2013-05-03 14:36:17 +00:00
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/*
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2013-06-15 11:37:22 +00:00
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* This file is subject to the terms of the GFX License. If a copy of
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2013-05-03 14:36:17 +00:00
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* the license was not distributed with this file, you can obtain one at:
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*
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2013-07-21 20:20:37 +00:00
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* http://ugfx.org/license.html
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2013-05-03 14:36:17 +00:00
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*/
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2013-05-06 04:44:47 +00:00
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/**
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* @file include/ginput/ginput.h
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*
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* @addtogroup GINPUT
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*
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2013-07-21 20:02:57 +00:00
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* @brief Module to interface different hardware input sources such as touchscreens
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*
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2013-05-06 04:44:47 +00:00
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* @details GINPUT provides an easy and common interface to use different input devices
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* such as touchscreens and mices.
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*
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* @pre GFX_USE_GINPUT must be set to TRUE in your gfxconf.h
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*
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* @{
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*/
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#ifndef _GINPUT_H
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#define _GINPUT_H
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#include "gfx.h"
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#if GFX_USE_GINPUT || defined(__DOXYGEN__)
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/* How to use...
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1. Get source handles for all the inputs you are interested in.
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- Attempting to get a handle for one instance of an input more than once will return the same handle
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2. Create a listener
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3. Assign inputs to your listener.
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- Inputs can be assigned or released from a listener at any time.
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- An input can be assigned to more than one listener.
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4. Loop on getting listener events
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5. When complete destroy the listener
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*/
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// Include various ginput types
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#include "ginput/mouse.h"
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#include "ginput/keyboard.h"
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#include "ginput/toggle.h"
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#include "ginput/dial.h"
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#endif /* GFX_USE_GINPUT */
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#endif /* _GINPUT_H */
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/** @} */
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