console patch (thanks to inmarket for helping)
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1 changed files with 180 additions and 175 deletions
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@ -22,11 +22,8 @@
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#include "hal.h"
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#include "gdisp.h"
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#include "gdisp_fonts.h"
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#include "console.h"
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#if defined(GDISP_NEED_SCROLL)
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/*
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* Interface implementation. The interface is write only
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*/
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@ -100,7 +97,7 @@ msg_t lcdConsoleInit(GLCDConsole *console, coord_t x0, coord_t y0, coord_t width
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console->vmt = &vmt;
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/* read font, get height */
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console->fy = font->height;
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console->fy = gdispGetFontMetric(font, fontHeight);
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/* calculate the size of the console as an integer multiple of characters height*/
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console->sx = width;
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@ -127,7 +124,7 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
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/* clear the text at the end of the line */
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if(console->cx < console->sx)
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gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
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console->x0 + console->sx, console->y0 + console->cy + console->fy,
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console->sx - console->cx, console->fy,
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console->bkcolor);
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console->cx = 0;
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console->cy += console->fy;
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@ -135,23 +132,34 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
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/* TODO: work backwards through the buffer to the start of the current line */
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//console->cx = 0;
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} else {
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width = _getCharWidth(console->font, c);
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width = gdispGetCharWidth(c, console->font) + gdispGetFontMetric(console->font, fontCharPadding);
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if((console->cx + width) >= console->sx) {
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/* clear the text at the end of the line */
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gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
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console->x0 + console->cx + width, console->y0 + console->cy + console->fy,
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console->bkcolor);
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if (console->cy <= console->sy)
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gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
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console->sx - (console->cx + width), console->fy,
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console->bkcolor);
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console->cx = 0;
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console->cy += console->fy;
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}
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if((console->cy > console->sy)) {
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/* scroll the screen */
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gdispVerticalScroll(console->x0, console->y0, console->x0 + console->sx,
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console->y0 + console->sy + console->fy, console->fy, console->bkcolor);
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/* reset the cursor */
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#if GDISP_NEED_SCROLL
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/* scroll the console */
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gdispVerticalScroll(console->x0, console->y0, console->sx,
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console->sy + console->fy, console->fy, console->bkcolor);
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/* reset the cursor to the start of the line */
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console->cx = 0;
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console->cy = console->sy;
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#else
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/* clear the console */
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gdispFillArea(console->x0, console->y0,
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console->sx, console->sy + console->fy,
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console->bkcolor);
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/* reset the cursor to the top of the console */
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console->cx = 0;
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console->cy = 0;
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#endif
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}
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gdispDrawChar(console->x0 + console->cx, console->y0 + console->cy, c,
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@ -170,6 +178,3 @@ msg_t lcdConsoleWrite(GLCDConsole *console, char *bp, size_t n) {
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return RDY_OK;
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}
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#endif /* GDISP_NEED_SCROLL */
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