ugfx/include/gos/win32.h

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/*
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* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
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* http://ugfx.org/license.html
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*/
/**
* @file include/gos/win32.h
* @brief GOS - Operating System Support header file for WIN32.
*/
#ifndef _GOS_WIN32_H
#define _GOS_WIN32_H
#if GFX_USE_OS_WIN32
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501 // Windows XP and up
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#include <malloc.h>
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/* Stop cygwin from defining these types */
#define __int8_t_defined
/**
* size_t
* TRUE, FALSE
* are already defined by Win32
*/
typedef __int8 bool_t;
typedef __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef DWORD delaytime_t;
typedef DWORD systemticks_t;
typedef LONG semcount_t;
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typedef DWORD threadreturn_t;
typedef int threadpriority_t;
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#define DECLARE_THREAD_FUNCTION(fnName, param) threadreturn_t WINAPI fnName(void *param)
#define DECLARE_THREAD_STACK(name, sz) uint8_t name[0];
#define TIME_IMMEDIATE 0
#define TIME_INFINITE INFINITE
#define MAX_SEMAPHORE_COUNT ((semcount_t)(((unsigned long)((semcount_t)(-1))) >> 1))
#define LOW_PRIORITY THREAD_PRIORITY_BELOW_NORMAL
#define NORMAL_PRIORITY THREAD_PRIORITY_NORMAL
#define HIGH_PRIORITY THREAD_PRIORITY_ABOVE_NORMAL
typedef HANDLE gfxSem;
typedef HANDLE gfxMutex;
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typedef HANDLE gfxThreadHandle;
#define gfxExit() ExitProcess(0)
#define gfxAlloc(sz) malloc(sz)
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#define gfxRealloc(p,osz,nsz) realloc(p, nsz)
#define gfxFree(ptr) free(ptr)
#define gfxSleepMilliseconds(ms) Sleep(ms)
#define gfxYield() Sleep(0)
#define gfxSystemTicks() GetTickCount()
#define gfxMillisecondsToTicks(ms) (ms)
#define gfxMutexInit(pmutex) *(pmutex) = CreateMutex(0, FALSE, 0)
#define gfxMutexDestory(pmutex) CloseHandle(*(pmutex))
#define gfxMutexEnter(pmutex) WaitForSingleObject(*(pmutex), INFINITE)
#define gfxMutexExit(pmutex) ReleaseMutex(*(pmutex))
#define gfxSemInit(psem, val, limit) *(psem) = CreateSemaphore(0, val, limit, 0)
#define gfxSemDestory(psem) CloseHandle(*(psem))
#define gfxSemSignal(psem) ReleaseSemaphore(*(psem), 1, 0)
#define gfxSemSignalI(psem) ReleaseSemaphore(*(psem), 1, 0)
#define gfxSemCounterI(psem) gfxSemCounter(psem)
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#define gfxThreadMe() GetCurrentThread()
#define gfxThreadClose(thread) CloseHandle(thread)
/*===========================================================================*/
/* Function declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
void gfxHalt(const char *msg);
void gfxSleepMicroseconds(delaytime_t ms);
bool_t gfxSemWait(gfxSem *psem, delaytime_t ms);
semcount_t gfxSemCounter(gfxSem *pSem);
void gfxSystemLock(void);
void gfxSystemUnlock(void);
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gfxThreadHandle gfxThreadCreate(void *stackarea, size_t stacksz, threadpriority_t prio, DECLARE_THREAD_FUNCTION((*fn),p), void *param);
threadreturn_t gfxThreadWait(gfxThreadHandle thread);
#ifdef __cplusplus
}
#endif
#endif /* GFX_USE_OS_WIN32 */
#endif /* _GOS_WIN32_H */
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