ugfx/drivers/gdisp/STM32LTDC/board_STM32LTDC_template.h

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#ifndef _GDISP_LLD_BOARD_H
#define _GDISP_LLD_BOARD_H
static const ltdcConfig driverCfg = {
480, 270, // Width, Height (pixels)
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41, 10, // Horizontal, Vertical sync (pixels)
13, 2, // Horizontal, Vertical back porch (pixels)
32, 2, // Horizontal, Vertical front porch (pixels)
0, // Sync flags
0x000000, // Clear color (RGB888)
{ // Background layer config
(LLDCOLOR_TYPE *)SDRAM_BANK_ADDR, // Frame buffer address
480, 270, // Width, Height (pixels)
480 * LTDC_PIXELBYTES, // Line pitch (bytes)
LTDC_PIXELFORMAT, // Pixel format
0, 0, // Start pixel position (x, y)
480, 270, // Size of virtual layer (cx, cy)
LTDC_COLOR_FUCHSIA, // Default color (ARGB8888)
0x980088, // Color key (RGB888)
LTDC_BLEND_FIX1_FIX2, // Blending factors
0, // Palette (RGB888, can be NULL)
0, // Palette length
0xFF, // Constant alpha factor
LTDC_LEF_ENABLE // Layer configuration flags
},
LTDC_UNUSED_LAYER_CONFIG // Foreground layer config
};
static inline void init_board(GDisplay* g) {
// As we are not using multiple displays we set g->board to NULL as we don't use it.
g->board = 0;
switch(g->controllerdisplay) {
case 0: // Set up for Display 0
// Your init here
break;
}
}
static inline void post_init_board(GDisplay* g)
{
(void)g;
}
static inline void set_backlight(GDisplay* g, uint8_t percent)
{
(void)g;
(void)percent;
}
#endif /* _GDISP_LLD_BOARD_H */