Add a simple GWIN window manager, Change the way GWIN visibility works

This commit is contained in:
inmarket 2013-06-08 02:27:59 +10:00
parent 663caba662
commit 777ec6af7c
22 changed files with 1301 additions and 661 deletions

View File

@ -47,7 +47,7 @@
GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint32_t physdev, uint32_t frequency) {
/* Initialise the base class GWIN */
if (!(gs = (GScopeObject *)_gwinInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
if (!(gs = (GScopeObject *)_gwindowInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
return 0;
/* Initialise the scope object members and allocate memory for buffers */

View File

@ -54,7 +54,7 @@
GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint16_t channel, uint32_t frequency) {
/* Initialise the base class GWIN */
if (!(gs = (GScopeObject *)_gwinInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
if (!(gs = (GScopeObject *)_gwindowInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
return 0;
/* Initialise the scope object members and allocate memory for buffers */

View File

@ -80,9 +80,11 @@
#define TDISP_NEED_MULTITHREAD FALSE
/* Features for the GWIN subsystem. */
#define GWIN_NEED_BUTTON FALSE
#define GWIN_NEED_WINDOWMANAGER FALSE
#define GWIN_NEED_CONSOLE FALSE
#define GWIN_NEED_GRAPH FALSE
#define GWIN_NEED_WIDGET FALSE
#define GWIN_NEED_BUTTON FALSE
#define GWIN_NEED_SLIDER FALSE
#define GWIN_NEED_CHECKBOX FALSE

View File

@ -46,29 +46,15 @@
#warning "GWIN: Drawing can occur outside the defined windows as GDISP_NEED_CLIP is FALSE"
#endif
#endif
#if GWIN_NEED_BUTTON
#if !GDISP_NEED_TEXT
#error "GWIN: GDISP_NEED_TEXT is required if GWIN_NEED_BUTTON is TRUE."
#endif
#if !GFX_USE_GEVENT
#if GWIN_NEED_WINDOWMANAGER
#if !GFX_USE_GQUEUE || !GQUEUE_NEED_ASYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GWIN: GFX_USE_GEVENT is required if GWIN_NEED_BUTTON is TRUE. It has been turned on for you."
#warning "GWIN: GFX_USE_GQUEUE and GQUEUE_NEED_ASYNC is required if GWIN_NEED_WINDOWMANAGER is TRUE. It has been turned on for you."
#endif
#undef GFX_USE_GEVENT
#define GFX_USE_GEVENT TRUE
#endif
#if !GFX_USE_GINPUT || !(GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE)
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GWIN: You have set GWIN_NEED_BUTTON to TRUE but no supported GINPUT (mouse/toggle) devices have been included"
#endif
#endif
#if !GDISP_NEED_MULTITHREAD && !GDISP_NEED_ASYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GWIN: Either GDISP_NEED_MULTITHREAD or GDISP_NEED_ASYNC is required if GWIN_NEED_BUTTON is TRUE."
#warning "GWIN: GDISP_NEED_MULTITHREAD has been turned on for you."
#endif
#undef GDISP_NEED_MULTITHREAD
#define GDISP_NEED_MULTITHREAD TRUE
#undef GFX_USE_GQUEUE
#undef GQUEUE_NEED_ASYNC
#define GFX_USE_GQUEUE TRUE
#define GQUEUE_NEED_ASYNC TRUE
#endif
#endif
#if GWIN_NEED_CONSOLE
@ -78,6 +64,32 @@
#endif
#if GWIN_NEED_GRAPH
#endif
#if GWIN_NEED_BUTTON || GWIN_NEED_SLIDER || GWIN_NEED_CHECKBOX
#if !GWIN_NEED_WIDGET
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GWIN: GWIN_NEED_WIDGET is required when a Widget is used. It has been turned on for you."
#endif
#undef GWIN_NEED_WIDGET
#define GWIN_NEED_WIDGET TRUE
#endif
#endif
#if GWIN_NEED_WIDGET
#if !GDISP_NEED_TEXT
#error "GWIN: GDISP_NEED_TEXT is required if GWIN_NEED_WIDGET is TRUE."
#endif
#if !GFX_USE_GINPUT
// This test also ensures that GFX_USE_GEVENT is set
#error "GWIN: GFX_USE_GINPUT (and one or more input sources) is required if GWIN_NEED_WIDGET is TRUE"
#endif
#if !GDISP_NEED_MULTITHREAD && !GDISP_NEED_ASYNC
#if GFX_DISPLAY_RULE_WARNINGS
#warning "GWIN: Either GDISP_NEED_MULTITHREAD or GDISP_NEED_ASYNC is required if GWIN_NEED_WIDGET is TRUE."
#warning "GWIN: GDISP_NEED_MULTITHREAD has been turned on for you."
#endif
#undef GDISP_NEED_MULTITHREAD
#define GDISP_NEED_MULTITHREAD TRUE
#endif
#endif
#endif
#if GFX_USE_GINPUT

View File

@ -73,10 +73,15 @@ extern "C" {
* @param[in] width The width of the window
* @param[in] height The height of the window
*
* @note The drawing color gets set to White and the background drawing color to Black.
* @note Don't forget to set the font using @p gwinSetFont() or @p gwinSetDefaultFont()
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
* @note The dimensions and position may be changed to fit on the real screen.
* @note The button is not automatically drawn. Call gwinDraw() to draw it.
* @note A button remembers its normal button state. If there is a window manager then it is automatically
* redrawn if the window is moved or its visibility state is changed.
* @note The button is initially marked as invisible so that more properties can be set before display.
* Call @p gwinSetVisible() to display it when ready.
*
* @api
*/

View File

@ -23,56 +23,92 @@
#if GFX_USE_GWIN || defined(__DOXYGEN__)
/**
* @brief The predefined flags for a Window
* @{
*/
#define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated
#define GWIN_FLG_VISIBLE 0x0002 // @< The window is visible
#define GWIN_FLG_MINIMIZED 0x0004 // @< The window is minimized
#define GWIN_FLG_MAXIMIZED 0x0008 // @< The window is maximized
#define GWIN_FLG_WIDGET 0x0010 // @< This is a widget
#define GWIN_FLG_ENABLED 0x0020 // @< The widget is enabled
#define GWIN_FLG_ALLOCTXT 0x0040 // @< The widget text is allocated
#define GWIN_FLG_MOUSECAPTURE 0x0080 // @< The widget has captured the mouse
#define GWIN_FIRST_WM_FLAG 0x0100 // @< 4 bits free for the window manager to use
#define GWIN_FIRST_CONTROL_FLAG 0x1000 // @< 4 bits free for Windows and Widgets to use
/* @} */
/**
* @brief The Virtual Method Table for a GWIN window
* @{
*/
typedef struct gwinVMT {
const char *classname; // @< The GWIN classname
void (*Destroy)(GWindowObject *gh); // @< The GWIN Destroy function (optional)
void (*AfterClear)(GWindowObject *gh); // @< The GWIN After-Clear function (optional)
const char * classname; // @< The GWIN classname (mandatory)
void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional)
void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional)
void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional)
} gwinVMT;
/* @} */
/**
* @brief The Virtual Method Table for a widget
* @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function
* which internally calls @p _gwidgetDestroy().
* @note If no MouseDown(), MouseUp() or MouseMove() function is provided, the widget will not accept being attached to a mouse input source.
* @note If no ToggleOn() or ToggleOff() function is provided, the widget will not accept being attached to a toggle input source.
* @note If no DialMove() function is provided, the widget will not accept being attached to a dial input source.
* @note AssignToggle() and AssignDial() enable a widget to handle more than one toggle/dial device attached to the widget.
* For example, a slider might accept two toggles, one for slider-down and one for slider-up.
* The function enables the widget to record that a particular device instance performs each particular role.
* (eg toggle0 = slider-down, toggle1 = slider-up).
* @{
*/
typedef struct gwidgetVMT {
struct gwinVMT g; // @< This is still a GWIN
void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory)
void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional)
void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional)
void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional)
void (*ToggleOff) (GWidgetObject *gw, uint16_t instance); // @< Process toggle off events (optional)
void (*ToggleOn) (GWidgetObject *gw, uint16_t instance); // @< Process toggle on events (optional)
void (*DialMove) (GWidgetObject *gw, uint16_t instance, uint16_t value); // @< Process dial move events (optional)
void (*AllEvents) (GWidgetObject *gw, GEvent *pe); // @< Process all events (optional)
bool_t (*AssignToggle) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the toggle instance handle (optional)
bool_t (*AssignDial) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional)
} gwidgetVMT;
/* @} */
#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
/**
* @brief The Virtual Method Table for a widget
* @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function
* which internally calls @p _gwidgetDestroy().
* @note A widget must have a redraw function. Use @p _gwidgetRedraw().
* @note If no MouseDown(), MouseUp() or MouseMove() function is provided, the widget will not accept being attached to a mouse input source.
* @note If no ToggleOn() or ToggleOff() function is provided, the widget will not accept being attached to a toggle input source.
* @note If no DialMove() function is provided, the widget will not accept being attached to a dial input source.
* @note AssignToggle() and AssignDial() enable a widget to handle more than one toggle/dial device attached to the widget.
* For example, a slider might accept two toggles, one for slider-down and one for slider-up.
* The function enables the widget to record that a particular device instance performs each particular role.
* (eg toggle0 = slider-down, toggle1 = slider-up).
* @{
*/
typedef struct gwidgetVMT {
struct gwinVMT g; // @< This is still a GWIN
void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory)
void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional)
void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional)
void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional)
void (*ToggleOff) (GWidgetObject *gw, uint16_t instance); // @< Process toggle off events (optional)
void (*ToggleOn) (GWidgetObject *gw, uint16_t instance); // @< Process toggle on events (optional)
void (*DialMove) (GWidgetObject *gw, uint16_t instance, uint16_t value); // @< Process dial move events (optional)
void (*AllEvents) (GWidgetObject *gw, GEvent *pe); // @< Process all events (optional)
bool_t (*AssignToggle) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the toggle instance handle (optional)
bool_t (*AssignDial) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional)
} gwidgetVMT;
/* @} */
#endif
/**
* @brief The predefined flags for a GWIN and a Widget
* @{
*/
#define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated
#define GWIN_FLG_WIDGET 0x0002 // @< This is a widget
#define GWIN_FLG_ENABLED 0x0002 // @< The widget is enabled
#define GWIN_FLG_ALLOCTXT 0x0008 // @< The widget text is allocated
#define GWIN_FLG_MOUSECAPTURE 0x0010 // @< The widget has captured the mouse
#define GWIN_FIRST_CONTROL_FLAG 0x0100 // @< Free for GWINs and Widgets to use
/* @} */
#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
// @note There is only ever one instance of each GWindowManager type
typedef struct GWindowManager {
const struct gwmVMT *vmt;
} GWindowManager;
/**
* @brief The Virtual Method Table for a window manager
* @{
*/
typedef struct gwmVMT {
void (*Init) (void); // @< The window manager has just been set as the current window manager
void (*DeInit) (void); // @< The window manager has just been removed as the current window manager
bool_t (*Add) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window has been added
void (*Delete) (GHandle gh); // @< A window has been deleted
void (*Visible) (GHandle gh); // @< A window has changed its visibility state
void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized
void (*Raise) (GHandle gh); // @< A window wants to be on top
void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised
} gwmVMT;
/* @} */
/**
* @brief The list of all windows in the system
*/
extern gfxQueueASync _GWINList;
#endif
#ifdef __cplusplus
extern "C" {
@ -86,32 +122,44 @@ extern "C" {
* @param[in] w, h The width and height of the GWIN window
* @param[in] size The size of the GWIN object to allocate
* @param[in] vmt The virtual method table for the GWIN object
* @param[in] flags The default flags to use
*
* @notapi
*/
GHandle _gwinInit(GWindowObject *pgw, coord_t x, coord_t y, coord_t w, coord_t h, size_t size, const gwinVMT *vmt);
GHandle _gwindowInit(GWindowObject *pgw, coord_t x, coord_t y, coord_t w, coord_t h, size_t size, const gwinVMT *vmt, uint16_t flags);
/**
* @brief Initialise (and allocate if necessary) the base Widget object
*
* @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap
* @param[in] x, y The top left corner of the Widget relative to the screen
* @param[in] w, h The width and height of the Widget window
* @param[in] size The size of the Widget object to allocate
* @param[in] vmt The virtual method table for the Widget object
*
* @notapi
*/
GHandle _gwidgetInit(GWidgetObject *pgw, coord_t x, coord_t y, coord_t w, coord_t h, size_t size, const gwidgetVMT *vmt);
#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
/**
* @brief Initialise (and allocate if necessary) the base Widget object
*
* @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap
* @param[in] x, y The top left corner of the Widget relative to the screen
* @param[in] w, h The width and height of the Widget window
* @param[in] size The size of the Widget object to allocate
* @param[in] vmt The virtual method table for the Widget object
*
* @notapi
*/
GHandle _gwidgetInit(GWidgetObject *pgw, coord_t x, coord_t y, coord_t w, coord_t h, size_t size, const gwidgetVMT *vmt);
/**
* @brief Destroy the Widget object
*
* @param[in] gw The widget to destroy
*
* @notapi
*/
void _gwidgetDestroy(GHandle gh);
/**
* @brief Destroy the Widget object
*
* @param[in] gh The widget to destroy
*
* @notapi
*/
void _gwidgetDestroy(GHandle gh);
/**
* @brief Redraw the Widget object
*
* @param[in] gh The widget to redraw
*
* @notapi
*/
void _gwidgetRedraw(GHandle gh);
#endif
#ifdef __cplusplus
}

View File

@ -55,11 +55,15 @@ extern "C" {
* @param[in] width The width of the window
* @param[in] height The height of the window
*
* @note The console is not automatically cleared on creation. You must do that by calling gwinClear() (possibly after changing your background color)
* @note Don't forget to set the font using @p gwinSetFont() or @p gwinSetDefaultFont()
* @note If the dispay does not support scrolling, the window will be cleared when the bottom line is reached.
* @note The default drawing color gets set to White and the background drawing color to Black.
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
* @note The dimensions and position may be changed to fit on the real screen.
* @note On creation the window is marked as visible but is not automatically cleared. You may do that by calling @p gwinClear()
* (possibly after changing your background color)
* @note A console does not save the drawing state. It is not automatically redrawn if the window is moved or
* its visibility state is changed.
*
* @api
*/

View File

@ -95,8 +95,15 @@ extern "C" {
* @param[in] width The width of the window
* @param[in] height The height of the window
*
* @note The console is not automatically cleared on creation. You must do that by calling gwinClear() (possibly after changing your background color)
* @note Don't forget to set the font using @p gwinSetFont() or @p gwinSetDefaultFont()
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
* @note The dimensions and position may be changed to fit on the real screen.
* @note On creation the window is marked as visible but is not automatically cleared. You may do that by calling @p gwinClear()
* (possibly after changing your background color)
* @note A graph does not save the drawing state. It is not automatically redrawn if the window is moved or
* its visibility state is changed.
* @note The coordinate system within the window for graphing operations (but not for any other drawing
* operation) is relative to the bottom left corner and then shifted right and up by the specified
* graphing x and y origin. Note that this system is inverted in the y direction relative to the display.

View File

@ -74,48 +74,13 @@ extern "C" {
* @param[in] gh The widget handle
* @param[in] enabled Enable or disable the widget
*
* @note The widget is not automatically redrawn. Call @p gwinDraw() to redraw the widget.
* @note The widget is automatically redrawn.
* @note Non-widgets will ignore this call.
*
* @api
*/
void gwinSetEnabled(GHandle gh, bool_t enabled);
/**
* @brief Enable a widget
*
* @param[in] gh The widget handle
*
* @note The widget is not automatically redrawn. Call @p gwinDraw() to redraw the widget.
* @note Non-widgets will ignore this call.
*
* @api
*/
#define gwinEnable(gh) gwinSetEnabled(gh, TRUE)
/**
* @brief Disable a widget
*
* @param[in] gh The widget handle
*
* @note The widget is not automatically redrawn. Call @p gwinDraw() to redraw the widget.
* @note Non-widgets will ignore this call.
*
* @api
*/
#define gwinDisable(gh) gwinSetEnabled(gh, FALSE)
/**
* @brief Redraw the widget
*
* @param[in] gh The widget handle
*
* @note Non-widgets will ignore this call.
*
* @api
*/
void gwinDraw(GHandle gh);
/**
* @brief Set the text of a widget.
*
@ -123,7 +88,7 @@ void gwinDraw(GHandle gh);
* @param[in] txt The text to set. This must be a constant string unless useAlloc is set.
* @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
*
* @note The widget is not automatically redrawn. Call @p gwinDraw() to redraw the widget.
* @note The widget is automatically redrawn
* @note Non-widgets will ignore this call.
*
* @api

File diff suppressed because it is too large Load Diff

View File

@ -21,20 +21,22 @@
* @{
*/
/**
* @brief Should button functions be included.
* @brief Should a window manager be used.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_BUTTON
#define GWIN_NEED_BUTTON FALSE
#ifndef GWIN_NEED_WINDOWMANAGER
#define GWIN_NEED_WINDOWMANAGER FALSE
#endif
/**
* @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc)
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_WIDGET
#define GWIN_NEED_WIDGET FALSE
#endif
/**
* @brief Should console functions be included.
* @details Defaults to FALSE
* @note To use chprintf() for printing in a console window you need to
* include in your application source file...
* \#include "chprintf.h"
* Also in your makefile, as part of your list of C source files, include
* ${CHIBIOS}/os/various/chprintf.c
*/
#ifndef GWIN_NEED_CONSOLE
#define GWIN_NEED_CONSOLE FALSE
@ -46,6 +48,13 @@
#ifndef GWIN_NEED_GRAPH
#define GWIN_NEED_GRAPH FALSE
#endif
/**
* @brief Should button functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_BUTTON
#define GWIN_NEED_BUTTON FALSE
#endif
/**
* @brief Should slider functions be included.
* @details Defaults to FALSE
@ -53,6 +62,13 @@
#ifndef GWIN_NEED_SLIDER
#define GWIN_NEED_SLIDER FALSE
#endif
/**
* @brief Should checkbox functions be included.
* @details Defaults to FALSE
*/
#ifndef GWIN_NEED_CHECKBOX
#define GWIN_NEED_CHECKBOX FALSE
#endif
/**
* @}
*
@ -76,6 +92,12 @@
/**
* @brief Console Windows need BaseStreamSequential support (ChibiOS only)
* @details Defaults to FALSE
* @note To use the ChibiOS basestream functions such as chprintf()
* for printing in a console window you need to set this option to
* TRUE in your gfxconf.h and include in your application source file...
* \#include "chprintf.h"
* In your makefile, as part of your list of C source files, include
* ${CHIBIOS}/os/various/chprintf.c
*/
#ifndef GWIN_CONSOLE_USE_BASESTREAM
#define GWIN_CONSOLE_USE_BASESTREAM FALSE

View File

@ -32,7 +32,7 @@ void DEPRECATED("Use gfxInit() instead") gdispInit() { gfxInit(); }
/* These init functions are defined by each module but not published */
extern void _gosInit(void);
#if GFX_USE_GDISP && (GDISP_NEED_MULTITHREAD || GDISP_NEED_ASYNC)
#if GFX_USE_GDISP
extern void _gdispInit(void);
#endif
#if GFX_USE_TDISP

View File

@ -21,6 +21,9 @@
* @file src/gqueue/gqueue.c
* @brief GQUEUE source file.
*/
#include "gfx.h"
#if GFX_USE_GQUEUE
#if GQUEUE_NEED_ASYNC
@ -34,7 +37,7 @@
gfxSystemLock();
if ((pi = pqueue->head))
pqueue->head = pi->next;
gfxSytemUnlock();
gfxSystemUnlock();
return pi;
}
void gfxQueueASyncPut(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem) {
@ -58,13 +61,15 @@
gfxSystemUnlock();
}
void gfxQueueASyncRemove(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem) {
gfxQueueASyncItem *pi;
if (!pitem) return;
gfxSystemLock();
if (pqueue->head) {
if (pqueue->head == pitem) {
pqueue->head = pitem->next;
} else {
for(gfxQueueASyncItem *pi = pqueue->head; pi->next; pi = pi->next) {
for(pi = pqueue->head; pi->next; pi = pi->next) {
if (pi->next == pitem) {
pi->next = pitem->next;
if (pqueue->tail == pitem)
@ -80,8 +85,10 @@
return pqueue->head == NULL;
}
bool_t gfxQueueASyncIsIn(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem) {
gfxQueueASyncItem *pi;
gfxSystemLock();
for(gfxQueueASyncItem *pi = pqueue->head; pi; pi = pi->next) {
for(pi = pqueue->head; pi; pi = pi->next) {
if (pi == pitem) {
gfxSystemUnlock();
return TRUE;
@ -132,13 +139,15 @@
gfxSemSignal(&pqueue->sem);
}
void gfxQueueGSyncRemove(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem) {
gfxQueueGSyncItem *pi;
if (!pitem) return;
gfxSystemLock();
if (pqueue->head) {
if (pqueue->head == pitem) {
pqueue->head = pitem->next;
} else {
for(gfxQueueGSyncItem *pi = pqueue->head; pi->next; pi = pi->next) {
for(pi = pqueue->head; pi->next; pi = pi->next) {
if (pi->next == pitem) {
pi->next = pitem->next;
if (pqueue->tail == pitem)
@ -154,8 +163,10 @@
return pqueue->head == NULL;
}
bool_t gfxQueueGSyncIsIn(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem) {
gfxQueueGSyncItem *pi;
gfxSystemLock();
for(gfxQueueGSyncItem *pi = pqueue->head; pi; pi = pi->next) {
for(pi = pqueue->head; pi; pi = pi->next) {
if (pi == pitem) {
gfxSystemUnlock();
return TRUE;
@ -214,6 +225,8 @@
return gfxSemWait(&pitem->sem, ms);
}
void gfxQueueFSyncRemove(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem) {
gfxQueueFSyncItem *pi;
if (!pitem) return;
gfxSystemLock();
if (pqueue->head) {
@ -225,7 +238,7 @@
gfxSemDestroy(&pitem->sem);
return;
}
for(gfxQueueFSyncItem *pi = pqueue->head; pi->next; pi = pi->next) {
for(pi = pqueue->head; pi->next; pi = pi->next) {
if (pi->next == pitem) {
pi->next = pitem->next;
if (pqueue->tail == pitem)
@ -240,8 +253,10 @@
return pqueue->head == NULL;
}
bool_t gfxQueueFSyncIsIn(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem) {
gfxQueueASyncItem *pi;
gfxSystemLock();
for(gfxQueueFSyncItem *pi = pqueue->head; pi; pi = pi->next) {
for(pi = pqueue->head; pi; pi = pi->next) {
if (pi == pitem) {
gfxSystemUnlock();
return TRUE;

View File

@ -40,6 +40,7 @@ static const gwidgetVMT buttonVMT = {
{
"Button", // The classname
_gwidgetDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine
0, // The after-clear routine
},
gwinButtonDraw_3D, // The default drawing routine
@ -94,14 +95,14 @@ static void SendButtonEvent(GWidgetObject *gw) {
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y;
gw->g.flags |= GBUTTON_FLG_PRESSED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
}
// A mouse up has occurred (it may or may not be over the button)
static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y;
gw->g.flags &= ~GBUTTON_FLG_PRESSED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
#if !GWIN_BUTTON_LAZY_RELEASE
// If the mouse up was not over the button then cancel the event
@ -116,14 +117,14 @@ static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
static void ToggleOff(GWidgetObject *gw, uint16_t instance) {
(void) instance;
gw->g.flags &= ~GBUTTON_FLG_PRESSED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
}
// A toggle on has occurred
static void ToggleOn(GWidgetObject *gw, uint16_t instance) {
(void) instance;
gw->g.flags |= GBUTTON_FLG_PRESSED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
// Trigger the event on button down (different than for mouse/touch)
SendButtonEvent(gw);
}

View File

@ -33,6 +33,7 @@ static const gwidgetVMT checkboxVMT = {
{
"Checkbox", // The classname
_gwidgetDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine
0, // The after-clear routine
},
gwinCheckboxDraw_CheckOnLeft, // The default drawing routine
@ -78,7 +79,7 @@ static void SendCheckboxEvent(GWidgetObject *gw) {
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y;
gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
SendCheckboxEvent(gw);
}
@ -86,7 +87,7 @@ static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
static void ToggleOn(GWidgetObject *gw, uint16_t instance) {
(void) instance;
gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
gwinDraw((GHandle)gw);
_gwidgetRedraw((GHandle)gw);
SendCheckboxEvent(gw);
}

View File

@ -61,11 +61,12 @@ static void AfterClear(GWindowObject *gh) {
static const gwinVMT consoleVMT = {
"Console", // The classname
0, // The destroy routine
0, // The redraw routine
AfterClear, // The after-clear routine
};
GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height) {
if (!(gc = (GConsoleObject *)_gwinInit((GWindowObject *)gc, x, y, width, height, sizeof(GConsoleObject), &consoleVMT)))
if (!(gc = (GConsoleObject *)_gwindowInit((GWindowObject *)gc, x, y, width, height, sizeof(GConsoleObject), &consoleVMT, GWIN_FLG_VISIBLE)))
return 0;
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
gc->stream.vmt = &GWindowConsoleVMT;

View File

@ -32,6 +32,7 @@ static const GGraphStyle GGraphDefaultStyle = {
static const gwinVMT graphVMT = {
"Graph", // The classname
0, // The destroy routine
0, // The redraw routine
0, // The after-clear routine
};
@ -164,7 +165,7 @@ static void lineto(GGraphObject *gg, coord_t x0, coord_t y0, coord_t x1, coord_t
}
GHandle gwinCreateGraph(GGraphObject *gg, coord_t x, coord_t y, coord_t width, coord_t height) {
if (!(gg = (GGraphObject *)_gwinInit((GWindowObject *)gg, x, y, width, height, sizeof(GGraphObject), &graphVMT)))
if (!(gg = (GGraphObject *)_gwindowInit((GWindowObject *)gg, x, y, width, height, sizeof(GGraphObject), &graphVMT, GWIN_FLG_VISIBLE)))
return 0;
gg->xorigin = gg->yorigin = 0;
gg->lastx = gg->lasty = 0;

View File

@ -7,7 +7,7 @@
#include "gfx.h"
#if GFX_USE_GWIN
#if GFX_USE_GWIN && GWIN_NEED_WIDGET
#include <string.h>
@ -24,7 +24,7 @@ static void gwidgetCallback(void *param, GEvent *pe) {
#define pde ((GEventDial *)pe)
// check if widget is disabled
if (!(gw->g.flags & GWIN_FLG_ENABLED))
if ((gw->g.flags & (GWIN_FLG_ENABLED|GWIN_FLG_VISIBLE)) != (GWIN_FLG_ENABLED|GWIN_FLG_VISIBLE))
return;
// Process via AllEvents() if it is defined
@ -87,10 +87,9 @@ static void gwidgetCallback(void *param, GEvent *pe) {
}
GHandle _gwidgetInit(GWidgetObject *pgw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size, const gwidgetVMT *vmt) {
if (!(pgw = (GWidgetObject *)_gwinInit((GWindowObject *)pgw, x, y, width, height, size, (const gwinVMT *)vmt)))
if (!(pgw = (GWidgetObject *)_gwindowInit((GWindowObject *)pgw, x, y, width, height, size, (const gwinVMT *)vmt, GWIN_FLG_WIDGET|GWIN_FLG_ENABLED)))
return 0;
pgw->g.flags |= (GWIN_FLG_WIDGET|GWIN_FLG_ENABLED);
pgw->txt = "";
pgw->fnDraw = vmt->DefaultDraw;
pgw->fnParam = 0;
@ -101,9 +100,6 @@ GHandle _gwidgetInit(GWidgetObject *pgw, coord_t x, coord_t y, coord_t width, co
}
void _gwidgetDestroy(GHandle gh) {
if (!(gh->flags & GWIN_FLG_WIDGET))
return;
// Deallocate the text (if necessary)
if ((gh->flags & GWIN_FLG_ALLOCTXT)) {
gh->flags &= ~GWIN_FLG_ALLOCTXT;
@ -112,21 +108,10 @@ void _gwidgetDestroy(GHandle gh) {
// Untangle the listeners (both on us and to us).
geventDetachSource(&gw->listener, 0);
geventDetachSourceListeners((GSourceHandle)gh);
gh->flags &= ~GWIN_FLG_WIDGET;
}
void gwinSetEnabled(GHandle gh, bool_t enabled) {
if (!(gh->flags & GWIN_FLG_WIDGET))
return;
if (enabled)
gh->flags |= GWIN_FLG_ENABLED;
else
gh->flags &= ~GWIN_FLG_ENABLED;
}
void gwinDraw(GHandle gh) {
if (!(gh->flags & GWIN_FLG_WIDGET))
void _gwidgetRedraw(GHandle gh) {
if (!(gh->flags & GWIN_FLG_VISIBLE))
return;
#if GDISP_NEED_CLIP
@ -136,6 +121,23 @@ void gwinDraw(GHandle gh) {
gw->fnDraw(gw, gw->fnParam);
}
void gwinSetEnabled(GHandle gh, bool_t enabled) {
if (!(gh->flags & GWIN_FLG_WIDGET))
return;
if (enabled) {
if (!(gh->flags & GWIN_FLG_ENABLED)) {
gh->flags |= GWIN_FLG_ENABLED;
_gwidgetRedraw(gh);
}
} else {
if ((gh->flags & GWIN_FLG_ENABLED)) {
gh->flags &= ~GWIN_FLG_ENABLED;
_gwidgetRedraw(gh);
}
}
}
void gwinSetText(GHandle gh, const char *txt, bool_t useAlloc) {
if (!(gh->flags & GWIN_FLG_WIDGET))
return;
@ -162,6 +164,7 @@ void gwinSetText(GHandle gh, const char *txt, bool_t useAlloc) {
}
gw->txt = txt ? txt : "";
_gwidgetRedraw(gh);
}
const char *gwinGetText(GHandle gh) {
@ -177,6 +180,7 @@ void gwinSetCustomDraw(GHandle gh, CustomWidgetDrawFunction fn, void *param) {
gw->fnDraw = fn ? fn : wvmt->DefaultDraw;
gw->fnParam = param;
_gwidgetRedraw(gh);
}
bool_t gwinAttachListener(GHandle gh, GListener *pl, unsigned flags) {
@ -249,6 +253,6 @@ bool_t gwinAttachListener(GHandle gh, GListener *pl, unsigned flags) {
}
#endif
#endif /* GFX_USE_GWIN */
#endif /* GFX_USE_GWIN && GWIN_NEED_WIDGET */
/** @} */

View File

@ -11,70 +11,121 @@
#include "gwin/class_gwin.h"
// Needed if there is no window manager
#define MIN_WIN_WIDTH 1
#define MIN_WIN_HEIGHT 1
/*-----------------------------------------------
* Data
*-----------------------------------------------*/
static const gwinVMT basegwinVMT = {
"GWIN", // The classname
0, // The destroy routine
0, // The redraw routine
0, // The after-clear routine
};
static font_t defaultFont;
static color_t defaultFgColor = White;
static color_t defaultBgColor = Black;
#if GDISP_NEED_TEXT
static font_t defaultFont;
#endif
#if GWIN_NEED_WINDOWMANAGER
gfxQueueASync _GWINList;
extern GWindowManager GNullWindowManager;
static GWindowManager * cwm;
#endif
/*-----------------------------------------------
* Helper Routines
*-----------------------------------------------*/
#if !GWIN_NEED_WINDOWMANAGER
static void _gwm_vis(GHandle gh) {
if (gh->vmt->Redraw) {
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
gh->vmt->Redraw(gh);
} else
gwinClear(gh);
}
static void _gwm_redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) {
if (x < 0) { w += x; x = 0; }
if (y < 0) { h += y; y = 0; }
if (x > gdispGetWidth()-MIN_WIN_WIDTH) x = gdispGetWidth()-MIN_WIN_WIDTH;
if (y > gdispGetHeight()-MIN_WIN_HEIGHT) y = gdispGetHeight()-MIN_WIN_HEIGHT;
if (w < MIN_WIN_WIDTH) { w = MIN_WIN_WIDTH; }
if (h < MIN_WIN_HEIGHT) { h = MIN_WIN_HEIGHT; }
if (x+w > gdispGetWidth()) w = gdispGetWidth() - x;
if (y+h > gdispGetHeight()) h = gdispGetHeight() - y;
gh->x = x; gh->y = y;
gh->width = w; gh->height = h;
}
#endif
/*-----------------------------------------------
* Class Routines
*-----------------------------------------------*/
void _gwinInit(void) {
#if GWIN_NEED_WINDOWMANAGER
gfxQueueASyncInit(&_GWINList);
cwm = &GNullWindowManager;
cwm->vmt->Init();
#endif
}
// Internal routine for use by GWIN components only
// Initialise a window creating it dynamicly if required.
GHandle _gwinInit(GWindowObject *pgw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size, const gwinVMT *vmt) {
coord_t w, h;
// Check the window size against the screen size
w = gdispGetWidth();
h = gdispGetHeight();
if (x < 0) { width += x; x = 0; }
if (y < 0) { height += y; y = 0; }
if (x >= w || y >= h) return 0;
if (x+width > w) width = w - x;
if (y+height > h) height = h - y;
// Initialise a window creating it dynamically if required.
GHandle _gwindowInit(GWindowObject *pgw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size, const gwinVMT *vmt, uint16_t flags) {
// Allocate the structure if necessary
if (!pgw) {
if (!(pgw = (GWindowObject *)gfxAlloc(size)))
return 0;
pgw->flags = GWIN_FLG_DYNAMIC;
pgw->flags = flags|GWIN_FLG_DYNAMIC;
} else
pgw->flags = 0;
pgw->flags = flags;
// Initialise all basic fields
pgw->vmt = vmt;
pgw->x = x;
pgw->y = y;
pgw->width = width;
pgw->height = height;
pgw->color = defaultFgColor;
pgw->bgcolor = defaultBgColor;
#if GDISP_NEED_TEXT
pgw->font = defaultFont;
#endif
#if GWIN_NEED_WINDOWMANAGER
if (!cwm->vmt->Add(pgw, x, y, width, height)) {
if ((pgw->flags & GWIN_FLG_DYNAMIC))
gfxFree(pgw);
return 0;
}
#else
_gwm_redim(pgw, x, y, width, height);
if ((pgw->flags & GWIN_FLG_VISIBLE))
_gwm_vis(pgw);
#endif
return (GHandle)pgw;
}
GHandle gwinCreateWindow(GWindowObject *pgw, coord_t x, coord_t y, coord_t width, coord_t height) {
return _gwinInit(pgw, x, y, width, height, sizeof(GWindowObject), &basegwinVMT);
}
/*-----------------------------------------------
* Routines that affect all windows
*-----------------------------------------------*/
void gwinDestroy(GHandle gh) {
if (gh->vmt->Destroy)
gh->vmt->Destroy(gh);
// Clean up the structure
if (gh->flags & GWIN_FLG_DYNAMIC) {
gh->flags = 0; // To be sure, to be sure
gfxFree((void *)gh);
#if GWIN_NEED_WINDOWMANAGER
void gwinSetWindowManager(struct GWindowManager *gwm) {
if (!gwm)
gwm = &GNullWindowManager;
if (cwm != gwm) {
cwm->vmt->DeInit();
cwm = gwm;
cwm->vmt->Init();
}
}
}
const char *gwinGetClassName(GHandle gh) {
return gh->vmt->classname;
}
#endif
void gwinSetDefaultColor(color_t clr) {
defaultFgColor = clr;
@ -88,13 +139,119 @@ void gwinSetDefaultBgColor(color_t bgclr) {
void gwinSetDefaultFont(font_t font) {
defaultFont = font;
}
#endif
/*-----------------------------------------------
* The GWindow Routines
*-----------------------------------------------*/
GHandle gwinCreateWindow(GWindowObject *pgw, coord_t x, coord_t y, coord_t width, coord_t height) {
return _gwindowInit(pgw, x, y, width, height, sizeof(GWindowObject), &basegwinVMT, GWIN_FLG_VISIBLE);
}
void gwinDestroy(GHandle gh) {
// Remove from the window manager
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Delete(gh);
#endif
// Class destroy routine
if (gh->vmt->Destroy)
gh->vmt->Destroy(gh);
// Clean up the structure
if (gh->flags & GWIN_FLG_DYNAMIC)
gfxFree((void *)gh);
gh->flags = 0; // To be sure, to be sure
}
const char *gwinGetClassName(GHandle gh) {
return gh->vmt->classname;
}
void gwinSetVisible(GHandle gh, bool_t visible) {
if (visible) {
if (!(gh->flags & GWIN_FLG_VISIBLE)) {
gh->flags |= GWIN_FLG_VISIBLE;
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Visible(gh);
#else
_gwm_vis(gh);
#endif
}
} else {
if ((gh->flags & GWIN_FLG_VISIBLE)) {
gh->flags &= ~GWIN_FLG_VISIBLE;
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Visible(gh);
#endif
}
}
}
bool_t gwinGetVisible(GHandle gh) {
return (gh->flags & GWIN_FLG_VISIBLE) ? TRUE : FALSE;
}
void gwinMove(GHandle gh, coord_t x, coord_t y) {
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Redim(gh, x, y, gh->width, gh->height);
#else
_gwm_redim(gh, x, y, gh->width, gh->height);
#endif
}
void gwinResize(GHandle gh, coord_t width, coord_t height) {
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Redim(gh, gh->x, gh->y, width, height);
#else
_gwm_redim(gh, gh->x, gh->y, width, height);
#endif
}
void gwinSetMinMax(GHandle gh, GWindowMinMax minmax) {
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->MinMax(gh, minmax);
#else
(void) gh;
(void) minmax;
#endif
}
void gwinRaise(GHandle gh) {
#if GWIN_NEED_WINDOWMANAGER
cwm->vmt->Raise(gh);
#else
if ((gh->flags & GWIN_FLG_VISIBLE)) {
if (gh->vmt->Redraw) {
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
gh->vmt->Redraw(gh);
}
}
#endif
}
GWindowMinMax gwinGetMinMax(GHandle gh) {
if (gh->flags & GWIN_FLG_MINIMIZED)
return GWIN_MINIMIZE;
if (gh->flags & GWIN_FLG_MAXIMIZED)
return GWIN_MAXIMIZE;
return GWIN_NORMAL;
}
#if GDISP_NEED_TEXT
void gwinSetFont(GHandle gh, font_t font) {
gh->font = font;
}
#endif
void gwinClear(GHandle gh) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -104,6 +261,9 @@ void gwinClear(GHandle gh) {
}
void gwinDrawPixel(GHandle gh, coord_t x, coord_t y) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -111,6 +271,9 @@ void gwinDrawPixel(GHandle gh, coord_t x, coord_t y) {
}
void gwinDrawLine(GHandle gh, coord_t x0, coord_t y0, coord_t x1, coord_t y1) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -118,6 +281,9 @@ void gwinDrawLine(GHandle gh, coord_t x0, coord_t y0, coord_t x1, coord_t y1) {
}
void gwinDrawBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -125,6 +291,9 @@ void gwinDrawBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy) {
}
void gwinFillArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -132,6 +301,9 @@ void gwinFillArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy) {
}
void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -140,6 +312,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_CIRCLE
void gwinDrawCircle(GHandle gh, coord_t x, coord_t y, coord_t radius) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -147,6 +322,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillCircle(GHandle gh, coord_t x, coord_t y, coord_t radius) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -156,6 +334,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_ELLIPSE
void gwinDrawEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -163,6 +344,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -172,6 +356,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_ARC
void gwinDrawArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -179,6 +366,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -188,6 +378,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_PIXELREAD
color_t gwinGetPixelColor(GHandle gh, coord_t x, coord_t y) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -197,7 +390,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_TEXT
void gwinDrawChar(GHandle gh, coord_t x, coord_t y, char c) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -205,7 +400,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillChar(GHandle gh, coord_t x, coord_t y, char c) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -213,7 +410,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinDrawString(GHandle gh, coord_t x, coord_t y, const char *str) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -221,7 +420,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillString(GHandle gh, coord_t x, coord_t y, const char *str) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -229,7 +430,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinDrawStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -237,7 +440,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify) {
if (!gh->font) return;
if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font)
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -247,6 +452,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_CONVEX_POLYGON
void gwinDrawPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -254,6 +462,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
}
void gwinFillConvexPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
@ -263,6 +474,9 @@ void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coor
#if GDISP_NEED_IMAGE
gdispImageError gwinImageDraw(GHandle gh, gdispImage *img, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t sx, coord_t sy) {
if (!((gh->flags & GWIN_FLG_VISIBLE)))
return GDISP_IMAGE_ERR_OK;
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif

View File

@ -1,5 +1,6 @@
GFXSRC += $(GFXLIB)/src/gwin/gwin.c \
$(GFXLIB)/src/gwin/gwidget.c \
$(GFXLIB)/src/gwin/gwm.c \
$(GFXLIB)/src/gwin/console.c \
$(GFXLIB)/src/gwin/graph.c \
$(GFXLIB)/src/gwin/button.c \

144
src/gwin/gwm.c Normal file
View File

@ -0,0 +1,144 @@
/*
* This file is subject to the terms of the GFX License, v1.0. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://chibios-gfx.com/license.html
*/
#include "gfx.h"
// Used by the NULL window manager
#define MIN_WIN_WIDTH 3
#define MIN_WIN_HEIGHT 3
/*-----------------------------------------------
* The default window manager (GNullWindowManager)
*-----------------------------------------------*/
#if GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER
#include "gwin/class_gwin.h"
/*-----------------------------------------------
* Data
*-----------------------------------------------*/
static void WM_Init(void);
static void WM_DeInit(void);
static bool_t WM_Add(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h);
static void WM_Delete(GHandle gh);
static void WM_Visible(GHandle gh);
static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h);
static void WM_Raise(GHandle gh);
static void WM_MinMax(GHandle gh, GWindowMinMax minmax);
static const gwmVMT GNullWindowManagerVMT = {
WM_Init,
WM_DeInit,
WM_Add,
WM_Delete,
WM_Visible,
WM_Redim,
WM_Raise,
WM_MinMax,
};
const GWindowManager GNullWindowManager = {
&GNullWindowManagerVMT,
};
/*-----------------------------------------------
* Window Manager Routines
*-----------------------------------------------*/
static void WM_Init(void) {
// We don't need to do anything here.
// A full window manager would move the windows around, add borders etc
// clear the screen
// cycle through the windows already defined displaying them
// or cut all the window areas out of the screen and clear the remainder
}
static void WM_DeInit(void) {
// We don't need to do anything here.
// A full window manager would remove any borders etc
}
static bool_t WM_Add(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) {
// Put it on the queue
gfxQueueASyncPut(&_GWINList, &gh->wmq);
// Make sure the size is valid
WM_Redim(gh, x, y, w, h);
// Display it if it is visible
WM_Visible(gh);
return TRUE;
}
static void WM_Delete(GHandle gh) {
// A real window manager would make the window invisible
// (and then clear the area underneath)
// Just remove it from the queue
gfxQueueASyncRemove(&_GWINList, &gh->wmq);
}
static void WM_Visible(GHandle gh) {
if ((gh->flags & GWIN_FLG_VISIBLE)) {
if (gh->vmt->Redraw) {
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
gh->vmt->Redraw(gh);
} else
gwinClear(gh);
// A real window manager would also redraw the borders
}
// else
// A real window manager would make the window invisible
// (and then clear the area underneath)
}
static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) {
// This is the simplest way of doing it - just clip the the screen
// If it won't fit on the screen move it around until it does.
if (x < 0) { w += x; x = 0; }
if (y < 0) { h += y; y = 0; }
if (x > gdispGetWidth()-MIN_WIN_WIDTH) x = gdispGetWidth()-MIN_WIN_WIDTH;
if (y > gdispGetHeight()-MIN_WIN_HEIGHT) y = gdispGetHeight()-MIN_WIN_HEIGHT;
if (w < MIN_WIN_WIDTH) { w = MIN_WIN_WIDTH; }
if (h < MIN_WIN_HEIGHT) { h = MIN_WIN_HEIGHT; }
if (x+w > gdispGetWidth()) w = gdispGetWidth() - x;
if (y+h > gdispGetHeight()) h = gdispGetHeight() - y;
gh->x = x; gh->y = y;
gh->width = w; gh->height = h;
}
static void WM_MinMax(GHandle gh, GWindowMinMax minmax) {
(void)gh; (void) minmax;
// We don't support minimising, maximising or restoring
}
static void WM_Raise(GHandle gh) {
// Take it off the list and then put it back on top
// The order of the list then reflects the z-order.
gfxQueueASyncRemove(&_GWINList, &gh->wmq);
gfxQueueASyncPut(&_GWINList, &gh->wmq);
// Redraw the window
if ((gh->flags & GWIN_FLG_VISIBLE)) {
if (gh->vmt->Redraw) {
#if GDISP_NEED_CLIP
gdispSetClip(gh->x, gh->y, gh->width, gh->height);
#endif
gh->vmt->Redraw(gh);
}
}
}
#endif /* GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER */
/** @} */

View File

@ -35,6 +35,7 @@ static const gwidgetVMT sliderVMT = {
{
"Slider", // The classname
_gwidgetDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine
0, // The after-clear routine
},
gwinSliderDraw_Std, // The default drawing routine
@ -101,7 +102,7 @@ static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
if (x < 0 || x >= gh->width || y < 0 || y >= gh->height) {
// No - restore the slider
ResetDisplayPos(gsw);
gwinDraw(gh);
_gwidgetRedraw(gh);
return;
}
#endif
@ -124,7 +125,7 @@ static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
}
ResetDisplayPos(gsw);
gwinDraw(gh);
_gwidgetRedraw(gh);
// Generate the event
SendSliderEvent(gw);
@ -154,7 +155,7 @@ static void MouseMove(GWidgetObject *gw, coord_t x, coord_t y) {
}
// Update the display
gwinDraw(&gw->g);
_gwidgetRedraw(&gw->g);
#undef gsw
}