetCreate(g, &gs->w, pInit, &progressbarVMT)))
return 0;
gs->min = 0;
gs->max = 100;
gs->res = 1;
gs->pos = 0;
gs->delay = 0;
ResetDisplayPos(gs);
gwinSetVisible((GHandle)gs, pInit->g.show);
return (GHandle)gs;
}
void gwinProgressbarSetRange(GHandle gh, int min, int max) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
if (min == max) // prevent divide by 0 errors.
max++;
gsw->min = min;
gsw->max = max;
gsw->pos = min;
ResetDisplayPos(gsw);
#undef gsw
}
void gwinProgressbarSetPosition(GHandle gh, int pos) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
if (gsw->min <= gsw->max) {
if (pos < gsw->min) gsw->pos = gsw->min;
else if (pos > gsw->max) gsw->pos = gsw->max;
else gsw->pos = pos;
} else {
if (pos > gsw->min) gsw->pos = gsw->min;
else if (pos < gsw->max) gsw->pos = gsw->max;
else gsw->pos = pos;
}
ResetDisplayPos(gsw);
_gwidgetRedraw(gh);
#undef gsw
}
void gwinProgressbarSetResolution(GHandle gh, int resolution) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
if (resolution <= 0)
resolution = 1;
gsw->res = resolution;
#undef gsw
}
void gwinProgressbarIncrement(GHandle gh) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
if (gsw->max - gsw->pos > gsw->res)
gsw->pos += gsw->res;
else
gsw->pos = gsw->max;
ResetDisplayPos(gsw);
_gwidgetRedraw(gh);
#undef gsw
}
void gwinProgressbarDecrement(GHandle gh) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
if (gsw->pos > gsw->res)
gsw->pos -= gsw->min;
else
gsw->pos = gsw->min;
gsw->pos -= gsw->res;
ResetDisplayPos(gsw);
_gwidgetRedraw(gh);
#undef gsw
}
// used by gwinProgressbarStart();
static void _progressbarCallback(GHandle gh) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
gwinProgressbarIncrement(gh);
if (gsw->pos < gsw->max)
gtimerStart(&(gsw->gt), _progressbarCallback, gh, FALSE, gsw->delay);
#undef gsw
}
void gwinProgressbarStart(GHandle gh, delaytime_t delay) {
#define gsw ((GProgressbarObject *)gh)
if (gh->vmt != (gwinVMT *)&progressbarVMT)
return;
gsw->delay = delay;
gtimerInit(&(gsw->gt));
gtimerStart(&(gsw->gt), _progressbarCallback, gh, FALSE, gsw->delay);
#undef gsw
}
/*----------------------------------------------------------
* Custom Draw Routines
*----------------------------------------------------------*/
void gwinProgressbarDraw_Std(GWidgetObject *gw, void *param) {
#define gsw ((GProgressbarObject *)gw)
const GColorSet * pcol;
(void) param;
if (gw->g.vmt != (gwinVMT *)&progressbarVMT)
return;
if ((gw->g.flags & GWIN_FLG_ENABLED))
pcol = &gw->pstyle->pressed;
else
pcol = &gw->pstyle->disabled;
if (gw->g.width < gw->g.height) { // Vertical progressbar
if (gsw->dpos != gw->g.height-1)
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.width, gw->g.height - gsw->dpos, pcol->progress); // Active Area
if (gsw->dpos != 0)
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gsw->dpos, gw->pstyle->enabled.progress); // Inactive area
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.x+gw->g.width-1, gw->g.y+gsw->dpos, pcol->edge); // Thumb
// Horizontal progressbar
} else {
if (gsw->dpos != gw->g.width-1)
gdispGFillArea(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.width-gsw->dpos, gw->g.height, gw->pstyle->enabled.progress); // Inactive area
if (gsw->dpos != 0)
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gsw->dpos, gw->g.height, pcol->progress); // Active Area
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge
gdispGDrawLine(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.x+gsw->dpos, gw->g.y+gw->g.height-1, pcol->edge); // Thumb
}
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
#undef gsw
}
#if GDISP_NEED_IMAGE
void gwinProgressbarDraw_Image(GWidgetObject *gw, void *param) {
#define gsw ((GProgressbarObject *)gw)
#define gi ((gdispImage *)param)
const GColorSet * pcol;
coord_t z, v;
if (gw->g.vmt != (gwinVMT *)&progressbarVMT)
return;
if ((gw->g.flags & GWIN_FLG_ENABLED))
pcol = &gw->pstyle->pressed;
else
pcol = &gw->pstyle->disabled;
if (gw->g.width < gw->g.height) { // Vertical progressbar
if (gsw->dpos != 0) // The unfilled area
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gsw->dpos, gw->pstyle->enabled.progress); // Inactive area
if (gsw->dpos != gw->g.height-1) { // The filled area
for(z=gw->g.height, v=gi->height; z > gsw->dpos;) {
z -= v;
if (z < gsw->dpos) {
v -= gsw->dpos - z;
z = gsw->dpos;
}
gdispGImageDraw(gw->g.display, gi, gw->g.x, gw->g.y+z, gw->g.width, v, 0, gi->height-v);
}
}
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gsw->dpos, gw->g.x+gw->g.width-1, gw->g.y+gsw->dpos, pcol->edge); // Thumb
// Horizontal progressbar
} else {
if (gsw->dpos != gw->g.width-1) // The unfilled area
gdispGFillArea(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.width-gsw->dpos, gw->g.height, gw->pstyle->enabled.progress); // Inactive area
if (gsw->dpos != 0) { // The filled area
for(z=0, v=gi->width; z < gsw->dpos; z += v) {
if (z+v > gsw->dpos)
v -= z+v - gsw->dpos;
gdispGImageDraw(gw->g.display, gi, gw->g.x+z, gw->g.y, v, gw->g.height, 0, 0);
}
}
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); // Edge
gdispGDrawLine(gw->g.display, gw->g.x+gsw->dpos, gw->g.y, gw->g.x+gsw->dpos, gw->g.y+gw->g.height-1, pcol->edge); // Thumb
}
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
#undef gsw
}
#endif /* GDISP_NEED_IMAGE */
#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
/** @} */