implemented guiDrawButton()
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c7eddd1bf3
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30
gui.c
30
gui.c
@ -6,7 +6,16 @@
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volatile uint16_t x, y;
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static WORKING_AREA(waTouchPadThread, 512);
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static msg_t buttonThread(struct buttonStruct_t *a) {
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while(TRUE) {
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if(x >= a->x0 && x <= a->x1 && y >= a->y0 && y <= a->y1)
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*(a->state) = 1;
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else
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*(a->state) = 0;
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chThdSleepMilliseconds(50);
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}
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}
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static msg_t TouchPadThread(void *arg) {
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(void)arg;
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unsigned char buffer[10];
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@ -30,10 +39,25 @@ static msg_t TouchPadThread(void *arg) {
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void guiInit(void) {
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chThdCreateStatic(TouchPadThread, sizeof(TouchPadThread), HIGHPRIO, TouchPadThread, NULL);
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Thread *tp = NULL;
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tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(512), HIGHPRIO-1, TouchPadThread, NULL);
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}
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void guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state) {
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Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state) {
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struct buttonStruct_t *buttonStruct;
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Thread *tp = NULL;
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buttonStruct = chHeapAlloc(NULL, sizeof(struct buttonStruct_t));
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buttonStruct->x0 = 100;
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buttonStruct->y0 = 100;
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buttonStruct->x1 = 200;
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buttonStruct->y1 = 200;
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buttonStruct->state = state;
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lcdDrawRectString(x0, y0, x1, y1, str, fontColor, buttonColor);
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tp = chThdCreateFromHeap(NULL, THD_WA_SIZE(128), NORMALPRIO+1, buttonThread, buttonStruct);
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return tp;
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}
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10
gui.h
10
gui.h
@ -1,7 +1,15 @@
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#ifndef GUI_H
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#define GUI_H
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void guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state);
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struct buttonStruct_t {
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uint16_t x0;
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uint16_t y0;
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uint16_t x1;
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uint16_t y1;
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uint8_t *state;
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};
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Thread *guiDrawButton(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, unsigned char *str, uint16_t fontColor, uint16_t buttonColor, uint8_t *state);
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#endif
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