console patch (thanks to inmarket for helping)

ugfx_release_2.6
Tectu 2012-08-24 11:37:47 +02:00
parent a0162b98c8
commit 580c00b8f8
1 changed files with 180 additions and 175 deletions

View File

@ -22,11 +22,8 @@
#include "hal.h"
#include "gdisp.h"
#include "gdisp_fonts.h"
#include "console.h"
#if defined(GDISP_NEED_SCROLL)
/*
* Interface implementation. The interface is write only
*/
@ -100,7 +97,7 @@ msg_t lcdConsoleInit(GLCDConsole *console, coord_t x0, coord_t y0, coord_t width
console->vmt = &vmt;
/* read font, get height */
console->fy = font->height;
console->fy = gdispGetFontMetric(font, fontHeight);
/* calculate the size of the console as an integer multiple of characters height*/
console->sx = width;
@ -127,7 +124,7 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
/* clear the text at the end of the line */
if(console->cx < console->sx)
gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
console->x0 + console->sx, console->y0 + console->cy + console->fy,
console->sx - console->cx, console->fy,
console->bkcolor);
console->cx = 0;
console->cy += console->fy;
@ -135,23 +132,34 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
/* TODO: work backwards through the buffer to the start of the current line */
//console->cx = 0;
} else {
width = _getCharWidth(console->font, c);
width = gdispGetCharWidth(c, console->font) + gdispGetFontMetric(console->font, fontCharPadding);
if((console->cx + width) >= console->sx) {
/* clear the text at the end of the line */
gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
console->x0 + console->cx + width, console->y0 + console->cy + console->fy,
console->bkcolor);
if (console->cy <= console->sy)
gdispFillArea(console->x0 + console->cx, console->y0 + console->cy,
console->sx - (console->cx + width), console->fy,
console->bkcolor);
console->cx = 0;
console->cy += console->fy;
}
if((console->cy > console->sy)) {
/* scroll the screen */
gdispVerticalScroll(console->x0, console->y0, console->x0 + console->sx,
console->y0 + console->sy + console->fy, console->fy, console->bkcolor);
/* reset the cursor */
#if GDISP_NEED_SCROLL
/* scroll the console */
gdispVerticalScroll(console->x0, console->y0, console->sx,
console->sy + console->fy, console->fy, console->bkcolor);
/* reset the cursor to the start of the line */
console->cx = 0;
console->cy = console->sy;
#else
/* clear the console */
gdispFillArea(console->x0, console->y0,
console->sx, console->sy + console->fy,
console->bkcolor);
/* reset the cursor to the top of the console */
console->cx = 0;
console->cy = 0;
#endif
}
gdispDrawChar(console->x0 + console->cx, console->y0 + console->cy, c,
@ -170,6 +178,3 @@ msg_t lcdConsoleWrite(GLCDConsole *console, char *bp, size_t n) {
return RDY_OK;
}
#endif /* GDISP_NEED_SCROLL */