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/* |
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* This file is subject to the terms of the GFX License. If a copy of |
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* the license was not distributed with this file, you can obtain one at: |
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* |
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* http://ugfx.io/license.html |
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*/ |
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|
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/** |
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* @mainpage uGFX |
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* |
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* <h2>Authors</h2> |
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* - Joel Bodenmann<br> |
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* - Andrew Hannam<br> |
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* |
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* <h2>Website</h2> |
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* - http://ugfx.io |
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* |
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* <h2>Documentation</h2> |
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* - http://wiki.ugfx.io |
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* |
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* <h2>API-Reference</h2> |
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* - http://api.ugfx.io |
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* |
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* <h2>Forum</h2> |
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* - http://community.ugfx.io |
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* |
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* <h2>License</h2> |
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* - http://ugfx.io/license.html |
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*/ |
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|
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/* |
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* This file is subject to the terms of the GFX License. If a copy of |
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* the license was not distributed with this file, you can obtain one at: |
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* |
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* http://ugfx.io/license.html |
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*/ |
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|
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/** |
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* @mainpage uGFX |
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* |
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* <h2>Authors</h2> |
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* - Joel Bodenmann<br> |
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* - Andrew Hannam<br> |
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* |
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* <h2>Website</h2> |
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* - http://ugfx.io |
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* |
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* <h2>Documentation</h2> |
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* - http://wiki.ugfx.io |
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* |
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* <h2>API-Reference</h2> |
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* - http://api.ugfx.io |
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* |
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* <h2>Forum</h2> |
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* - http://community.ugfx.io |
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* |
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* <h2>License</h2> |
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* - http://ugfx.io/license.html |
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*/ |
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