Merge branch 'master' of https://bitbucket.org/Tectu/ugfx
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commit
23e04c4803
@ -123,7 +123,7 @@
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}
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if (fb_var.red.offset != LLDCOLOR_SHIFT_R || fb_var.green.offset != LLDCOLOR_SHIFT_G || fb_var.blue.offset != LLDCOLOR_SHIFT_B) {
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#if LLDCOLOR_SHIFT_B == 0
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fprintf(stderr, "GDISP Framebuffer: THe display pixel format is not RGB\n");
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fprintf(stderr, "GDISP Framebuffer: The display pixel format is not RGB\n");
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#else
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fprintf(stderr, "GDISP Framebuffer: The display pixel format is not BGR\n");
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#endif
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@ -1,15 +1,20 @@
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This directory contains the interface for the Raspberry Pi framebuffer.
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This directory contains the interface for the Raspberry Pi direct hardware framebuffer.
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This talks directly to the raspberry pi hardware (not via a linux framebuffer driver).
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If you are using linux on the Pi then consider using the linux-X or the linux-Framebuffer
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board definitions instead of this one. This is really designed for non-Linux platforms
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or where there is no linux display driver available. It will still work under linux but
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the other solutions might be better.
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This graphics interface is software driven - it is not an accelerated interface.
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This board definition should work on any operating system that will work on the Raspberry Pi
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eg. Linux, FreeRTOS.
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The board definition should work on any operating system that will work on the Raspberry Pi
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eg. Linux, FreeRTOS, FreeBSD.
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On this board uGFX currently supports:
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- GDISP via the framebuffer driver
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THe following variables may optionally be defined in your gfxconf.h or your makefile...
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The following variables may optionally be defined in your gfxconf.h or your makefile...
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- GDISP_LLD_PIXELFORMAT default = GDISP_PIXELFORMAT_RGB565
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- GDISP_SCREEN_WIDTH default = 800
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- GDISP_SCREEN_HEIGHT default = 600
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@ -10,6 +10,7 @@ FEATURE: Added Altera-MAX10-NEEK board support
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FIX: Vastly improving keyboard widget default rendering
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FEATURE: Added ILI9342 driver
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FIX: Fixing issues where wrong 'progress' color from widget style palette was used
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FEATURE: Added GWIN_FRAME_KEEPONCLOSE flag to prevent destruction of a frame on close
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*** Release 2.4 ***
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@ -28,11 +28,11 @@
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#define FRM_BORDER_B 2 // Bottom Border
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/* Internal state flags */
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#define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN)
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#define GWIN_FRAME_CLOSE_PRESSED (GWIN_FRAME_MINMAX_BTN << 1)
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#define GWIN_FRAME_MIN_PRESSED (GWIN_FRAME_MINMAX_BTN << 2)
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#define GWIN_FRAME_MAX_PRESSED (GWIN_FRAME_MINMAX_BTN << 3)
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#define GWIN_FRAME_REDRAW_FRAME (GWIN_FRAME_MINMAX_BTN << 4) // Only redraw the frame
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#define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN|GWIN_FRAME_KEEPONCLOSE)
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#define GWIN_FRAME_CLOSE_PRESSED (GWIN_FRAME_KEEPONCLOSE << 1)
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#define GWIN_FRAME_MIN_PRESSED (GWIN_FRAME_KEEPONCLOSE << 2)
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#define GWIN_FRAME_MAX_PRESSED (GWIN_FRAME_KEEPONCLOSE << 3)
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#define GWIN_FRAME_REDRAW_FRAME (GWIN_FRAME_KEEPONCLOSE << 4) // Only redraw the frame
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#if GWIN_FRAME_CLOSE_BTN < GWIN_FIRST_CONTROL_FLAG
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#error "GWIN Frame: - Flag definitions don't match"
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#endif
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@ -96,7 +96,8 @@ static void forceFrameRedraw(GWidgetObject *gw) {
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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if (!(gw->g.flags & GWIN_FRAME_KEEPONCLOSE))
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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return;
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}
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if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) {
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@ -129,7 +130,8 @@ static void forceFrameRedraw(GWidgetObject *gw) {
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gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
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forceFrameRedraw(gw);
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_gwinSendEvent(&gw->g, GEVENT_GWIN_CLOSE);
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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if (!(gw->g.flags & GWIN_FRAME_KEEPONCLOSE))
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_gwinDestroy(&gw->g, REDRAW_INSESSION);
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return;
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}
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pos -= FRM_BUTTON_X;
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@ -31,9 +31,10 @@
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* @brief Flags for gwinFrameCreate()
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* @{
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*/
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#define GWIN_FRAME_BORDER 0x00000000 // Deprecated. A border is always shown with a frame window now.
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#define GWIN_FRAME_CLOSE_BTN 0x00000001
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#define GWIN_FRAME_MINMAX_BTN 0x00000002
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#define GWIN_FRAME_BORDER 0x00000000 /**< Deprecated. A border is always shown with a frame window now. */
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#define GWIN_FRAME_CLOSE_BTN 0x00000001 /**< Should a close button be shown? */
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#define GWIN_FRAME_MINMAX_BTN 0x00000002 /**< Should minimize and maximize buttons be shown? */
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#define GWIN_FRAME_KEEPONCLOSE 0x00000004 /**< Don't automatically destroy the frame on close */
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/** @} */
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typedef GContainerObject GFrameObject;
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