ugfx/src/gos/gos_x_heap.h

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* The raw32 GOS implementation supports any 32 bit processor with or without an
* underlying operating system. It uses cooperative multi-tasking. Be careful
* when writing device drivers not to disturb the assumptions this creates by performing
* call-backs to uGFX code unless you define the INTERRUPTS_OFF() and INTERRUPTS_ON() macros.
* It still requires some C runtime library support...
* enough startup to initialise the stack, interrupts, static data etc and call main().
* setjmp() and longjmp() - for threading
* memcpy() - for heap and threading
* malloc(), realloc and free() - if GFX_OS_HEAP_SIZE == 0
*
* You must also define the following routines in your own code so that timing functions will work...
* systemticks_t gfxSystemTicks(void);
* systemticks_t gfxMillisecondsToTicks(delaytime_t ms);
*/
#ifndef _GOS_X_HEAP_H
#define _GOS_X_HEAP_H
#if GOS_NEED_X_HEAP
/*===========================================================================*/
/* Special Macros */
/*===========================================================================*/
/**
* @brief Set the maximum size of the heap.
* @note If set to 0 then the C runtime library malloc() and free() are used.
*/
#ifndef GFX_OS_HEAP_SIZE
#define GFX_OS_HEAP_SIZE 0
#endif
/*===========================================================================*/
/* Type definitions */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
#if GFX_OS_HEAP_SIZE != 0
void gfxAddHeapBlock(void *ptr, size_t sz);
#endif
void *gfxAlloc(size_t sz);
void *gfxRealloc(void *ptr, size_t oldsz, size_t newsz);
void gfxFree(void *ptr);
#ifdef __cplusplus
}
#endif
#endif /* GOS_NEED_X_HEAP */
#endif /* _GOS_X_HEAP_H */