Browse Source

Change new colors to GFX_RED instead of GFXRED. Use the new color defs

remotes/origin_old/release/v2.9
inmarket 4 years ago
parent
commit
94f1cc2f0a
  1. 8
      boards/base/ArduinoTinyScreen/ugfx_test.ino
  2. 8
      boards/base/STM32F439i-Eval/CubeHal/board_STM32LTDC.h
  3. 8
      boards/base/STM32F439i-Eval/CubeHal/gmouse_lld_EXC7200_board.h
  4. 8
      boards/base/STM32F439i-Eval/CubeHal/stm324x9i_eval_sdram.c
  5. 8
      boards/base/STM32F439i-Eval/CubeHal/stm324x9i_eval_sdram.h
  6. 8
      boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_interrupts.c
  7. 8
      boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_system.c
  8. 8
      boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_ugfx.c
  9. 8
      boards/base/STM32F469i-Discovery/CubeHAL/board_STM32LTDC.h
  10. 8
      boards/base/STM32F469i-Discovery/stm32f469i_raw32_ugfx.c
  11. 8
      boards/base/STM32F746-Discovery/stm32f746g_discovery_sdram.c
  12. 8
      boards/base/STM32F746-Discovery/stm32f746g_raw32_ugfx.c
  13. 8
      boards/base/STM32F746-Discovery/stm32f7_i2c.c
  14. 2
      changelog.txt
  15. 10
      demos/3rdparty/notepad-2/main.c
  16. 14
      demos/3rdparty/notepad-2/notepadApp.c
  17. 6
      demos/applications/combo/bounce.c
  18. 6
      demos/applications/combo/main.c
  19. 40
      demos/applications/notepad/main.c
  20. 12
      demos/benchmarks/main.c
  21. 12
      demos/games/justget10/jg10.c
  22. 2
      demos/games/justget10/jg10.h
  23. 4
      demos/games/justget10/main.c
  24. 2
      demos/games/minesweeper/main.c
  25. 26
      demos/games/minesweeper/mines.c
  26. 48
      demos/games/tetris/tetris.c
  27. 8
      demos/modules/gadc/main.c
  28. 4
      demos/modules/gaudio/oscilloscope/main.c
  29. 8
      demos/modules/gaudio/play-vs1053/main.c
  30. 8
      demos/modules/gaudio/play-wave/main.c
  31. 6
      demos/modules/gdisp/arcsectors/main.c
  32. 8
      demos/modules/gdisp/basics/main.c
  33. 12
      demos/modules/gdisp/circles/main.c
  34. 14
      demos/modules/gdisp/fonts/main.c
  35. 2
      demos/modules/gdisp/fonts_cyrillic/main.c
  36. 8
      demos/modules/gdisp/images_animated/main.c
  37. 28
      demos/modules/gdisp/images_palettes/main.c
  38. 24
      demos/modules/gdisp/multiple_displays/main.c
  39. 4
      demos/modules/gdisp/pixmap/main.c
  40. 10
      demos/modules/gdisp/polygons/main.c
  41. 6
      demos/modules/gdisp/streaming/main.c
  42. 6
      demos/modules/gdisp/thickarcs/main.c
  43. 4
      demos/modules/ginput/keyboard/main.c
  44. 4
      demos/modules/gtrans/basic/main.c
  45. 10
      demos/modules/gwin/basic/main.c
  46. 4
      demos/modules/gwin/button/main.c
  47. 2
      demos/modules/gwin/checkbox/main.c
  48. 12
      demos/modules/gwin/console/main.c
  49. 2
      demos/modules/gwin/container/main.c
  50. 2
      demos/modules/gwin/container_nested/main.c
  51. 2
      demos/modules/gwin/frame/main.c
  52. 2
      demos/modules/gwin/gl3d-gears/main.c
  53. 2
      demos/modules/gwin/gl3d-spin/main.c
  54. 26
      demos/modules/gwin/graph/main.c
  55. 2
      demos/modules/gwin/imagebox/main.c
  56. 4
      demos/modules/gwin/keyboard/main.c
  57. 2
      demos/modules/gwin/label/main.c
  58. 2
      demos/modules/gwin/list/main.c
  59. 2
      demos/modules/gwin/progressbar/main.c
  60. 2
      demos/modules/gwin/radio/main.c
  61. 6
      demos/modules/gwin/slider/main.c
  62. 2
      demos/modules/gwin/tabset/main.c
  63. 10
      demos/modules/gwin/textedit/main.c
  64. 6
      demos/modules/gwin/textedit_virtual_keyboard/main.c
  65. 8
      demos/modules/gwin/widgets/main.c
  66. 2
      demos/tools/touch_calibration_grabber/main.c
  67. 28
      demos/tools/touch_driver_test/main.c
  68. 2
      demos/tools/touch_raw_readings/main.c
  69. 6
      demos/tools/uGFXnetDisplay/main.c
  70. 8
      drivers/gaudio/Win32/gaudio_play_Win32.c
  71. 8
      drivers/gaudio/Win32/gaudio_record_Win32.c
  72. 2
      drivers/gdisp/ED060SC4/gdisp_lld_ED060SC4.c
  73. 4
      drivers/gdisp/KS0108/gdisp_lld_KS0108.c
  74. 4
      drivers/gdisp/PCD8544/gdisp_lld_PCD8544.c
  75. 4
      drivers/gdisp/PCF8812/gdisp_lld_PCF8812.c
  76. 4
      drivers/gdisp/RA6963/gdisp_lld_RA6963.c
  77. 6
      drivers/gdisp/SSD1306/gdisp_lld_SSD1306.c
  78. 2
      drivers/gdisp/SSD1331/gdisp_lld_SSD1331.c
  79. 4
      drivers/gdisp/SSD1848/gdisp_lld_SSD1848.c
  80. 4
      drivers/gdisp/ST7565/gdisp_lld_ST7565.c
  81. 4
      drivers/gdisp/TLS8204/gdisp_lld_TLS8204.c
  82. 4
      drivers/gdisp/UC1601s/gdisp_lld_UC1601s.c
  83. 8
      drivers/multiple/Win32/gdisp_lld_Win32.c
  84. 2
      gfxconf.example.h
  85. 2
      src/gdisp/gdisp.c
  86. 88
      src/gdisp/gdisp_colors.h
  87. 2
      src/gdisp/gdisp_image.c
  88. 2
      src/gdisp/gdisp_options.h
  89. 14
      src/ginput/ginput_mouse.c
  90. 16
      src/gos/gos_raw32.c
  91. 4
      src/gwin/gwin.c
  92. 2
      src/gwin/gwin.h
  93. 4
      src/gwin/gwin_button.c
  94. 2
      src/gwin/gwin_button.h
  95. 4
      src/gwin/gwin_checkbox.c
  96. 2
      src/gwin/gwin_checkbox.h
  97. 16
      src/gwin/gwin_console.c
  98. 2
      src/gwin/gwin_console.h
  99. 2
      src/gwin/gwin_gl3d.h
  100. 12
      src/gwin/gwin_graph.c

8
boards/base/ArduinoTinyScreen/ugfx_test.ino

@ -17,12 +17,12 @@ void setup() {
height = gdispGetHeight();
// Code Here
gdispDrawBox(10, 10, width / 2, height / 2, Yellow);
gdispFillArea(width / 2, height / 2, width / 2 - 10, height / 2 - 10, Blue);
gdispDrawLine(5, 30, width - 50, height - 40, Red);
gdispDrawBox(10, 10, width / 2, height / 2, GFX_YELLOW);
gdispFillArea(width / 2, height / 2, width / 2 - 10, height / 2 - 10, GFX_BLUE);
gdispDrawLine(5, 30, width - 50, height - 40, GFX_RED);
for (i = 5, j = 0; i < width && j < height; i += 7, j += i / 20)
gdispDrawPixel(i, j, White);
gdispDrawPixel(i, j, GFX_WHITE);
#endif
}

8
boards/base/STM32F439i-Eval/CubeHal/board_STM32LTDC.h

@ -9,9 +9,11 @@
#define _GDISP_LLD_BOARD_H
// Avoid naming collisions with CubeHAL
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
// Include CubeHAL
#include "stm32f4xx_hal.h"

8
boards/base/STM32F439i-Eval/CubeHal/gmouse_lld_EXC7200_board.h

@ -15,9 +15,11 @@
#define _GINPUT_LLD_MOUSE_BOARD_H
// Avoid naming collisions with CubeHAL
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
// Include CubeHAL
#include "stm32f4xx_hal.h"

8
boards/base/STM32F439i-Eval/CubeHal/stm324x9i_eval_sdram.c

@ -78,9 +78,11 @@
------------------------------------------------------------------------------*/
/* Includes ------------------------------------------------------------------*/
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm324x9i_eval_sdram.h"
/** @addtogroup BSP

8
boards/base/STM32F439i-Eval/CubeHal/stm324x9i_eval_sdram.h

@ -40,9 +40,11 @@
#ifndef __STM324x9I_EVAL_SDRAM_H
#define __STM324x9I_EVAL_SDRAM_H
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#ifdef __cplusplus
extern "C" {

8
boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_interrupts.c

@ -38,9 +38,11 @@
*/
/* Includes ------------------------------------------------------------------*/
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f4xx_hal_conf.h"
#include "stm32f4xx_hal.h"

8
boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_system.c

@ -62,9 +62,11 @@
/** @addtogroup STM32F4xx_System_Private_Includes
* @{
*/
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f4xx.h"

8
boards/base/STM32F439i-Eval/CubeHal/stm32f439i_raw32_ugfx.c

@ -1,8 +1,10 @@
#include "../../../gfx.h"
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f4xx_hal.h"

8
boards/base/STM32F469i-Discovery/CubeHAL/board_STM32LTDC.h

@ -9,9 +9,11 @@
#define _GDISP_LLD_BOARD_H
/* Avoid naming collisions with CubeHAL. */
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
/* HAL drivers needed for configuration. */
#include "stm32f4xx_hal.h"

8
boards/base/STM32F469i-Discovery/stm32f469i_raw32_ugfx.c

@ -1,7 +1,9 @@
#include "../../../gfx.h"
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f4xx.h"
#include "stm32f4xx_hal.h"

8
boards/base/STM32F746-Discovery/stm32f746g_discovery_sdram.c

@ -1,7 +1,9 @@
#include "../../../gfx.h"
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f746g_discovery_sdram.h"
#include "stm32f7xx_hal_rcc.h"
#include "stm32f7xx_hal_dma.h"

8
boards/base/STM32F746-Discovery/stm32f746g_raw32_ugfx.c

@ -1,7 +1,9 @@
#include "../../../gfx.h"
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f7xx_hal.h"
#if GFX_USE_OS_CHIBIOS

8
boards/base/STM32F746-Discovery/stm32f7_i2c.c

@ -1,7 +1,9 @@
#include "gfx.h"
#undef Red
#undef Green
#undef Blue
#if GFX_COMPAT_V2 && GFX_COMPAT_OLDCOLORS
#undef Red
#undef Green
#undef Blue
#endif
#include "stm32f7_i2c.h"
/*

2
changelog.txt

@ -13,7 +13,7 @@ FIX: Fixed drawing of 3x3 pixel boxes
FIX: Fixed issue in RTX5/CMSIS2 port which resulted in hanging delays/threads
FEATURE: Added GFX_COMPAT_V2 to maintain source compatibility with V2.x programs. It is turned on by default.
FEATURE: Added GFX_COMPAT_OLDCOLORS to allow V2.x Red, Green, Blue color names. It is turned on by default.
CHANGE: Added GFXRED, GFXBLUE, GFXGREEN etc to replace V2.x Red, Gree, Blue color names
CHANGE: Added GFX_RED, GFX_BLUE, GFX_GREEN etc to replace V2.x Red, Gree, Blue color names
CHANGE: Added GFXON/GFXOFF to replace V2.x TRUE/FALSE for configuration options.

10
demos/3rdparty/notepad-2/main.c

@ -38,7 +38,7 @@
const NColorScheme schemeDefault = {
.titleBarColor = HTML2COLOR(0x3064D8),
.titleTextColor = White,
.titleTextColor = GFX_WHITE,
.winBgColor = HTML2COLOR(0xFFECB0),
.drawingWinBorder = HTML2COLOR(0xCEBA77),
@ -53,7 +53,7 @@ const NColorScheme schemeDefault = {
const NColorScheme schemeDefault2 = {
.titleBarColor = HTML2COLOR(0x3064D8),
.titleTextColor = White,
.titleTextColor = GFX_WHITE,
.winBgColor = HTML2COLOR(0xC8D8F8),
.drawingWinBorder = HTML2COLOR(0x8098E0),
@ -91,9 +91,9 @@ int main(void) {
gfxThreadWait(nLaunchNotepadApp());
gdispSetClip(0, 0, gdispGetWidth(), gdispGetHeight());
gdispClear(Black);
gdispDrawString(3, 3, "Notepad Terminated.", font, White);
gdispDrawString(3, 20, "Relaunching Notepad App...", font, White);
gdispClear(GFX_BLACK);
gdispDrawString(3, 3, "Notepad Terminated.", font, GFX_WHITE);
gdispDrawString(3, 20, "Relaunching Notepad App...", font, GFX_WHITE);
gfxSleepMilliseconds(1000);
}

14
demos/3rdparty/notepad-2/notepadApp.c

@ -63,9 +63,9 @@ static GButtonObject btnClose;
// Image object
static gdispImage toolbarImageFilmstrip;
static color_t myColors[] = { Black, Red, Green, Blue, Cyan, Magenta, Yellow, White };
static color_t myColors[] = { GFX_BLACK, GFX_RED, GFX_GREEN, GFX_BLUE, GFX_CYAN, GFX_MAGENTA, GFX_YELLOW, GFX_WHITE };
static color_t selColor = Black;
static color_t selColor = GFX_BLACK;
static int selColorIndex = 0, selPenWidth = 1, tbMode = 1;
static NColorScheme nCurColorScheme;
@ -383,13 +383,13 @@ static DECLARE_THREAD_FUNCTION(notepadThread, param) {
0);
gwinSetBgColor(ghc, nCurColorScheme.winBgColor);
gwinSetColor(ghc, Black);
gwinSetColor(ghc, GFX_BLACK);
gstatusConsole = ghc;
/* draw the buttons */
gwinSetColor(nDrawingArea, Black);
gwinSetBgColor(nDrawingArea, White);
gwinSetColor(nDrawingArea, GFX_BLACK);
gwinSetBgColor(nDrawingArea, GFX_WHITE);
gwinClear(nDrawingArea);
gwinClear(ghc);
@ -414,8 +414,8 @@ static DECLARE_THREAD_FUNCTION(notepadThread, param) {
selPenWidth = 0;
ncoreSetMode(NCORE_MODE_DRAW);
gwinSetColor(nDrawingArea, Black);
gwinSetBgColor(nDrawingArea, White);
gwinSetColor(nDrawingArea, GFX_BLACK);
gwinSetBgColor(nDrawingArea, GFX_WHITE);
// Refresh the buttons
drawButtons();

6
demos/applications/combo/bounce.c

@ -55,8 +55,8 @@ static gfxThreadHandle thread;
* #define GMISC_INVSQRT_REAL_SLOW GFXON
* in your gfxconf.h file. This should always work although it will probably be slow.
*/
#define BALLCOLOR1 Red
#define BALLCOLOR2 Yellow
#define BALLCOLOR1 GFX_RED
#define BALLCOLOR2 GFX_YELLOW
#define WALLCOLOR HTML2COLOR(0x303030)
#define BACKCOLOR HTML2COLOR(0xC0C0C0)
#define FLOORCOLOR HTML2COLOR(0x606060)
@ -117,7 +117,7 @@ static DECLARE_THREAD_FUNCTION(task, param) {
// The ball shadow is darker
if (g*(g+.4)+h*(h+.1) < 1)
colour = gdispBlendColor(colour, Black, SHADOWALPHA);
colour = gdispBlendColor(colour, GFX_BLACK, SHADOWALPHA);
}
gdispStreamColor(colour); /* pixel to the LCD */
}

6
demos/applications/combo/main.c

@ -41,7 +41,7 @@
/* Our custom yellow style */
static const GWidgetStyle YellowWidgetStyle = {
Yellow, // window background
GFX_YELLOW, // window background
HTML2COLOR(0x800000), // focus - for text edit.
// enabled color set
@ -168,7 +168,7 @@ static void createWidgets(void) {
wi.g.x = pagewidth;
wi.g.width = pagewidth;
ghConsole = gwinConsoleCreate(0, &wi.g);
gwinSetColor(ghConsole, Black);
gwinSetColor(ghConsole, GFX_BLACK);
gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0));
// Buttons
@ -405,7 +405,7 @@ int main(void) {
font = gdispOpenFont("*"); // Get the first defined font.
gwinSetDefaultFont(font);
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
gdispClear(GFX_WHITE);
// Create the gwin windows/widgets
createWidgets();

40
demos/applications/notepad/main.c

@ -49,23 +49,23 @@ void drawScreen(void) {
font1 = gdispOpenFont("DejaVuSans24*");
font2 = gdispOpenFont("DejaVuSans12*");
gdispClear(White);
gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black);
gdispClear(GFX_WHITE);
gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, GFX_BLACK);
/* colors */
gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black); /* Black */
gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red); /* Red */
gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow); /* Yellow */
gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green); /* Green */
gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue); /* Blue */
gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black); /* White */
gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_BLACK); /* Black */
gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_RED); /* Red */
gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_YELLOW); /* Yellow */
gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_GREEN); /* Green */
gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_BLUE); /* Blue */
gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, GFX_WHITE); /* White */
/* pens */
gdispFillStringBox(OFFSET * 2, DRAW_PEN(1), PEN_SIZE, PEN_SIZE, "1", font2, White, Black, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(2), PEN_SIZE, PEN_SIZE, "2", font2, White, Black, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(3), PEN_SIZE, PEN_SIZE, "3", font2, White, Black, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(4), PEN_SIZE, PEN_SIZE, "4", font2, White, Black, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(5), PEN_SIZE, PEN_SIZE, "5", font2, White, Black, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(1), PEN_SIZE, PEN_SIZE, "1", font2, GFX_WHITE, GFX_BLACK, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(2), PEN_SIZE, PEN_SIZE, "2", font2, GFX_WHITE, GFX_BLACK, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(3), PEN_SIZE, PEN_SIZE, "3", font2, GFX_WHITE, GFX_BLACK, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(4), PEN_SIZE, PEN_SIZE, "4", font2, GFX_WHITE, GFX_BLACK, justifyCenter);
gdispFillStringBox(OFFSET * 2, DRAW_PEN(5), PEN_SIZE, PEN_SIZE, "5", font2, GFX_WHITE, GFX_BLACK, justifyCenter);
gdispCloseFont(font1);
gdispCloseFont(font2);
@ -74,7 +74,7 @@ void drawScreen(void) {
GEventMouse ev;
int main(void) {
color_t color = Black;
color_t color = GFX_BLACK;
uint16_t pen = 0;
gfxInit();
@ -89,12 +89,12 @@ int main(void) {
/* inside color box ? */
if(ev.y >= OFFSET && ev.y <= COLOR_SIZE) {
if(GET_COLOR(0)) color = Black;
else if(GET_COLOR(1)) color = Red;
else if(GET_COLOR(2)) color = Yellow;
else if(GET_COLOR(3)) color = Green;
else if(GET_COLOR(4)) color = Blue;
else if(GET_COLOR(5)) color = White;
if(GET_COLOR(0)) color = GFX_BLACK;
else if(GET_COLOR(1)) color = GFX_RED;
else if(GET_COLOR(2)) color = GFX_YELLOW;
else if(GET_COLOR(3)) color = GFX_GREEN;
else if(GET_COLOR(4)) color = GFX_BLUE;
else if(GET_COLOR(5)) color = GFX_WHITE;
/* inside pen box ? */
} else if(ev.x >= OFFSET && ev.x <= PEN_SIZE) {

12
demos/benchmarks/main.c

@ -98,10 +98,10 @@ void benchmark(void) {
height = gdispGetHeight();
font = gdispOpenFont("UI2 Double");
gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, White, justifyCenter);
gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, GFX_WHITE, justifyCenter);
font = gdispOpenFont("UI2");
gdispDrawStringBox(0, height/2, width, 30, "5000 random rectangles", font, White, justifyCenter);
gdispDrawStringBox(0, height/2, width, 30, "5000 random rectangles", font, GFX_WHITE, justifyCenter);
gfxSleepMilliseconds(3000);
@ -130,10 +130,10 @@ void benchmark(void) {
strcat(pps_str, " Pixels/s");
font = gdispOpenFont("UI2 Double");
gdispClear(Black);
gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, White, justifyCenter);
gdispDrawStringBox(0, height/2, width, 30, pps_str, font, White, justifyCenter);
//gdispDrawString(20, height/2, pps_str, font, White);
gdispClear(GFX_BLACK);
gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, GFX_WHITE, justifyCenter);
gdispDrawStringBox(0, height/2, width, 30, pps_str, font, GFX_WHITE, justifyCenter);
//gdispDrawString(20, height/2, pps_str, font, GFX_WHITE);
}
int main(void) {

12
demos/games/justget10/jg10.c

@ -209,18 +209,18 @@ static bool_t checkForPossibleMove(void) {
}
static void printGameOver(void) {
gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, Black);
gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, GFX_BLACK);
if (jg10GameOver) {
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Game Over", font)/2), gdispGetHeight()/2, "Game Over", font, White);
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Game Over", font)/2), gdispGetHeight()/2, "Game Over", font, GFX_WHITE);
}
}
static void printCongrats(void) {
char pps_str[3];
gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, Black);
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Congrats, now try to get", font)/2), gdispGetHeight()/2, "Congrats, now try to get", font, White);
gdispFillArea(JG10_TOTAL_FIELD_WIDTH, (gdispGetHeight()/2)-10, gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH, 80, GFX_BLACK);
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth("Congrats, now try to get", font)/2), gdispGetHeight()/2, "Congrats, now try to get", font, GFX_WHITE);
uitoa(jg10MaxVal+1, pps_str, sizeof(pps_str));
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth(pps_str, font)/2), (gdispGetHeight()/2)+20, pps_str, font, Red);
gdispDrawString(JG10_TOTAL_FIELD_WIDTH+((gdispGetWidth()-JG10_TOTAL_FIELD_WIDTH)/2)-(gdispGetStringWidth(pps_str, font)/2), (gdispGetHeight()/2)+20, pps_str, font, GFX_RED);
}
static DECLARE_THREAD_FUNCTION(thdJg10, msg) {
@ -456,7 +456,7 @@ void guiCreate(void) {
void jg10Start(void) {
#if JG10_SHOW_SPLASH
gtimerStop(&jg10SplashBlink);
gdispClear(Black);
gdispClear(GFX_BLACK);
#endif
initField();
guiCreate();

2
demos/games/justget10/jg10.h

@ -7,7 +7,7 @@
#define JG10_FIELD_HEIGHT 5
#define JG10_TOTAL_FIELD_WIDTH (JG10_FIELD_WIDTH*JG10_CELL_WIDTH)
#define JG10_TOTAL_FIELD_HEIGHT (JG10_FIELD_HEIGHT*JG10_CELL_HEIGHT)
#define JG10_SEL_COLOR Yellow
#define JG10_SEL_COLOR GFX_YELLOW
#define JG10_MAX_COUNT 21 // Max number you can get +1, so if max number would be 20, then this number should be 21 (+ background)
void jg10Init(void);

4
demos/games/justget10/main.c

@ -17,7 +17,7 @@ int main(void)
jg10ShowSplash();
#else
font = gdispOpenFont("DejaVuSans16_aa");
gdispDrawString((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, "Touch to start!", font, White);
gdispDrawString((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, "Touch to start!", font, GFX_WHITE);
gdispCloseFont(font);
#endif
@ -30,7 +30,7 @@ int main(void)
#if !JG10_SHOW_SPLASH
font = gdispOpenFont("DejaVuSans16");
gdispFillArea((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, gdispGetWidth()/2, 17, Black);
gdispFillArea((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, gdispGetWidth()/2, 17, GFX_BLACK);
gdispCloseFont(font);
#endif

2
demos/games/minesweeper/main.c

@ -51,7 +51,7 @@ int main(void)
minesShowSplash();
#else
font = gdispOpenFont("DejaVuSans16");
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("Touch to start!", font))/2, gdispGetHeight()-25, "Touch to start!", font, White);
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("Touch to start!", font))/2, gdispGetHeight()-25, "Touch to start!", font, GFX_WHITE);
gdispCloseFont(font);
#endif

26
demos/games/minesweeper/mines.c

@ -95,11 +95,11 @@ static void printStats(void)
font_t font = gdispOpenFont("fixed_5x8");
uitoa(MINES_MINE_COUNT, pps_str, sizeof(pps_str));
gdispFillString(minesStatusIconWidth+8, gdispGetHeight()-11, " ", font, Black, Black);
gdispDrawString(minesStatusIconWidth+8, gdispGetHeight()-11, pps_str, font, White);
gdispFillString(minesStatusIconWidth+8, gdispGetHeight()-11, " ", font, GFX_BLACK, GFX_BLACK);
gdispDrawString(minesStatusIconWidth+8, gdispGetHeight()-11, pps_str, font, GFX_WHITE);
uitoa(minesFlags, pps_str, sizeof(pps_str));
gdispFillString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, " ", font, Black, Black);
gdispDrawString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, pps_str, font, White);
gdispFillString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, " ", font, GFX_BLACK, GFX_BLACK);
gdispDrawString(8+(minesStatusIconWidth*2)+gdispGetStringWidth("99999", font), gdispGetHeight()-11, pps_str, font, GFX_WHITE);
gdispCloseFont(font);
}
@ -112,8 +112,8 @@ static void minesUpdateTime(void)
font_t font = gdispOpenFont("digital_7__mono_20");
uitoa(minesTime, pps_str, sizeof(pps_str));
gdispFillArea((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth("9999", font), gdispGetHeight()-15, gdispGetWidth(), 15, Black);
gdispDrawString((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth(pps_str, font), gdispGetHeight()-15, pps_str, font, Lime);
gdispFillArea((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth("9999", font), gdispGetHeight()-15, gdispGetWidth(), 15, GFX_BLACK);
gdispDrawString((MINES_FIELD_WIDTH*MINES_CELL_WIDTH)-gdispGetStringWidth(pps_str, font), gdispGetHeight()-15, pps_str, font, GFX_LIME);
gdispCloseFont(font);
}
@ -141,7 +141,7 @@ static void showOne(int16_t x, int16_t y)
minesFlags--;
}
gdispFillArea((x*MINES_CELL_WIDTH)+1, (y*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH-1, MINES_CELL_HEIGHT-1, Black);
gdispFillArea((x*MINES_CELL_WIDTH)+1, (y*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH-1, MINES_CELL_HEIGHT-1, GFX_BLACK);
if ((minesField[x][y].num > 0) && (minesField[x][y].num < 9)) {
gdispImageOpenFile(&minesImage, minesGraph[minesField[x][y].num-1]);
@ -253,13 +253,13 @@ static void printGameOver(void)
if (minesGameOver) {
font_t font = gdispOpenFont("DejaVuSans16");
if (minesGameWinner) {
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You LIVE!", font))/2, gdispGetHeight()-15, "You LIVE!", font, White);
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You LIVE!", font))/2, gdispGetHeight()-15, "You LIVE!", font, GFX_WHITE);
} else {
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You DIED!", font))/2, gdispGetHeight()-15, "You DIED!", font, White);
gdispDrawString((gdispGetWidth()-gdispGetStringWidth("You DIED!", font))/2, gdispGetHeight()-15, "You DIED!", font, GFX_WHITE);
}
gdispCloseFont(font);
} else {
gdispFillArea(0, gdispGetHeight()-25, gdispGetWidth(), 25, Black);
gdispFillArea(0, gdispGetHeight()-25, gdispGetWidth(), 25, GFX_BLACK);
}
}
@ -317,7 +317,7 @@ static void initField(void)
for (y = 0; y < MINES_FIELD_HEIGHT; y++) {
i = minesField[x][y].fieldNum/MINES_FIELD_HEIGHT;
j = minesField[x][y].fieldNum-(i*MINES_FIELD_HEIGHT);
gdispFillArea((i*MINES_CELL_WIDTH)+1, (j*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, Black);
gdispFillArea((i*MINES_CELL_WIDTH)+1, (j*MINES_CELL_HEIGHT)+1, MINES_CELL_WIDTH, MINES_CELL_HEIGHT, GFX_BLACK);
gfxSleepMilliseconds(2);
}
}
@ -378,7 +378,7 @@ void minesStart(void)
#if MINES_SHOW_SPLASH
gtimerStop(&minesSplashBlink);
gdispClear(Black);
gdispClear(GFX_BLACK);
#endif
initField();
@ -442,5 +442,5 @@ void minesInit(void)
{
initRng();
gdispClear(Black);
gdispClear(GFX_BLACK);
}

48
demos/games/tetris/tetris.c

@ -63,7 +63,7 @@ E C
D
*/
const uint8_t sevenSegNumbers[10] = {0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, 0x7F, 0x6F}; // 0,1,2,3,4,5,6,7,8,9
const color_t tetrisShapeColors[9] = {Black, HTML2COLOR(0x009000), Red, Blue, Magenta, SkyBlue, Orange, HTML2COLOR(0xBBBB00), White}; // shape colors
const color_t tetrisShapeColors[9] = {GFX_BLACK, HTML2COLOR(0x009000), GFX_RED, GFX_BLUE, GFX_MAGENTA, GFX_SKYBLUE, GFX_ORANGE, HTML2COLOR(0xBBBB00), GFX_WHITE}; // shape colors
// default tetris shapes
const int tetrisShapes[TETRIS_SHAPE_COUNT][4][2] = {
{{4, 17},{4, 16},{5, 16},{4, 15}},
@ -209,16 +209,16 @@ static void tellScore(uint8_t color) {
uitoa(tetrisScore, pps_str, sizeof(pps_str));
gdispFillArea(0, 0, gdispGetWidth(), gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-6, tetrisShapeColors[0]);
for (i = 0; i < strlen(pps_str); i++) {
if (pps_str[i] == '0') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[0], Lime);
if (pps_str[i] == '1') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[1], Lime);
if (pps_str[i] == '2') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[2], Lime);
if (pps_str[i] == '3') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[3], Lime);
if (pps_str[i] == '4') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[4], Lime);
if (pps_str[i] == '5') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[5], Lime);
if (pps_str[i] == '6') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[6], Lime);
if (pps_str[i] == '7') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[7], Lime);
if (pps_str[i] == '8') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[8], Lime);
if (pps_str[i] == '9') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[9], Lime);
if (pps_str[i] == '0') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[0], GFX_LIME);
if (pps_str[i] == '1') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[1], GFX_LIME);
if (pps_str[i] == '2') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[2], GFX_LIME);
if (pps_str[i] == '3') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[3], GFX_LIME);
if (pps_str[i] == '4') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[4], GFX_LIME);
if (pps_str[i] == '5') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[5], GFX_LIME);
if (pps_str[i] == '6') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[6], GFX_LIME);
if (pps_str[i] == '7') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[7], GFX_LIME);
if (pps_str[i] == '8') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[8], GFX_LIME);
if (pps_str[i] == '9') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[9], GFX_LIME);
}
}
@ -262,16 +262,16 @@ static void printGameOver(void) {
}
static void printTouchAreas(void) {
gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetFontMetric(font16, fontHeight), "Touch Area's", font16, White, justifyCenter);
gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight()/4, "Pause", font16, Grey, justifyCenter);
gdispDrawStringBox(0, gdispGetHeight()/4, gdispGetWidth(), gdispGetHeight()/2, "Rotate", font16, Grey, justifyCenter);
gdispDrawStringBox(0, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Left", font16, Grey, justifyCenter);
gdispDrawStringBox(gdispGetWidth()/4, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/2, gdispGetHeight()/4, "Down", font16, Grey, justifyCenter);
gdispDrawStringBox(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Right", font16, Grey, justifyCenter);
gdispDrawLine(0, gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()/4, Grey);
gdispDrawLine(0, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()-gdispGetHeight()/4, Grey);
gdispDrawLine(gdispGetWidth()/4, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()/4, gdispGetHeight()-1, Grey);
gdispDrawLine(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-1, Grey);
gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetFontMetric(font16, fontHeight), "Touch Area's", font16, GFX_WHITE, justifyCenter);
gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight()/4, "Pause", font16, GFX_GRAY, justifyCenter);
gdispDrawStringBox(0, gdispGetHeight()/4, gdispGetWidth(), gdispGetHeight()/2, "Rotate", font16, GFX_GRAY, justifyCenter);
gdispDrawStringBox(0, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Left", font16, GFX_GRAY, justifyCenter);
gdispDrawStringBox(gdispGetWidth()/4, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/2, gdispGetHeight()/4, "Down", font16, GFX_GRAY, justifyCenter);
gdispDrawStringBox(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Right", font16, GFX_GRAY, justifyCenter);
gdispDrawLine(0, gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()/4, GFX_GRAY);
gdispDrawLine(0, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()-gdispGetHeight()/4, GFX_GRAY);
gdispDrawLine(gdispGetWidth()/4, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()/4, gdispGetHeight()-1, GFX_GRAY);
gdispDrawLine(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-1, GFX_GRAY);
}
static bool_t stay(bool_t down) {
@ -484,13 +484,13 @@ static void tetrisDeinit(void) {
void tetrisStart(void) {
// Show the help first
gdispClear(Black);
gdispClear(GFX_BLACK);
printTouchAreas();
gfxSleepMilliseconds(3000);
// Draw the board
gdispClear(Black);
gdispDrawBox(0, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-5, (TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+3, (TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)+3, White);
gdispClear(GFX_BLACK);
gdispDrawBox(0, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-5, (TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+3, (TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)+3, GFX_WHITE);
printText(8);
// Away we go

8
demos/modules/gadc/main.c

@ -160,8 +160,8 @@ int main(void) {
wi.height = sheight;
ghText = gwinConsoleCreate(&gTextWindow, &wi);
}
gwinSetBgColor(ghText, Black);
gwinSetColor(ghText, Yellow);
gwinSetBgColor(ghText, GFX_BLACK);
gwinSetColor(ghText, GFX_YELLOW);
gwinClear(ghText);
/* Start our timer for reading the dial */
@ -195,8 +195,8 @@ int main(void) {
wi.height = SCOPE_CY;
ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_MIC_DEVICE, MY_MIC_FREQUENCY);
}
gwinSetBgColor(ghScope, White);
gwinSetColor(ghScope, Red);
gwinSetBgColor(ghScope, GFX_WHITE);
gwinSetColor(ghScope, GFX_RED);
gwinClear(ghScope);
/* Just keep displaying the scope traces */

4
demos/modules/gaudio/oscilloscope/main.c

@ -79,8 +79,8 @@ int main(void) {
wi.width = swidth; wi.height = sheight;
ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY, MY_AUDIO_FORMAT);
}
gwinSetBgColor(ghScope, White);
gwinSetColor(ghScope, Red);
gwinSetBgColor(ghScope, GFX_WHITE);
gwinSetColor(ghScope, GFX_RED);
gwinClear(ghScope);
/* Just keep displaying the scope traces */

8
demos/modules/gaudio/play-vs1053/main.c

@ -79,7 +79,7 @@ repeatplay:
}
// Play the file
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, GFX_YELLOW);
toplay = gfileGetSize(f);
while(toplay) {
// Get a buffer to put the data into
@ -102,17 +102,17 @@ repeatplay:
// Wait for the play to finish
gaudioPlayWait(TIME_INFINITE);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, GFX_GREEN);
// Repeat the whole thing
gfxSleepMilliseconds(1500);
gdispClear(Black);
gdispClear(GFX_BLACK);
goto repeatplay;
// The end
theend:
if (errmsg)
gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red);
gdispDrawString(0, gdispGetHeight()/2, errmsg, font, GFX_RED);
while(TRUE)
gfxSleepMilliseconds(1000);

8
demos/modules/gaudio/play-wave/main.c

@ -162,7 +162,7 @@ repeatplay:
}
// Play the file
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, GFX_YELLOW);
while(toplay) {
// Get a buffer to put the data into
pd = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever
@ -184,17 +184,17 @@ repeatplay:
// Wait for the play to finish
gaudioPlayWait(TIME_INFINITE);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, GFX_GREEN);
// Repeat the whole thing
gfxSleepMilliseconds(1500);
gdispClear(Black);
gdispClear(GFX_BLACK);
goto repeatplay;
// The end
theend:
if (errmsg)
gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red);
gdispDrawString(0, gdispGetHeight()/2, errmsg, font, GFX_RED);
while(TRUE)
gfxSleepMilliseconds(1000);

6
demos/modules/gdisp/arcsectors/main.c

@ -49,9 +49,9 @@ int main(void) {
while(1) {
// Draw the arc sectors
gdispClear(White);
gdispDrawArcSectors(cx, cy, r1, sectors, Blue);
gdispFillArcSectors(cx, cy, r2, sectors, Red);
gdispClear(GFX_WHITE);
gdispDrawArcSectors(cx, cy, r1, sectors, GFX_BLUE);
gdispFillArcSectors(cx, cy, r2, sectors, GFX_RED);
// Increase the sectors counter
sectors++;

8
demos/modules/gdisp/basics/main.c

@ -41,12 +41,12 @@ int main(void) {
height = gdispGetHeight();
// Code Here
gdispDrawBox(10, 10, width/2, height/2, Yellow);
gdispFillArea(width/2, height/2, width/2-10, height/2-10, Blue);
gdispDrawLine(5, 30, width-50, height-40, Red);
gdispDrawBox(10, 10, width/2, height/2, GFX_YELLOW);
gdispFillArea(width/2, height/2, width/2-10, height/2-10, GFX_BLUE);
gdispDrawLine(5, 30, width-50, height-40, GFX_RED);
for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
gdispDrawPixel(i, j, White);
gdispDrawPixel(i, j, GFX_WHITE);
while(TRUE) {
gfxSleepMilliseconds(500);

12
demos/modules/gdisp/circles/main.c

@ -40,12 +40,12 @@ int main(void) {
height = gdispGetHeight();
// Code Here
gdispFillArc(width/2, height/2, width/4, -10, -45, White);
gdispDrawCircle(width/2+width/8, height/2-height/8, 13, Green);
gdispFillCircle (width/2+width/8, height/2-height/8, 10, Red);
gdispDrawArc(width/2+width/8, height/2-height/8, 20, 25, 115, Gray);
gdispFillEllipse (width-width/6, height-height/6, width/8, height/16, Blue);
gdispDrawEllipse (width-width/6, height-height/6, width/16, height/8, Yellow);
gdispFillArc(width/2, height/2, width/4, -10, -45, GFX_WHITE);
gdispDrawCircle(width/2+width/8, height/2-height/8, 13, GFX_GREEN);
gdispFillCircle (width/2+width/8, height/2-height/8, 10, GFX_RED);
gdispDrawArc(width/2+width/8, height/2-height/8, 20, 25, 115, GFX_GRAY);
gdispFillEllipse (width-width/6, height-height/6, width/8, height/16, GFX_BLUE);
gdispDrawEllipse (width-width/6, height-height/6, width/16, height/8, GFX_YELLOW);
while(TRUE) {
gfxSleepMilliseconds(500);

14
demos/modules/gdisp/fonts/main.c

@ -60,21 +60,21 @@ int main(void) {
line2 = "0123456789~!@#$%^&*_-+=(){}[]<>|/\\:;,.?'\"`";
// Font 1
gdispFillStringBox(0, y, width, fheight1, line1, font1, Black, White, justifyCenter);
gdispFillStringBox(0, y, width, fheight1, line1, font1, GFX_BLACK, GFX_WHITE, justifyCenter);
y += fheight1+1;
gdispFillStringBox(0, y, width, fheight1, line2, font1, Black, White, justifyCenter);
gdispFillStringBox(0, y, width, fheight1, line2, font1, GFX_BLACK, GFX_WHITE, justifyCenter);
y += fheight1+1;
// Font 2
gdispFillStringBox(0, y, width, fheight2, line1, font2, Black, White, justifyCenter);
gdispFillStringBox(0, y, width, fheight2, line1, font2, GFX_BLACK, GFX_WHITE, justifyCenter);
y += fheight2+1;
gdispFillStringBox(0, y, width, fheight2, line2, font2, Black, White, justifyCenter);
gdispFillStringBox(0, y, width, fheight2, line2, font2, GFX_BLACK, GFX_WHITE, justifyCenter);
y += fheight2+1;
// Font 1 drawing White on the (black) background
gdispDrawStringBox(0, y, width, fheight1, line1, font1, White, justifyCenter);
gdispDrawStringBox(0, y, width, fheight1, line1, font1, GFX_WHITE, justifyCenter);
y += fheight1+1;
gdispDrawStringBox(0, y, width, fheight1, line2, font1, White, justifyCenter);
gdispDrawStringBox(0, y, width, fheight1, line2, font1, GFX_WHITE, justifyCenter);
y += fheight1+1;
// Show Sizes
@ -85,7 +85,7 @@ int main(void) {
buf[4] = (fheight2-2)/10 + '0';
buf[5] = (fheight2-2)%10 + '0';
buf[6] = 0;
gdispFillStringBox(0, y, width, fheight1, buf, font1, Red, White, justifyCenter);
gdispFillStringBox(0, y, width, fheight1, buf, font1, GFX_RED, GFX_WHITE, justifyCenter);
// Wait forever
while(TRUE) {

2
demos/modules/gdisp/fonts_cyrillic/main.c

@ -39,7 +39,7 @@ int main(void) {
font1 = gdispOpenFont("Archangelsk Regular 12");
// Demonstrate our other fonts
gdispDrawString(10, 10, "привет мир", font1, Yellow);
gdispDrawString(10, 10, "привет мир", font1, GFX_YELLOW);
// Wait forever
while(TRUE) {

8
demos/modules/gdisp/images_animated/main.c

@ -85,21 +85,21 @@ int main(void) {
gdispImageCache(&myImage);
#endif
if (gdispImageDraw(&myImage, 0, 0, myImage.width, myImage.height, 0, 0) != GDISP_IMAGE_ERR_OK) {
SHOW_ERROR(Orange);
SHOW_ERROR(GFX_ORANGE);
break;
}
delay = gdispImageNext(&myImage);
if (delay == TIME_INFINITE) {
SHOW_ERROR(Green);
SHOW_ERROR(GFX_GREEN);
break;
}
SHOW_ERROR(Yellow);
SHOW_ERROR(GFX_YELLOW);
if (delay != TIME_IMMEDIATE)
gfxSleepMilliseconds(delay);
}
gdispImageClose(&myImage);
} else
SHOW_ERROR(Red);
SHOW_ERROR(GFX_RED);
while(1) {
gfxSleepMilliseconds(1000);

28
demos/modules/gdisp/images_palettes/main.c

@ -48,7 +48,7 @@ int main(void)
// Initialize everything
gfxInit();
gdispClear(Silver);
gdispClear(GFX_SILVER);
// Open the image file
gdispImageOpenFile(&_imgHome, "icon_home.bmp");
@ -56,7 +56,7 @@ int main(void)
// Retrieve the color palette size and dump it - just for fun.
paletteSize = gdispImageGetPaletteSize(&_imgHome);
if (paletteSize != 2) { // With this image we expect the palette to have only two entries!
gdispClear(Red);
gdispClear(GFX_RED);
while (1);
}
@ -64,33 +64,33 @@ int main(void)
gdispImageDraw(&_imgHome, 10, 10, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, Blue);
gdispImageAdjustPalette(&_imgHome, 1, Red);
gdispImageAdjustPalette(&_imgHome, 0, GFX_BLUE);
gdispImageAdjustPalette(&_imgHome, 1, GFX_RED);
gdispImageDraw(&_imgHome, 10, 60, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, White);
gdispImageAdjustPalette(&_imgHome, 1, Black);
gdispImageAdjustPalette(&_imgHome, 0, GFX_WHITE);
gdispImageAdjustPalette(&_imgHome, 1, GFX_BLACK);
gdispImageDraw(&_imgHome, 10, 110, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, Lime);
gdispImageAdjustPalette(&_imgHome, 1, Navy);
gdispImageAdjustPalette(&_imgHome, 0, GFX_LIME);
gdispImageAdjustPalette(&_imgHome, 1, GFX_NAVY);
gdispImageDraw(&_imgHome, 10, 160, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, Gray);
gdispImageAdjustPalette(&_imgHome, 1, Yellow);
gdispImageAdjustPalette(&_imgHome, 0, GFX_GRAY);
gdispImageAdjustPalette(&_imgHome, 1, GFX_YELLOW);
gdispImageDraw(&_imgHome, 60, 60, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, Green);
gdispImageAdjustPalette(&_imgHome, 1, Black);
gdispImageAdjustPalette(&_imgHome, 0, GFX_GREEN);
gdispImageAdjustPalette(&_imgHome, 1, GFX_BLACK);
gdispImageDraw(&_imgHome, 60, 110, gdispGetWidth(), gdispGetHeight(), 0, 0);
// Modify the palette & redraw at a different location
gdispImageAdjustPalette(&_imgHome, 0, Lime);
gdispImageAdjustPalette(&_imgHome, 1, Teal);
gdispImageAdjustPalette(&_imgHome, 0, GFX_LIME);
gdispImageAdjustPalette(&_imgHome, 1, GFX_TEAL);
gdispImageDraw(&_imgHome, 60, 160, gdispGetWidth(), gdispGetHeight(), 0, 0);
// We're done. Clean up.

24
demos/modules/gdisp/multiple_displays/main.c

@ -71,16 +71,16 @@
/* Draw draw draw */
sprintg(buf, "Display %u", display);
if (width < 128) {
gdispGDrawBox(g, 0, 0, width/2, height/2, Yellow);
gdispGFillStringBox(g, 0, height/2, width, height/2, buf, f, Black, Blue, justifyCenter);
gdispGDrawBox(g, 0, 0, width/2, height/2, GFX_YELLOW);
gdispGFillStringBox(g, 0, height/2, width, height/2, buf, f, GFX_BLACK, GFX_BLUE, justifyCenter);
} else {
gdispGDrawBox(g, 10, 10, width/2, height/2, Yellow);
gdispGFillStringBox(g, width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
gdispGDrawBox(g, 10, 10, width/2, height/2, GFX_YELLOW);
gdispGFillStringBox(g, width/2, height/2, width/2-10, height/2-10, buf, f, GFX_WHITE, GFX_BLUE, justifyCenter);
}
gdispGDrawLine(g, 5, 30, width-50, height-40, Red);
gdispGDrawLine(g, 5, 30, width-50, height-40, GFX_RED);
for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
gdispGDrawPixel(g, i, j, White);
gdispGDrawPixel(g, i, j, GFX_WHITE);
}
while(TRUE) {
@ -114,16 +114,16 @@
/* Draw draw draw */
sprintg(buf, "Display %u", display);
if (width < 128) {
gdispDrawBox(0, 0, width/2, height/2, Yellow);
gdispFillStringBox(0, height/2, width, height/2, buf, f, Black, Blue, justifyCenter);
gdispDrawBox(0, 0, width/2, height/2, GFX_YELLOW);
gdispFillStringBox(0, height/2, width, height/2, buf, f, GFX_BLACK, GFX_BLUE, justifyCenter);
} else {
gdispDrawBox(10, 10, width/2, height/2, Yellow);
gdispFillStringBox(width/2, height/2, width/2-10, height/2-10, buf, f, White, Blue, justifyCenter);
gdispDrawBox(10, 10, width/2, height/2, GFX_YELLOW);
gdispFillStringBox(width/2, height/2, width/2-10, height/2-10, buf, f, GFX_WHITE, GFX_BLUE, justifyCenter);
}
gdispDrawLine(5, 30, width-50, height-40, Red);
gdispDrawLine(5, 30, width-50, height-40, GFX_RED);
for(i = 5, j = 0; i < width && j < height; i += 7, j += i/20)
gdispDrawPixel(i, j, White);
gdispDrawPixel(i, j, GFX_WHITE);
}
while(TRUE) {

4
demos/modules/gdisp/pixmap/main.c

@ -59,12 +59,12 @@ int main(void) {
surface[j*PIXMAP_WIDTH + i] = RGB2COLOR(0, 255-i*(256/PIXMAP_WIDTH), j*(256/PIXMAP_HEIGHT));
// Secondly, show drawing a line on it like a virtual display
gdispGDrawLine(pixmap, 0, 0, gdispGGetWidth(pixmap)-1, gdispGGetHeight(pixmap)-1, White);
gdispGDrawLine(pixmap, 0, 0, gdispGGetWidth(pixmap)-1, gdispGGetHeight(pixmap)-1, GFX_WHITE);
i = j = 0;
while(TRUE) {
// Clear the old position
gdispFillArea(i, j, PIXMAP_WIDTH, PIXMAP_HEIGHT, Black);
gdispFillArea(i, j, PIXMAP_WIDTH, PIXMAP_HEIGHT, GFX_BLACK);
// Change the position
i += PIXMAP_WIDTH/2;

10
demos/modules/gdisp/polygons/main.c

@ -81,7 +81,7 @@ int main(void) {
// Initialize and clear the display
gfxInit();
gdispClear(White);
gdispClear(GFX_WHITE);
// Get the screen size
width = gdispGetWidth();
@ -136,16 +136,16 @@ int main(void) {
#endif
// Clear the old shape
gdispDrawPoly(0, 0, oldresult, NUM_POINTS, White);
gdispFillConvexPoly(0, 0, oldresult, NUM_POINTS, White);
gdispDrawPoly(0, 0, oldresult, NUM_POINTS, GFX_WHITE);
gdispFillConvexPoly(0, 0, oldresult, NUM_POINTS, GFX_WHITE);
// Play the new shape position
// NOTE: Because our shape is not a true convex polygon, we get some frames
// where the line outline and the filled shape don't match. This is
// expected due to the shapes non-convex nature and was left in the
// demo to demonstrate this exact point.
gdispFillConvexPoly(0, 0, result, NUM_POINTS, Red);
gdispDrawPoly(0, 0, result, NUM_POINTS, Blue);
gdispFillConvexPoly(0, 0, result, NUM_POINTS, GFX_RED);
gdispDrawPoly(0, 0, result, NUM_POINTS, GFX_BLUE);
// Make sure the display is updated
gdispFlush();

6
demos/modules/gdisp/streaming/main.c

@ -49,8 +49,8 @@
* #define GMISC_INVSQRT_REAL_SLOW GFXON
* in your gfxconf.h file. This should always work although it will probably be slow.
*/
#define BALLCOLOR1 Red
#define BALLCOLOR2 Yellow
#define BALLCOLOR1 GFX_RED
#define BALLCOLOR2 GFX_YELLOW
#define WALLCOLOR HTML2COLOR(0x303030)
#define BACKCOLOR HTML2COLOR(0xC0C0C0)
#define FLOORCOLOR HTML2COLOR(0x606060)
@ -110,7 +110,7 @@ int main(void) {
// The ball shadow is darker
if (g*(g+.4)+h*(h+.1) < 1)
colour = gdispBlendColor(colour, Black, SHADOWALPHA);
colour = gdispBlendColor(colour, GFX_BLACK, SHADOWALPHA);
}
gdispStreamColor(colour); /* pixel to the LCD */
}

6
demos/modules/gdisp/thickarcs/main.c

@ -32,8 +32,8 @@
// This function draws a thick arc and a non-thick arc together
static void _drawCombinedArc(int x, int y, int angle1, int angle2)
{
gdispDrawThickArc(x, y, 40, 60, angle1, angle2, Red);
gdispDrawArc(x, y, 50, angle1, angle2, White);
gdispDrawThickArc(x, y, 40, 60, angle1, angle2, GFX_RED);
gdispDrawArc(x, y, 50, angle1, angle2, GFX_WHITE);
}
int main(void)
@ -45,7 +45,7 @@ int main(void)