2014-01-06 20:20:35 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file include/gwin/frame.h
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* @brief GWIN Graphic window subsystem header file.
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*
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* @defgroup Frame Frame
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* @ingroup GWIN
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*
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* @details A frame is a rectangular window that can have optional border as well as buttons to
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* close, maximize and minimize it. The main purpose of this widget is to contain children.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_FRAME must be set to TRUE in your gfxconf.h
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* @{
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*/
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#ifndef _GWIN_FRAME_H
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#define _GWIN_FRAME_H
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#include "gwin/class_gwin.h"
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// Flags for gwinFrameCreate()
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#define GWIN_FRAME_BORDER (GWIN_FIRST_CONTROL_FLAG << 0)
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#define GWIN_FRAME_CLOSE_BTN (GWIN_FIRST_CONTROL_FLAG << 1)
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#define GWIN_FRAME_MINMAX_BTN (GWIN_FIRST_CONTROL_FLAG << 2)
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typedef struct GFrameObject {
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2014-02-01 21:42:30 +00:00
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GWidgetObject w;
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2014-01-06 20:20:35 +00:00
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2014-01-07 00:24:54 +00:00
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GListener gl; // internal listener for the buttons
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2014-01-06 20:53:43 +00:00
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// These could probably be removed... I have to think harder later
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2014-01-06 20:20:35 +00:00
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GHandle btnClose;
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GHandle btnMin;
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GHandle btnMax;
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} GFrameObject;
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2014-01-06 23:29:56 +00:00
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/**
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* @brief Create a frame widget
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*
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* @details This widget provides a window like we know it from desktop systems. You usually use this together with
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* gwinAddChild().
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*
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* @param[in] g The GDisplay to display this window on
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* @param[in] fo The GFrameObject structure to initialize. If this is NULL the structure is dynamically allocated.
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* @param[in] pInit The initialization parameters
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* @param[in] flags Some flags, see notes.
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*
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* @note Possible flags are: GWIN_FRAME_BORDER, GWIN_FRAME_CLOSE_BTN, GWIN_FRAME_MINMAX_BTN.
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* Whether the close or the minimize maximize buttons are used, the boarder is automatically invoked.
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2014-01-07 00:24:54 +00:00
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* @note These frame buttons are processed internally. The close button will invoke a gwinDestroy() which will
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* destroy the window itself and EVERY child it contains (also children of children).
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2014-01-06 23:29:56 +00:00
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*
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2014-01-07 00:29:02 +00:00
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* @return NULL if there is no resulting widget. A valid GHandle otherwise.
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*
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2014-01-06 23:29:56 +00:00
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* @api
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*/
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2014-02-01 21:42:30 +00:00
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GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint16_t flags);
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2014-01-06 20:20:35 +00:00
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#define gwinFrameCreate(fo, pInit, flags) gwinGFrameCreate(GDISP, fo, pInit, flags);
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#endif /* _GWIN_FRAME_H */
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/** @} */
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