Merge branch 'feature/update_license_header' of XenotriX/uGFX into master
This commit is contained in:
commit
b2b8b857ee
2
3rdparty/yaffs2/readme.txt
vendored
2
3rdparty/yaffs2/readme.txt
vendored
@ -14,7 +14,7 @@ Yaffs2 is distributed under the GPLv2 license. Specifically that means the follo
|
||||
- You MUST NOT distribute a binary that you produce in any form (even in the ROM of
|
||||
a device) that contains both yaffs2 and uGFX code as that will put you in
|
||||
breach of either the GPL license or the uGFX license no matter what you do.
|
||||
See http://ugfx.org/licensing for more details.
|
||||
See http://ugfx.io/licensing for more details.
|
||||
- Regardless of whether the project is commercial or non-commercial, you MUST NOT
|
||||
even compile binaries for other people since that is considered "distribution".
|
||||
You cannot even compile binaries for a friend, they must build it for themselves.
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*
|
||||
* Mail: fede.677387@hotmail.it
|
||||
*
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#include <Arduino.h>
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#define SCREEN_WIDTH 800
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
// Set this to your frame buffer pixel format. Note Linux frame buffer only supports RGB modes (no BGR modes).
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _LLD_GMOUSE_MCU_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _LLD_GMOUSE_MCU_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef ILI9341_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _FT6x06_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GFXCONF_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_RECORD_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GAUDIO_RECORD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_RECORD_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#define GAUDIO_RECORD_IMPLEMENTATION
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|