Doxygen
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* @defgroup Containers Containers
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* @ingroup GWIN
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*
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* @details Containers are a "super-class" of a widget. Containers can have
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* children windows which they can place within their borders. Containers
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* @brief Containers are used to group together other windows and widgets.
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*
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* @details Containers are a "super-class" of @ref Widgets. Containers can have
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* children @ref Windows which they can place within their borders. Containers
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* control the visibility and enabled state of their children. By making
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* a container invisible you make all its children invisible. Similiarly
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* with the enabled state.
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*
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* For the common window API, please see @ref Container.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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*/
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/**
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* @mainpage uGFX
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* @author Joel Bodenmann (joel@unormal.org).
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*
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* <h2>uGFX</h2>
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* µGFX is a library to interface different displays and touchscreen
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* to your embedded application. Extreme low system requirements are our
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* goal. A complete GUI toolkit is provided.
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* <h2>Authors</h2>
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* - Joel Bodenmann<br>
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* - Andrew Hannam<br>
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*
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* <h2>Website</h2>
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* - http://ugfx.org
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*
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* <h2>Documentation</h2>
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* - http://ugfx.org
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* - http://wiki.ugfx.org
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*
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* <h2>API-Reference</h2>
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* - http://api.ugfx.org
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*
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* <h2>Forum</h2>
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* - http://forum.ugfx.org
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*
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* <h2>License</h2>
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* - http://ugfx.org/license.html
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* @defgroup Widgets Widgets
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* @ingroup GWIN
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*
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* @brief Widgets extend the @ref Windows adding capabilities such as user input.
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*
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* @details Widgets are a "super-class" of a window that provides the
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* following extra features:
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* <ul>
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@ -24,5 +26,7 @@
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* in Windows and Linux.
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* </ul>
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*
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* For the common window API, please see @ref Widget.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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*/
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* @defgroup Windows Windows
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* @ingroup GWIN
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*
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* @brief Windows are the most basic element in the @p GWIN module.
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*
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* @details The window is the most basic GWIN element. All the other windows,
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* widgets and containers are based on this class.
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*
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* types such as graphs, consoles, buttons, containers etc. This is done
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* through "super-classing" basic windows to provide the extended capabilities.
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*
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* For the common window API, please see @ref Window.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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*/
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* @file src/gadc/gadc_driver.h
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* @brief GADC - Periodic ADC driver header file.
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*
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* @defgroup Driver Driver
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* @defgroup GADC_Driver Driver
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* @ingroup GADC
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*
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* @brief Driver interface for the GADC module.
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*
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* @{
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*/
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* @file src/gaudio/gaudio_driver_play.h
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* @brief GAUDIO - Audio play driver header file.
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*
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* @defgroup Driver Driver
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* @defgroup GAUDIO_Driver_Playback Driver Playback
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* @ingroup GAUDIO
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*
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* @brief Playback driver interface for the GAUDIO module.
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*
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* @{
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*/
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* @file src/gaudio/gaudio_driver_record.h
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* @brief GAUDIO - Audio Recording driver header file.
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*
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* @defgroup Driver Driver
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* @defgroup GAUDIO_Driver_Record Driver Recording
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* @ingroup GAUDIO
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*
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* @brief Recording driver interface for the GAUDIO module.
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*
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* @{
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*/
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/**
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* @file src/gdisp/gdisp_colors.h
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* @brief GDISP color definitions header file.
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*
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* @details GDISP color definitions and macros
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*
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* @defgroup Colors Colors
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* @ingroup GDISP
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*
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* @brief Sub-Module for color handling.
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*
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* @{
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*/
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/**
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* @file src/gdisp/gdisp_image.h
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* @brief GDISP image header file.
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*
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* @defgroup Image Image
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* @ingroup GDISP
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*
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* @brief Sub-Module for image handling.
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*
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* @{
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*/
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/**
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* @file src/gdisp/gdisp_pixmap.h
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* @brief GDISP image header file.
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*
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* @defgroup Pixmap Pixmap
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* @ingroup GDISP
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*
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* @brief Sub-Module for dynamic framebuffers.
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*
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* @note A Pixmap is an off-screen virtual display that can be drawn to just like any other
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* display. It can then be copied to a real display using the standard gdispGBlitArea() call.
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* @pre GDISP_NEED_PIXMAP must be TRUE in your gfxconf.h
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/**
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* @file src/ginput/ginput_dial.h
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* @brief GINPUT GFX User Input subsystem header file.
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*
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* @defgroup Dial Dial
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* @ingroup GINPUT
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*
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* @brief Sub-Module to handle physical controls that provide a range value (eg. potentiometers and rotary encoders).
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*
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* @details A dial provides a powerful way to navigate through menus
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* on a display.
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*
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/**
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* @file src/ginput/ginput_keyboard.h
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* @brief GINPUT GFX User Input subsystem header file.
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*
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* @defgroup Keyboard Keyboard
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* @ingroup GINPUT
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*
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* @brief Sub-Module to handle physical keyboards.
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*
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* @{
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*/
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/**
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* @file src/ginput/ginput_mouse.h
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* @brief GINPUT GFX User Input subsystem header file for mouse and touch.
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*
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* @defgroup Mouse Mouse
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* @ingroup GINPUT
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*
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* @details GINPUT allows it to easily interface touchscreens and mices to
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* your application.
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* @brief Sub-Module to handle touchscreens and mices.
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*
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* @details Both resistive and capacitive touchscreens are supported.
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*
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* @pre GFX_USE_GINPUT must be set to TRUE in your gfxconf.h
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* @pre GINPUT_NEED_MOUSE must be set to TRUE in your gfxconf.h
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/**
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* @file src/ginput/ginput_toggle.h
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* @brief GINPUT GFX User Input subsystem header file.
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*
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* @defgroup Toggle Toggle
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* @ingroup GINPUT
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*
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* @brief Sub-Module to handle physical controls that provide provide a digital value (on/off, pressed/released, 1/0, ...).
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*
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* @details GINPUT allows it to interface toggle buttons easily to your
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* application.
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*
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* @defgroup Window Window
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* @ingroup Windows
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*
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* @brief The basic window implementation (base class).
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*
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* @details GWIN provides a basic window manager which allows it to easily
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* create and destroy different windows at runtime. Each window
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* will have it's own properties such as colors as well as
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* @defgroup Button Button
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* @ingroup Widgets
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*
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* @brief PushButton widget.
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*
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* @details GWIN allows it to easily create buttons with different styles
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* and check for different meta states such as: PRESSED, CLICKED,
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* RELEASED etc.
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* @defgroup Checkbox Checkbox
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* @ingroup Widgets
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*
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* @brief CheckBox widget.
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*
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* @details GWIN allows it to easily create a group of checkbox buttons.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @defgroup Console Console
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* @ingroup Windows
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*
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* @brief Console widget that can be used similar a terminal on a computer.
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*
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* @details GWIN allows it to create a console/terminal like window.
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* You can simply use chprintf() to print to the terminal.
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*
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* @defgroup Container Container
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* @ingroup Containers
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*
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* @details A Container is a GWindow that supports child windows. It is also
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* a widget in its own right and therefore can accept user input directly.
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* @brief Basic container.
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*
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* @details A Container is a GWindow that supports child windows. It is also
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* a widget in its own right and therefore can accept user input directly.
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*
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* @pre GFX_USE_GWIN and GWIN_NEED_CONTAINERS must be set to TRUE in your gfxconf.h
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* @{
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* @defgroup Frame Frame
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* @ingroup Containers
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*
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* @brief Container with window decoration.
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*
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* @details A frame is a rectangular window that can have optional border as well as buttons to
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* close, maximize and minimize it. The main purpose of this widget is to contain children.
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*
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* @defgroup 3D 3D
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* @ingroup Windows
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*
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* @brief Widget that can be used to render OpenGL.
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*
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* @details 3D GWIN window based on OpenGL (or more exactly Tiny GL)
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_GL3D must be set to TRUE in your gfxconf.h
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*
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* @defgroup Graph Graph
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* @ingroup Windows
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*
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* @details GWIN allows it to easily draw graphs
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* @brief Graph window. Used to display highly customizable graphs.
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*
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* @details GWIN allows it to easily draw graphs.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_GRAPH must be set to TRUE in your gfxconf.h
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*
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* @defgroup ImageBox ImageBox
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* @ingroup Widgets
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*
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* @brief ImageBox widget. Used to display images within the @p GWIN widget system.
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*
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* @details GWIN allos it to create an image widget. The widget
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* takes no user input.
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*
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* @defgroup VirtualKeyboard VirtualKeyboard
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* @ingroup Widgets
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*
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* @brief Keyboard widget. Used to provide a virtual on-screen keyboard.
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*
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* @details GWIN allows it to easily create buttons with different styles
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* and check for different meta states such as: PRESSED, CLICKED,
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* RELEASED etc.
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* @defgroup Label Label
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* @ingroup Widgets
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*
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* @details GWIN allos it to create an label widget. The widget
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* takes no user input.
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* @brief Simple label widget.
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*
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* @details Setting the dimensions of the widget to 0 will automatically
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* set the labels dimensions to fit the entire text. Note that the
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* @defgroup List List
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* @ingroup Widgets
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*
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* @details GWIN allows it to create a list widget.
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* @brief List Widget. Used to display lists of items.
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*
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* @details Provides advanced features such as multi-selection, smooth scrolling and item icons.
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*
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* @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @defgroup Progressbar Progressbar
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* @ingroup Widgets
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*
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* @details Create progressbars with different styles
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* @brief ProgressBar widget.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_PROGRESSBAR must be set to TRUE in your gfxconf.h
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* @defgroup RadioButton RadioButton
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* @ingroup Widgets
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*
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* @details GWIN allows it to easily create radio buttons with different styles.
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* @brief RadioButton widget.
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*
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* @details RadioButtons need to be grouped together. This is archived by passing a group parameter through
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* @p gwinRadioCreate().
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_RADIO must be set to TRUE in your gfxconf.h
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* @defgroup Slider Slider
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* @ingroup Widgets
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*
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* @details Create sliders with different styles
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* @brief Slider widget.
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*
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* @details Extended events can be enabled using @p gwinSliderSendExtendedEvents().
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_SLIDER must be set to TRUE in your gfxconf.h
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* @defgroup Tabset Tabset
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* @ingroup Containers
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*
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* @brief Tabwidget to implement different "Tabs" or "Pages". Used to structure menus.
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*
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* @details A tabset is a set of tabs that control visibility of a number of pages of widgets.
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* Note: Although the tabset is implemented as a container - you don't put your controls
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* directly on the tabset. Instead you create a page and put your widgets on the page.
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* @defgroup TextEdit TextEdit
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* @ingroup Widgets
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*
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* @details A GWIN TextEdit widget allows user input.
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* @brief Widget that accepts text input.
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*
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* @note Due to the modularity of the @p GINPUT module, the text input can either come from a real physical
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* keyboard or from a vritual on-screen keyboard such as the @p KeyboardWidget.
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*
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* @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @defgroup Widget Widget
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* @ingroup Widgets
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*
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* @brief The basic widget implementation (base class).
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*
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* @details A widget is a Window that supports interacting with the user
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* via an input device such as a mouse or toggle buttons. It is the
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* base class for widgets such as buttons and sliders.
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|
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