Merge branch 'feature/update_license_header' of XenotriX/uGFX into master

This commit is contained in:
Joel Bodenmann 2018-10-01 16:41:19 +02:00 committed by Gogs
commit b2b8b857ee
518 changed files with 518 additions and 518 deletions

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@ -14,7 +14,7 @@ Yaffs2 is distributed under the GPLv2 license. Specifically that means the follo
- You MUST NOT distribute a binary that you produce in any form (even in the ROM of
a device) that contains both yaffs2 and uGFX code as that will put you in
breach of either the GPL license or the uGFX license no matter what you do.
See http://ugfx.org/licensing for more details.
See http://ugfx.io/licensing for more details.
- Regardless of whether the project is commercial or non-commercial, you MUST NOT
even compile binaries for other people since that is considered "distribution".
You cannot even compile binaries for a friend, they must build it for themselves.

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/*

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*
* Mail: fede.677387@hotmail.it
*

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include <Arduino.h>

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#define SCREEN_WIDTH 800

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/*

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
// Set this to your frame buffer pixel format. Note Linux frame buffer only supports RGB modes (no BGR modes).

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _LLD_GMOUSE_MCU_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _LLD_GMOUSE_MCU_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef ILI9341_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/*

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _FT6x06_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GINPUT_LLD_MOUSE_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GFXCONF_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include "gfx.h"

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/**

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_RECORD_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GAUDIO_RECORD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_RECORD_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#define GAUDIO_RECORD_IMPLEMENTATION

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include "gfx.h"

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef GAUDIO_PLAY_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include "gfx.h"

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _VS1053_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#define SCREEN_WIDTH 800

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include <system.h>

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/* Board interface definitions for ED060SC4 PrimeView E-ink panel.

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _ED060SC4_H_

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include "gfx.h"

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
/* Supported features of the driver for ED060SC4 PrimeView E-Ink panel. */

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
// Set this to your frame buffer pixel format.

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_CONFIG_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#include "gfx.h"

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _HX8347D_H

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@ -2,7 +2,7 @@
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
* http://ugfx.io/license.html
*/
#ifndef _GDISP_LLD_BOARD_H

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