added portrait and landscape inverse mode

ugfx_release_2.6
Tectu 2012-05-29 02:04:04 +02:00
parent 83b373062b
commit d482576656
2 changed files with 12 additions and 8 deletions

18
glcd.c
View File

@ -68,19 +68,19 @@ static __inline uint16_t lcdReadReg(uint16_t lcdReg) {
static void lcdSetCursor(uint16_t x, uint16_t y) {
if(DeviceCode==0x8989) {
if(orientation == portrait) {
if(orientation == portrait || orientation == portraitInv) {
lcdWriteReg(0x004e, x);
lcdWriteReg(0x004f, y);
} else if(orientation == landscape) {
} else if(orientation == landscape || orientation == landscapeInv) {
lcdWriteReg(0x004e, y);
lcdWriteReg(0x004f, x);
}
}
else if(DeviceCode==0x9919) {
if(orientation == portrait) {
if(orientation == portrait || orientation == portraitInv) {
lcdWriteReg(0x004e, x);
lcdWriteReg(0x004f, y);
} else if(orientation == landscape) {
} else if(orientation == landscape || orientation == landscapeInv) {
lcdWriteReg(0x004e, y);
lcdWriteReg(0x004f, x);
}
@ -94,7 +94,7 @@ static void lcdDelay(uint16_t nCount) {
uint16_t TimingDelay;
while(nCount--) {
for(TimingDelay=0;TimingDelay<10000;TimingDelay++)
for(TimingDelay=0; TimingDelay<10000; TimingDelay++)
asm("nop");
}
}
@ -111,9 +111,13 @@ void lcdSetOrientation(uint8_t newOrientation) {
lcdWriteReg(0x0001, 0x293F);
lcdWriteReg(0x0011, 0x6078);
break;
case 2:
case portraitInv:
lcdWriteReg(0x0001, 0x693F);
lcdWriteReg(0x0011, 0x6040);
break;
case 3:
case landscapeInv:
lcdWriteReg(0x0001, 0x6B3F);
lcdWriteReg(0x0011, 0x6048);
break;
}
}

2
glcd.h
View File

@ -42,7 +42,7 @@
(( green >> 2 ) << 5 ) | \
( blue >> 3 ))
enum orientation {portrait = 0, landscape = 1};
enum orientation {portrait, landscape, portraitInv, landscapeInv};
void lcdInit(void);
void lcdClear(uint16_t color);