drivers/multiple/SDL2: rename UGFX_SDL_INIT_FLAGS to GFX_SDL_INIT_FLAGS
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@ -33,8 +33,8 @@
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#ifndef GDISP_SCREEN_HEIGHT
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#ifndef GDISP_SCREEN_HEIGHT
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#define GDISP_SCREEN_HEIGHT 480
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#define GDISP_SCREEN_HEIGHT 480
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#endif
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#endif
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#ifndef UGFX_SDL_INIT_FLAGS
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#ifndef GFX_SDL_INIT_FLAGS
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#define UGFX_SDL_INIT_FLAGS SDL_INIT_EVERYTHING
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#define GFX_SDL_INIT_FLAGS SDL_INIT_EVERYTHING
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#endif
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#endif
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#if GINPUT_NEED_MOUSE
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#if GINPUT_NEED_MOUSE
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@ -314,7 +314,7 @@ static void *SDL_input_event_loop (void *arg) {
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// Must be executed on early stage of initialization: before threads and timer
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// Must be executed on early stage of initialization: before threads and timer
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void sdl_driver_init (void) {
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void sdl_driver_init (void) {
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if (SDL_Init(UGFX_SDL_INIT_FLAGS) != 0){
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if (SDL_Init(GFX_SDL_INIT_FLAGS) != 0){
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fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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exit (1) ;
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exit (1) ;
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}
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}
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@ -26,5 +26,5 @@ and a touchscreen driver.
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CFLAGS = `sdl2-config --libs --cflags`
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CFLAGS = `sdl2-config --libs --cflags`
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By default, this driver will pass the `SDL_INIT_EVERYTHING` flag to SDL_Init(). This
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By default, this driver will pass the `SDL_INIT_EVERYTHING` flag to SDL_Init(). This
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can be overriden by defining the UGFX_SDL_INIT_FLAGS macro.
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can be overriden by defining the GFX_SDL_INIT_FLAGS macro.
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